Magic

From Age of Dungeons Wiki
Magic Shop

Magic[edit]

Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.

A player's maximum mana can increase through leveling up or randomly while using the Body and Mind legendary sword. Alternatively, it can be decreased through curses.

There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you're wearing.

Staffs[edit]

Spells can be used from your brick hotbar at any time without the need for a staff. However, equipping an appropriate staff first can help make your spells more effective.

Magic Shop Interior

The basic generic and elemental staffs can be bought in at the magic shop in town.

Name Effect Gold Cost
Apprentice Staff 75 Saves 10% mana on all spells
Mage Staff 300 Boosts spell power by 10% for all spells
Fire Staff 600 Saves mana and boosts spell power by 20% on Fire spells
Earth Staff 1000 Saves mana and boosts spell power by 20% on Earth spells
Light Staff 1500 Saves mana and boosts spell power by 20% on Light spells
Dark Staff 2000 Saves mana and boosts spell power by 20% on Dark spells
Ice Staff 2500 Saves mana and boosts spell power by 20% on Ice spells
Dragon's Fury Staff 25000 Saves mana and boosts spell power by 30% on Fire spells
World Tree Branch Staff 25000 Saves mana and boosts spell power by 30% on Earth spells
Archangel's Staff 25000 Saves mana and boosts spell power by 30% on Light spells

Channeling Items[edit]

Channeling items increase the user's mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. Note that you'll be unable to perform actions or move whilst channeling. There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user's mana. The overcharge rate is based on the quality of the orb alongside the user's level. Channeling items can only be used when wearing mage-class armour.

Classification Gold Cost Generation Stats
Basic Crystal 125 Base Bonus +0.1, scale factor 2, max bonus +25
Mana Crystal 1500 Base Bonus +0.1, scale factor 2, max bonus +35
Superior Crystal 8000 Base Bonus +0.1, scale factor 2, max bonus +45
Basic Orb 8000 Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user's max mp
Mana Orb 16000 Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user's max mp
Superior Orb 22000 Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user's max mp

Spells[edit]

Spells are divided into two classifications: combat-oriented or support-oriented.

Name Gold Cost Element Base Damage (direct hit) Mana Cost Cast Time Notes
Combat Spells
Frostshards 3000 Ice 23 (+10 Radius) 30 1.2s Shoots ten projectiles in a small spread.
Shadowbolt 2000 Dark 120 22 0.35s Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.
Earthstrike 1000 Earth 30 (+85 radius) 20 0.9s Has a large AoE radius which makes it very effective on groups of enemies.
Flashfire 75 Fire 50 (+15 radius) 10 0.6s Causes enemies to burn on direct hit. Deals 48 fire damage over time.
Ragnarok 10000 Fire 13,000 at best possible RNG N/A N/A Obtainable as a scroll-only spell on Legendary pedestals.
Sunburst 1500 Light 500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage) N/A N/A Only obtainable in scroll form from dungeon shops, Minibosses or chests.
Shadowbomb Crafted (25000) Dark 100 (+100 Radius) 70 1.2s Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.
Bloodspray 5000* Blood 27 45 0.65s Similar to frostshards, fires 10 projectiles in a small spread.

Only obtainable as a drop from the Oathbreaker boss.

Bloodbombs 5000* Blood 37 (+37 Radius) 45 2.3s Fires 3 Bombs that have a massive knockback and AoE Radius.

Only obtainable as a drop from the Oathbreaker boss.

Bloodstrike 5000* Blood N/A N/A 2.3s Only obtainable as a drop from the Oathbreaker boss. Struck enemies are now afflicted with a lightning debuff that causes them to take 2% more damage from all sources for 2 seconds.
MortalSacrifice 2500 Blood ??? N/A N/A Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to the Seppuku attack OB casts, the spell casts numerous short range swings at the player after a short windup.
Hemorrhage 2100 Blood ??? N/A N/A Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodspray, but rapidly spews 20+ bolts at wherever the user is looking at.
CrimsonJudgement 2300 Blood Deals 3.33% of the target's HP per hit within six hits. The minimum damage is 220 per strike, with a maximum of 1,700 perstrike. N/A N/A Only obtainable as a drop from the Oathbreaker boss in scroll form. Similar to Bloodstrike, but hits only one target. Also applies the same debuff from Bloodstrike. Note that because the first hit applies the debuff, the other five hits are affected by the increase.
Self Destruct 100 Arcane @>10%HP: 2000 @<10%HP: 3000 N/A N/A Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It's AoE if you survive is 64x Radius, if it kills you it is double. This is a last resort scroll.
Eclipse 10000 Dark 127 (Damage is halved for every consecutive hit) 50 2.3s Can cast without meeting the required mana, which will cause Mana burn. Seeks out enemies. Can be found on pedestals or rarely from Mind-Torn Guard.

*Only obtainable by special means.

Name Gold Cost Element Effect Mana Cost Cast Time Notes
Neutral Spells
Cauterize/ManaStitches/AuroraHealing 75/1500/20000 Light Heals 30%/45%/60% of recent damage taken 75/200/1500 1.25s/2.5s/3.5s ManaStitches is found as a rare boss drop or dungeon shop item.

AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.

Alchemy (Lesser/Normal/Greater) 300/2000/9000 Arcane Transforms item into 10%/20%/30% gold of its value 20/75/200 N/A The normal variant can be found as a rare dungeon shop item or as a boss drop.

The greater variant can only found on legendary item pedestals.

Dash 4000 Arcane Propels the caster forwards for a moment. 20 2s Only found on legendary pedestals or rarely from boss drops.
Recall 1 Arcane Teleports the caster back to town Free/Scroll N/A Obtainable from prayers, dungeon shops, and in town.
Name Gold Cost Element Effect Mana Cost Notes
Removed Spells
HealAlly (Normal/Greater) 100/1500 Light Heals 40/120 health to target ally 50/100
Heal (Lesser/Normal/Greater) 300/1500/8000 Light Heals 15/50/150 health 30/75/150 Greater variants only found on legendary pedestals or as a boss drop.
Piety Free Arcane Toggles the caster's ability to damage players without gaining player-killer status. 10 Only obtainable for lawful players from interacting with a Lawful shrine.

Visuals for each spell here

Magic Armor[edit]

Magic users trade their durability in combat for high damage output with spells, a true glass cannon. Apprentice and Mage Robes can be purchased within the town, with Magister Robes only being found rarely in the dungeon.

Name Positives Negatives Cost (Gold)
Apprentice Robes Increases Mana Regen by 80%

Increases Spell Power by 30%

Increases damage taken by 10% 800
Mage Robes Increases Mana Regen by 120%

Increases Spell Power by 60%

Increases damage taken by 20% 8000
Magister Robes Increases Mana Regen by 200%

Increases Spell Power by 100%

Increases damage taken by 40% 20000
Holy Knight Armor Decreases damage taken by 12+35%

+20% Knockback Resistance

Increases Spell Power by 30%

Generate mana upon successful melee attacks

Lowers Mana Regen by 100% 40000 (Crafted)
Warlock Armor Increases Arrow Storage by 75

Increases Arrow Recovery Chance by 50%

Increases Arrow modifiers by 4

Increases Mana Regen by 150%, increasing up to 900% while not casting spells.

Increases Spell Power by 40%

Increases damage taken by 25% 40000 (Crafted)