Legendaries: Difference between revisions

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Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.


There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects.  
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 SPS (swings per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage, special effects and attack twice per swing.  
''Legendary items can only be found on floors '''four''' and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.''
''Legendary items can only be found on floors '''four''' and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.''


Most Legendary swords have a special effect which ''randomly'' activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy.
Most Legendary swords have a special effect which ''randomly'' activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy. With the introduction of v1.2.4, the chance of an effect from '''double bladed''' swords has been normalized to 10% across the board. ''This chance can be boosted to 30% if the wielder is also wearing melee-class armour.''
[[File:Gram.png|frame|right|Gram]]
{|class="wikitable"
{|class="wikitable"
|'''Name'''
|'''Name'''
Line 16: Line 15:
|Fire and Ice
|Fire and Ice
|60
|60
|15,000 gold
|20,000 gold
|Burns or freezes target.
|Burns for 90 DMG over 3 Seconds or Freeze Enemy (15 second cooldown shared with L&S's fear effect)
|Critical hit that deals massive damage.
|Critical hit that deals 1000 damage.
|-
|-
|Body and Mind
|Body and Mind
|40
|40
|15,000 gold
|20,000 gold
|Restores mana or HP.
|Restores 20 mana or HP.
|Increases maximum HP or mana by two and five points respectively. (Bonuses will be lost upon death.)
|Increases maximum HP by 2 points and maximum mana by 5 points. (Bonus is lost upon death.)
|-
|-
|Light and Shadow
|Light and Shadow
|55
|55
|15,000 gold
|20,000 gold
|Heal yourself or blinds target.
|Grants user a 30 damage shield that lasts 10 seconds or heals for 30HP
|Massive self heal and critical hit to target.
|Applies a 3-second fear. (15 second cooldown shared with F&I's freeze effect)
|-
|-
|Feast and Famine
|Feast and Famine
|45
|45
|15,000 gold
|20,000 gold
|Heal yourself or poisons target.
|Heals for 20 HP or applies 6 stacks of poison to the target.
|Increases player size until you log off or die.*
|Increases player scale by 2.5% until you log off or die.*
|-
|-
|War and Peace
|War and Peace
|70
|70
|15,000 gold
|20,000 gold
|Heals self or burns target.
|Heals for 10HP or burns the target for 90 damage over 3 seconds.
|Does a stronger variant of the base effects.
|Applies a 200 damage shield to the user that lasts 30 seconds.
|-
|-
|Dragon Dagger (P++)
|Dragon Dagger (P++)
|22
|22
|15,000 gold
|20,000 gold
|Every attack adds 12 poison to target.
|Every attack applies 3 stacks of poison to the target.
|''Uses special attack energy for its special ability.'' Special right click ability that deals several rapid hits.
|''Uses special attack energy for its special ability.'' Special right click ability that deals several rapid hits, uses 30% special attack power.
|-
|-
|Gram
|Gram
|60
|???
|Completion of a special boss fight.
|Completion of a special boss fight.
|Swing speed of the vanilla sword.
|Mechanics of the [[melee|Longsword]].
|Critical hit that deals x10 base damage.
|Critical hit that deals ??? bonus melee damage.
|}
|}
''*Increased player size increases player damage, damage resistance, speed, reach and projectile size. '''HOWEVER''', if you grow too much you will get a [[Curses|curse]]!''
''*Increased player size increases player damage, speed, reach and projectile size. '''HOWEVER''', if you grow too much you will get a [[Curses|curse]]!''


Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can't be dropped or traded, and it disappears on death.
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can't be dropped or traded, and it disappears on death.
<div><ul>
 
<li style="display: inline-block;">[[File:FI.png|frame|Fire and Ice]]
<gallery mode="packed-hover">
<li style="display: inline-block;">[[File:BM.png|frame|Body and Mind]]
File:Gram.png|Gram
<li style="display: inline-block;">[[File:LS.png|frame|Light and Shadow]]
File:FI.png|Fire and Ice
<li style="display: inline-block;">[[File:FF.png|frame|Feast and Famine]]
File:BM.png|Body and Mind
<li style="display: inline-block;">[[File:WP.png|frame|War and Peace]]
File:LS.png|Light and Shadow
<li style="display: inline-block;">[[File:DDP.png|frame|Dragon Dagger (P++)]]
File:FF.png|Feast and Famine
</ul></div>
File:WP.png|War and Peace
File:DDP.png|Dragon Dagger (P++)
</gallery>


