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=='''Legendary Weapons'''==
[[File:LegendaryPedestal.png|thumb|right|460px|Gilded ranger armor sitting atop a legendary shop pedestal]]
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.
Legendary weapons and items are unique and stand tall above all others in their class. These items generally can only be acquired from special pedestals encountered in the dungeon, certain bosses, or through [[Prayer#Crafting|Divine Crafting]].


There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects.
Legendary shop pedestals are rarely encountered special rooms which contain a single legendary item upon a golden pedestal. The item can be purchased from the pedestal for its gold value.
''Legendary items can only be found on floors '''four''' and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.''


Most Legendary swords have a special effect which ''randomly'' activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy.
=Melee Legendaries=
Melee users have a wide variety of legendary weapons to collect.
 
==Elemental Swords==
Main Article: [[Elemental Swords]]
 
The elemental swords are a set of legendary swords which have randomly-selected special effects upon hitting enemies, but all share similar mechanics and visuals. See [[Elemental Swords]] for a complete description of their effects.
{|class="wikitable"
{|class="wikitable"
|'''Name'''
|Name
|'''Damage'''
|Weapon Type
|'''Cost'''
|Acquisition Method
|'''Effect'''
|Base Damage
|'''Ultimate'''
|Soulbound?
|Special Resource?
|Gold Value
|-
|-
|Fire and Ice
|'''[[Elemental Swords#Body and Mind|Body and Mind]]'''
|60
|Shortsword
|20,000 gold
|Pedestal
|Burns or freezes target.
|40
|Critical hit that deals 1000 damage.
|No
|No
|20000
|-
|-
|Body and Mind
|'''[[Elemental Swords#Feast and Famine|Feast and Famine]]'''
|40
|Shortsword
|20,000 gold
|Pedestal
|Restores 20 mana or HP.
|45
|Increases maximum HP by 2 points or mana by five points. (Bonuses are lost upon death.)
|No
|No
|20000
|-
|-
|Light and Shadow
|'''[[Elemental Swords#Fire and Ice|Fire and Ice]]'''
|55
|Shortsword
|20,000 gold
|Pedestal
|Heals for 30 HP or deals 30 bonus melee damage to the target (Blinds players).
|60
|Heals for 90 HP
|No
|No
|20000
|-
|-
|Feast and Famine
|'''[[Elemental Swords#Light and Shadow|Light and Shadow]]'''
|45
|Shortsword
|20,000 gold
|Pedestal
|Heals for 20 HP or applies 6 stacks of poison to the target.
|50
|Increases player scale by 2.5% until you log off or die.*
|No
|No
|20000
|-
|-
|War and Peace
|'''[[Elemental Swords#War and Peace|War and Peace]]'''
|Shortsword
|Pedestal
|70
|70
|20,000 gold
|No
|Heals for 10HP or burns the target for 90 damage.
|No
|Heals for 50HP
|20000
|-
|-
|Dragon Dagger (P++)
|22
|20,000 gold
|Every attack applies 3 stacks of poison to the target.
|''Uses special attack energy for its special ability.'' Special right click ability that deals several rapid hits.
|-
|Gram
|60
|Completion of a special boss fight.
|Very fast attack speed compared to other swords
|Critical hit that deals 500 bonus melee damage.
|}
|}
''*Increased player size increases player damage, speed, reach and projectile size. '''HOWEVER''', if you grow too much you will get a [[Curses|curse]]!''


Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can't be dropped or traded, and it disappears on death.
==Dragon Dagger (p++)==
{{LegendaryWeapon
| title = Dragon Dagger (p++)
| image = DDP.png
| type = Dagger
| acquisition = Pedestal
| damage = 22
| soulbound = No
| usesSpecial = Yes
| value = 20,000
| note = 3 poison per strike
}}
 
Compared to the other legendary swords on offer, the Dragon Dagger is often overlooked in favour of a weapon that deals more direct damage or provides a better ability. Despite this, the amount of poison the user can output is nothing to scoff at.
 
''Puncture:'' Rapidly swing the dagger, dealing enhanced poison stacks.
 
 
==Astraea==
{{LegendaryWeapon
| title = Astraea
| image = Astraea.png
| type = Dagger
| acquisition = Pedestal
| damage = 44 to 52
| soulbound = No
| usesSpecial = No
| value = 25000
}}
 
''Alternates between left and right hand dealing 44 or 52 damage with rapid swing speed.'' Astraea is essentially a buffed version of the normal daggers that a player can equip. While the range of the weapon is severely lacking without its special, the potential DPS output is a sight to behold.
 
