Ranged
Ranged users strike a balance between the durability of melee with the ranged combat style of magic. Naturally, rangers do not have access to quite as much on-demand burst damage as mages have, but do still enjoy options for very high damage over time through the use of their arrow modifiers.
Ranged Weapons[edit]
Bows use arrows to fire, so you must manage this resource to use a bow. Arrows are replenished by using quivers, making them essential for all rangers. Arrows also have a recovery chance on hit, the likelihood of which is controlled by the relevant Arrow Recovery stat on your ranged weapon and armor.
Swiftbows[edit]
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have low accuracy.
Most swiftbows have a special attack feature alongside their basic attack. Normal swiftbows will rapid-fire a barrage of their normal attack. Using these normal special attacks requires wearing ranger class armor.
Name | Gold Value | Hit Damage | Attack Cooldown | Arrow Recovery | Ability |
Novice Bow | 75 | 25 | 0.55s | +0% | None |
Hunter's Swiftbow | 500 | 30 | 0.55s | +10% | 30 × 5 damage, 8s cooldown |
Ranger's Swiftbow | 4000 | 35 | 0.3s | +20% | 35 × 5 damage, 7s cooldown |
Elvish Swiftbow | 12000 | 40 | 0.2s | +30% | 40 × 5 damage, 6s cooldown |
Crystal Bow | 25000 | 65 | 0.4s | +30% | 120 × 3 damage, costs 20% special and 150 mana |
Sayonara Bow | 25000 | 30 × 3 | 0.57s | +10% | 40 × 3 damage homing projectiles, costs 30% special |
The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.
Crossbows[edit]
Crossbows are perfect for long range attacks given their higher projectile speed alongside being highly accurate while standing still. This is offset by its slower firing speed and no bonus arrow recovery chance compared to swiftbows.
All crossbows have a special attack feature alongside their basic attack. Normal crossbows will instantly fire multiple lower-damage arrows in a trifurcated pattern. Using these normal special attacks requires wearing ranger class armor.
Name | Gold Value | Hit Damage | Attack Cooldown | Arrow Recovery | Ability |
Hunter's Crossbow | 500 | 120 | 1.15s | +0% | 30 × 3 damage, 8s cooldown |
Ranger's Crossbow | 4000 | 160 | 1.15s | +0% | 40 × 3 damage, 7s cooldown |
Dwarven Crossbow | 12000 | 200 | 1.15s | +0% | 50 × 5 damage, 6s cooldown |
Clockstorm | 25000 | 195 | 1s | +0% | 65 × 5 damage, costs 2% special |
Arrow Modifiers[edit]
Rangers have select amount of items that they can use to apply unique effects to their arrows. The amount of arrows that are affected can be increased through the usage of Ranger-class armor.
Name | Gold Value | Effect |
Paralysis Toxin | 800 | Applies a stacking slowing effect to the user's arrows. Each arrow applies a 80% reduction in the affected entity's movement speed. |
Poison | 1000 | Applies a poison effect to the user's arrows. Each arrow applies two poison stacks to the affected. |
Fire Crystal | 6000 | Applies a fire effect to the user's arrows. Each arrow applies a few seconds of fire DMG to the affected. |
Lightning Lacrima | 5000 | Applies a lightning effect to the user's arrows. Each arrow applies 15% thunder debuff for 3 seconds. |
Thermite Shrapnel | 9000 | Turns the user's arrows into burning shrapnel. Each shot splits into seven arrows, which fire in a moderate spread formation. |
Poison Fang | 12000† | An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow. |
†Crafted, not purchasable.
Ranged Armor[edit]
Poacher and Hunter armor can be bought at spawn from the armor shop, or be found as a uncommon drop from bosses. A rare drop from high level/challenge variants of bosses is Ranger armor.
Name | Gold Value | Bonus Arrow Mods | Arrow Storage | Arrow Recovery | Armor | Notes |
Leather Armor | 250 | +0 | +0 | +0% | 2+10% | Does not enable bow abilities. |
Poacher Armor | 400 | +3 | +20 | +10% | +10% | -15% spell power, -20% mana regen |
Hunter Armor | 5000 | +6 | +35 | +20% | +15% | -10% spell power, -15% mana regen |
Ranger Armor | 20000 | +9 | +50 | +30% | +20% | -5% spell power, -10% mana regen |
Ronin Armor | 40000† | +4 | +40 | +25% | 10+40% | +20% knockback resistance, -75% spell power, -75% mana regen |
Warlock Armor | 40000† | +4 | +75 | +50% | -25% | +40 spell power, +150% to +900% mana regen |
†Crafted, not purchasable.