==Other Legendaries==
==Other Legendaries==
[[File:Firework.png|frame|right|Firework Launcher]]
Ranging from bows, staves, and one-time use spell scrolls, AoD features an assortment of other legendary items that players can obtain. ''Note that T3 armours also classify as legendaries!''
*'''Firework Launcher'''
{|class="wikitable"
::-Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.
|'''Name'''
::-Costs 12,000 gold.
|'''Ability'''
[[File:Tricorder.png|frame|right|Tricorder]]
|'''Cost'''
*'''Tricorder'''
|-
::-Scans players or items to show stats.
|Archangel's Staff
::-Scanning a player shows the player's current inventory, as well as their BL_ID and current %HP.
|60% cost reduction on Light spells. Uses special attack energy for its special ability. ''Special ability: Archangel's Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects.'' '''The barrier lasts for at most ~3.5 seconds.'''
::-Scanning a weapon will show that weapon's damage.
|Costs 25,000 gold.
::-Costs 11,000 gold.
|-
*'''Archangel's Staff'''
|World Tree Branch
::-60% cost reduction on Light spells.
|65% cost reduction on Earth spells. Uses special attack energy for its special ability. ''Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. <span style="color:red;">Note that you need to be prepared to take some damage as the poison decreases!</span>''
::-Uses special attack energy for its special ability.
|Costs 25,000 gold.
::-Special ability: Creates a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects. ''The barrier lasts for ~3.5 seconds.''
|-
::-Costs 25,000 gold.
|Dragon's Fury
<!-- *'''World Tree Branch'''
|50% cost reduction on Fire spells. Used special attack energy for its special ability. ''Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.''
::-65% cost reduction on Earth spells.
|Costs 25,000 gold.
::-Uses special attack energy for its special ability.
|-
::-Special ability: Earthen Cleansing. Rapidly removes poison from the user while the ability is active. -->
|Sayonara Bow
<!-- *'''Sayonara Bow'''
|Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. ''Special ability: Homing shot.''
::-Has a 10% arrow recovery chance on arrows.
|Costs 25,000 gold.
::-Deals 40 damage per arrow.
|-
::-Uses special attack energy for its special ability.
|Crystal Bow
::-Special ability: Shoots homing arrows. -->
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. ''Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.'' <span style="color:red;">You also need arrows to be activate the ability.</span>
*'''Crystal Bow'''
|Costs 25,000 gold.
::-Has a 30% arrow recovery chance on arrows.
|-
::-Deals 70 damage per arrow.
|Enchanted Quiver
::-Uses special attack energy for its special ability.
|Same recharge rate as the [[Ranged|ranger's quiver]], but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows.
::-Special ability: Rapid fires three arrows. Using the ability does not consume one's arrows, but costs 150 mana. <span style="color:red;">You also need arrows to be activate the ability.</span>
|Costs 8,000 gold.
::-Costs 25,000 gold.
|-
|}
<gallery mode="packed-hover">
File:Archangel.png|Archangel's Staff
File:Crystalbow.png|Crystal Bow
File:SayonaraBow.png|Sayonara Bow
File:EnchantedQuiver.png|Enchanted Quiver
File:worldTreeBranch.png|World Tree Branch
File:dragonFuryStaff.png|Dragon's Fury
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]
File:RangerArmour.png|[[Ranged|Ranger Armour]]
File:MagisterRobes.png|[[Magic|Magister Robes]]
</gallery>
 


[[File:Archangel.png|frame|left|Archangel's Staff]]
==Trivia==
[[File:Crystalbow.png|frame|right|Crystal Bow]]
*Pedestals are implemented with the same logic that handles [[Minibosses|miniboss]] rooms.
*Discovering pedestals has nearly always played a sound but there was a bug that made the sound play at the map's origin. This was finally fixed on June 21st, 2024 with v.1.2.4.

Latest revision as of 03:22, 5 July 2024

Legendary Weapons[edit]

Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.

There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 SPS (swings per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage, special effects and attack twice per swing. Legendary items can only be found on floors four and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.

Most Legendary swords have a special effect which randomly activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy. With the introduction of v1.2.4, the chance of an effect from double bladed swords has been normalized to 10% across the board. This chance can be boosted to 30% if the wielder is also wearing melee-class armour.

Name Damage Cost Effect Ultimate
Fire and Ice 60 20,000 gold Burns for 90 DMG over 3 Seconds or Freeze Enemy (15 second cooldown shared with L&S's fear effect) Critical hit that deals 1000 damage.
Body and Mind 40 20,000 gold Restores 20 mana or HP. Increases maximum HP by 2 points and maximum mana by 5 points. (Bonus is lost upon death.)
Light and Shadow 55 20,000 gold Grants user a 30 damage shield that lasts 10 seconds or heals for 30HP Applies a 3-second fear. (15 second cooldown shared with F&I's freeze effect)
Feast and Famine 45 20,000 gold Heals for 20 HP or applies 6 stacks of poison to the target. Increases player scale by 2.5% until you log off or die.*
War and Peace 70 20,000 gold Heals for 10HP or burns the target for 90 damage over 3 seconds. Applies a 200 damage shield to the user that lasts 30 seconds.
Dragon Dagger (P++) 22 20,000 gold Every attack applies 3 stacks of poison to the target. Uses special attack energy for its special ability. Special right click ability that deals several rapid hits, uses 30% special attack power.
Gram ??? Completion of a special boss fight. Mechanics of the Longsword. Critical hit that deals ??? bonus melee damage.

*Increased player size increases player damage, speed, reach and projectile size. HOWEVER, if you grow too much you will get a curse!

Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can't be dropped or traded, and it disappears on death.

Other Legendaries[edit]

Ranging from bows, staves, and one-time use spell scrolls, AoD features an assortment of other legendary items that players can obtain. Note that T3 armours also classify as legendaries!

Name Ability Cost
Archangel's Staff 60% cost reduction on Light spells. Uses special attack energy for its special ability. Special ability: Archangel's Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects. The barrier lasts for at most ~3.5 seconds. Costs 25,000 gold.
World Tree Branch 65% cost reduction on Earth spells. Uses special attack energy for its special ability. Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Note that you need to be prepared to take some damage as the poison decreases! Costs 25,000 gold.
Dragon's Fury 50% cost reduction on Fire spells. Used special attack energy for its special ability. Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Costs 25,000 gold.
Sayonara Bow Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. Special ability: Homing shot. Costs 25,000 gold.
Crystal Bow Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana. You also need arrows to be activate the ability. Costs 25,000 gold.
Enchanted Quiver Same recharge rate as the ranger's quiver, but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows. Costs 8,000 gold.


Trivia[edit]

  • Pedestals are implemented with the same logic that handles miniboss rooms.
  • Discovering pedestals has nearly always played a sound but there was a bug that made the sound play at the map's origin. This was finally fixed on June 21st, 2024 with v.1.2.4.