'''Astraea's Fury:''' empowers both daggers for 10 seconds. While empowered, both daggers fire projectiles when swung, with the generated projectile dependent on the dagger swung. Swinging with the left dagger generates a bolt that deals 24 damage and inflicts burn, while the right fires a burst of 8 projectiles each dealing 7 damage. This special has a 20 second cooldown.
 
==Shirogane==
{{LegendaryWeapon
| title = Shirogane
| image = Shirogane.png
| type = Shortsword
| acquisition = Pedestal
| damage = 90 to 100
| soulbound = No
| usesSpecial = No
| value = 25,000
}}
 
Shirogane has a somewhat sluggish swing speed, but compensates for this by having an extended hitbox compared to some of the other swords. Its special allows for rapid movement for melee-class users.
 
''Silverwing Assault:'' allows the wielder to dash up and forwards, delivering a powerful overhead strike that deals 190 damage. 5 second cooldown, requires melee class armor.
 
==Gram==
{{LegendaryWeapon
| title = Gram
| image = Gram.png
| type = Longsword
| acquisition = [[Minibosses#Mashhit|Mashhit]]
| damage = 200 to 300
| soulbound = Yes
| usesSpecial = No
| value = 9000
}}
 
Gram is a slow but heavy-hitting buster sword. It alternates between an overhead swing and forward thrust attack. Each attack can incur a "sweetspot" bonus, where you strike the target at the maximum range of the weapon, and has a 10% chance of performing a critical strike for 500 bonus damage.
 
''Gram is obtained from a special fight initiated by interacting with a floating book, rather than a gold pedestal.''
 
==Wraithcutter==
{{LegendaryWeapon
| title = Wraithcutter
| image = Wraithcutter.png
| type = Longsword
| acquisition = [[Prayer#Crafting|Divine Crafting]]
| damage = 100 to 250
| soulbound = Yes
| usesSpecial = No
| value = 19,000
}}
 
Acts similarly to the sword [[Minibosses#Dark Wraith|Dark Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.
 
''Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.''
 
==Gleamfang==
{{LegendaryWeapon
| title = Gleamfang
| image = Gleamfang.png
| type = Scythe
| acquisition = [[Prayer#Crafting|Divine Crafting]]
| damage = 100 to 250
| soulbound = Yes
| usesSpecial = No
| value = 19,000
}}
 
Acts similarly to the scythe [[Minibosses#Light Wraith|Light Wraith]] uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.
 
''Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.''
 
==Musashi==
{{LegendaryWeapon
| title = Musashi
| image = Musashi.png
| type = Longsword
| acquisition = [[Prayer#Crafting|Divine Crafting]]
| damage = 95-325
| soulbound = No
| usesSpecial = No
| value = 35,000
}}
 
Musashi has an initial unsheathing strike of 325 damage then alternates between two overhead swings that deal 140 damage each and two sweeping attacks that deal 95 damage each.
 
''Wave of Thunder: Perform two quick strikes. Activation of the attack generates an electrical field wherever you're looking at in a short distance. After a brief second, lightning is called down at each electrical field. '''Both the duo strikes and the lightning can apply the Electrified debuff.'''''
 
=Ranged Legendaries=
 
==Crystal Bow==
{{LegendaryWeapon
| title = Crystal Bow
| image = Crystalbow.png
| type = Swiftbow
| acquisition = Pedestal
| damage = 65
| soulbound = No
| usesSpecial = Yes
| value = 25,000
}}
 
Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows.
''Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.'' <span style="color:red;">You need arrows to activate the ability.</span>
 
==Sayonara Bow==
{{LegendaryWeapon
| title = Sayonara Bow
| image = SayonaraBow.png
| type = Swiftbow
| acquisition = Pedestal
| damage = 30
| soulbound = No
| usesSpecial = Yes
| value = 25000
}}
 
Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time.
''Special ability: Fires three homing arrows.'' <span style="color:red;">These arrows cannot be affected by arrow mods.</span>


==Clockstorm==
{{LegendaryWeapon
| title = Clockstorm
| image = Clockstorm.png
| type = Crossbow
| acquisition = Pedestal
| damage = 195
| soulbound = No
| usesSpecial = Yes
| value = 25,000
}}
Deals 195 damage per arrow. Uses special attack energy for its special ability.
''Special ability: Flurrystorm, rapidly fire arrows that ignore recovery chance for 65 damage each, having a fire rate of 5 arrows per second, and cost 2% per arrow shot.''
==Thermite Shrapnel==
{{LegendaryWeapon
| title = Thermite Shrapnel
| image = Thermite.png
| type = Arrow Modifier
| acquisition = Pedestal
| soulbound = No
| value = 9,000
}}
Main section: [[Ranged#Arrow Modifiers]]
==Enchanted Quiver==
{{LegendaryWeapon
| title = Enchanted Quiver
| image = EnchantedQuiver.png
| type = Quiver
| acquisition = Pedestal
| soulbound = No
| value = 8000
}}
Same recharge rate as the [[Ranged|ranger's quiver]], but refills 2 arrows at a time instead of 1.
=Magic Legendaries=
==Archangel's Staff==
{{LegendaryWeapon
| title = Archangel's Staff
| image = Archangel.png
| type = Staff
| acquisition = Pedestal
| element = Light
| manaMod = -30%
| spellPower = +30%
| soulbound = No
| usesSpecial = Yes
| value = 25000
}}
''Archangel's Embrace:'' Channels to create a barrier in front of the player. While the barrier is active, the player gets a powerful temporary HP shield for 5 seconds, granting 150 shield and stacks each tick. Consumes special ability power while channeling.
==Dragon's Fury==
{{LegendaryWeapon
| title = Dragons's Fury
| image = dragonFuryStaff.png
| type = Staff
| acquisition = Pedestal
| element = Fire
| manaMod = -30%
| spellPower = +30%
| soulbound = No
| usesSpecial = Yes
| value = 25000
}}
''Dragon Breath:'' Channels to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Consumes special ability power while channeling.
==World Tree Branch==
{{LegendaryWeapon
| title = World Tree Branch
| image = worldTreeBranch.png
| type = Staff
| acquisition = Pedestal
| element = Earth
| manaMod = -30%
| spellPower = +30%
| soulbound = No
| usesSpecial = Yes
| value = 25000
}}
''Earthen Cleansing:'' While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Consumes special ability power while channeling.  <span style="color:red;">Note that you need to be prepared to take some damage as the poison decreases!</span>''
==Superior Channeling Orb==
{{LegendaryWeapon
| title = Superior Channeling Orb
| image = Superiororb.png
| acquisition = Pedestal
| soulbound = No
| value = 22000
}}
Main section: [[Magic#Channeling Orbs]]
=Armors=
<gallery mode="packed-hover">
<gallery mode="packed-hover">
File:Gram.png|Gram
File:FI.png|Fire and Ice
File:BM.png|Body and Mind
File:LS.png|Light and Shadow
File:FF.png|Feast and Famine
File:WP.png|War and Peace
File:DDP.png|Dragon Dagger (P++)
</gallery>
==Other Legendaries==
Ranging from bows, staves, tools, to even a celebratory item, AoD features an assortment of other legendary items that players can obtain. ''Note that T3 armours also classify as legendaries!''
{|class="wikitable"
|'''Name'''
|'''Ability'''
|'''Cost'''
|-
<!-- Firework launcher and tricorder are no longer legendary items, they are possible achievement rewards
|Firework Launcher
|Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.
|Costs 12,000 gold.
|-
|Tricorder
|Scans players or items to show stats. Scanning a player shows the player's current inventory, as well as their BL_ID and current %HP. Scanning a weapon will show that weapon's damage.
|Costs 11,000 gold.
|- -->
|Archangel's Staff
|60% cost reduction on Light spells. Uses special attack energy for its special ability. ''Special ability: Arcangel's Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects.'' '''The barrier lasts for at most ~3.5 seconds.'''
|Costs 25,000 gold.
|-
|World Tree Branch
|65% cost reduction on Earth spells. Uses special attack energy for its special ability. ''Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. <span style="color:red;">Note that you need to be prepared to take some damage as the poison decreases!</span>''
|Costs 25,000 gold.
|-
|Dragon's Fury
|50% cost reduction on Fire spells. Used special attack energy for its special ability. ''Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.''
|Costs 25,000 gold.
|-
|Sayonara Bow
|Has a 10% arrow recovery chance on arrows. Deals 40 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. ''Special ability: Homing shot.''
|Costs 25,000 gold.
|-
|Crystal Bow
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. ''Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.'' <span style="color:red;">You also need arrows to be activate the ability.</span>
|Costs 25,000 gold.
|}
<gallery mode="packed-hover">
File:Archangel.png|Archangel's Staff
File:Crystalbow.png|Crystal Bow
File:SayonaraBow.png|Sayonara Bow
File:worldTreeBranch.png|World Tree Branch
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]
File:RangerArmour.png|[[Ranged|Ranger Armour]]
File:RangerArmour.png|[[Ranged|Ranger Armour]]
File:MagisterRobes.png|[[Magic|Magister Robes]]
File:MagisterRobes.png|[[Magic|Magister Robes]]
File:HolyKnight_Armour.png|[[Prayer|Holy Knight Armour]]
File:Ronin_Arnour.png|[[Prayer|Ronin Armour]]
File:Warlock_Armour.png|[[Prayer|Warlock Armour]]
</gallery>
</gallery>
=Trivia=
*Gilded versions of the Tier 3 and craftable armours can be acquired. Gilded variants of T3 armours are purchasable at the steep price of 200,000 gold, whereas gilded variants of crafted armours must be crafted with some rather unorthodox items.
*Craftable legendaries require certain materials to craft using prayer [[Prayer|Crafting]].
*Pedestals are implemented with the same logic that handles [[Minibosses|miniboss]] rooms.
*Discovering pedestals has nearly always played a sound, but there was a bug that made the sound play at the map's origin. This was finally fixed on June 21st, 2024 with v.1.2.4.

Latest revision as of 02:24, 4 June 2025

Gilded ranger armor sitting atop a legendary shop pedestal

Legendary weapons and items are unique and stand tall above all others in their class. These items generally can only be acquired from special pedestals encountered in the dungeon, certain bosses, or through Divine Crafting.

Legendary shop pedestals are rarely encountered special rooms which contain a single legendary item upon a golden pedestal. The item can be purchased from the pedestal for its gold value.

Melee Legendaries[edit]

Melee users have a wide variety of legendary weapons to collect.

Elemental Swords[edit]

Main Article: Elemental Swords

The elemental swords are a set of legendary swords which have randomly-selected special effects upon hitting enemies, but all share similar mechanics and visuals. See Elemental Swords for a complete description of their effects.

Name Weapon Type Acquisition Method Base Damage Soulbound? Special Resource? Gold Value
Body and Mind Shortsword Pedestal 40 No No 20000
Feast and Famine Shortsword Pedestal 45 No No 20000
Fire and Ice Shortsword Pedestal 60 No No 20000
Light and Shadow Shortsword Pedestal 50 No No 20000
War and Peace Shortsword Pedestal 70 No No 20000

Dragon Dagger (p++)[edit]

Dragon Dagger (p++)
DDP.png
Weapon Type Dagger
Acquisition Method Pedestal
Base Damage 22
Soulbound? No
Special Resource? Yes
Gold Value 20,000
Note 3 poison per strike

Compared to the other legendary swords on offer, the Dragon Dagger is often overlooked in favour of a weapon that deals more direct damage or provides a better ability. Despite this, the amount of poison the user can output is nothing to scoff at.

Puncture: Rapidly swing the dagger, dealing enhanced poison stacks.


Astraea[edit]

Astraea
Astraea.png
Weapon Type Dagger
Acquisition Method Pedestal
Base Damage 44 to 52
Soulbound? No
Special Resource? No
Gold Value 25000

Alternates between left and right hand dealing 44 or 52 damage with rapid swing speed. Astraea is essentially a buffed version of the normal daggers that a player can equip. While the range of the weapon is severely lacking without its special, the potential DPS output is a sight to behold.

Astraea's Fury: empowers both daggers for 10 seconds. While empowered, both daggers fire projectiles when swung, with the generated projectile dependent on the dagger swung. Swinging with the left dagger generates a bolt that deals 24 damage and inflicts burn, while the right fires a burst of 8 projectiles each dealing 7 damage. This special has a 20 second cooldown.

Shirogane[edit]

Shirogane
Shirogane.png
Weapon Type Shortsword
Acquisition Method Pedestal
Base Damage 90 to 100
Soulbound? No
Special Resource? No
Gold Value 25,000

Shirogane has a somewhat sluggish swing speed, but compensates for this by having an extended hitbox compared to some of the other swords. Its special allows for rapid movement for melee-class users.

Silverwing Assault: allows the wielder to dash up and forwards, delivering a powerful overhead strike that deals 190 damage. 5 second cooldown, requires melee class armor.

Gram[edit]

Gram
Gram.png
Weapon Type Longsword
Acquisition Method Mashhit
Base Damage 200 to 300
Soulbound? Yes
Special Resource? No
Gold Value 9000

Gram is a slow but heavy-hitting buster sword. It alternates between an overhead swing and forward thrust attack. Each attack can incur a "sweetspot" bonus, where you strike the target at the maximum range of the weapon, and has a 10% chance of performing a critical strike for 500 bonus damage.

Gram is obtained from a special fight initiated by interacting with a floating book, rather than a gold pedestal.

Wraithcutter[edit]

Wraithcutter
Wraithcutter.png
Weapon Type Longsword
Acquisition Method Divine Crafting
Base Damage 100 to 250
Soulbound? Yes
Special Resource? No
Gold Value 19,000

Acts similarly to the sword Dark Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.

Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 9 second cooldown.

Gleamfang[edit]

Gleamfang
Gleamfang.png
Weapon Type Scythe
Acquisition Method Divine Crafting
Base Damage 100 to 250
Soulbound? Yes
Special Resource? No
Gold Value 19,000

Acts similarly to the scythe Light Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Standard swing deals 250 damage up close, 100 damage on outer edge hits.

Solar Crescent: Send out a projectile that deals 230 direct and 370 radius damage. Deals 350 bonus damage to point-blank targets. This special has an 8 second cooldown.

Musashi[edit]

Musashi
Musashi.png
Weapon Type Longsword
Acquisition Method Divine Crafting
Base Damage 95-325
Soulbound? No
Special Resource? No
Gold Value 35,000

Musashi has an initial unsheathing strike of 325 damage then alternates between two overhead swings that deal 140 damage each and two sweeping attacks that deal 95 damage each.

Wave of Thunder: Perform two quick strikes. Activation of the attack generates an electrical field wherever you're looking at in a short distance. After a brief second, lightning is called down at each electrical field. Both the duo strikes and the lightning can apply the Electrified debuff.

Ranged Legendaries[edit]

Crystal Bow[edit]

Crystal Bow
Crystalbow.png
Weapon Type Swiftbow
Acquisition Method Pedestal
Base Damage 65
Soulbound? No
Special Resource? Yes
Gold Value 25,000

Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana. You need arrows to activate the ability.

Sayonara Bow[edit]

Sayonara Bow
SayonaraBow.png
Weapon Type Swiftbow
Acquisition Method Pedestal
Base Damage 30
Soulbound? No
Special Resource? Yes
Gold Value 25000

Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Special ability: Fires three homing arrows. These arrows cannot be affected by arrow mods.

Clockstorm[edit]

Clockstorm
Clockstorm.png
Weapon Type Crossbow
Acquisition Method Pedestal
Base Damage 195
Soulbound? No
Special Resource? Yes
Gold Value 25,000

Deals 195 damage per arrow. Uses special attack energy for its special ability. Special ability: Flurrystorm, rapidly fire arrows that ignore recovery chance for 65 damage each, having a fire rate of 5 arrows per second, and cost 2% per arrow shot.

Thermite Shrapnel[edit]

Thermite Shrapnel
Thermite.png
Weapon Type Arrow Modifier
Acquisition Method Pedestal
Soulbound? No
Gold Value 9,000

Main section: Ranged#Arrow Modifiers

Enchanted Quiver[edit]

Enchanted Quiver
EnchantedQuiver.png
Weapon Type Quiver
Acquisition Method Pedestal
Soulbound? No
Gold Value 8000

Same recharge rate as the ranger's quiver, but refills 2 arrows at a time instead of 1.

Magic Legendaries[edit]

Archangel's Staff[edit]

Archangel's Staff
Archangel.png
Weapon Type Staff
Acquisition Method Pedestal
Element Light
Mana Modifier -30%
Spell Power Mod. +30%
Soulbound? No
Special Resource? Yes
Gold Value 25000

Archangel's Embrace: Channels to create a barrier in front of the player. While the barrier is active, the player gets a powerful temporary HP shield for 5 seconds, granting 150 shield and stacks each tick. Consumes special ability power while channeling.

Dragon's Fury[edit]

Dragons's Fury
DragonFuryStaff.png
Weapon Type Staff
Acquisition Method Pedestal
Element Fire
Mana Modifier -30%
Spell Power Mod. +30%
Soulbound? No
Special Resource? Yes
Gold Value 25000

Dragon Breath: Channels to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Consumes special ability power while channeling.

World Tree Branch[edit]

World Tree Branch
WorldTreeBranch.png
Weapon Type Staff
Acquisition Method Pedestal
Element Earth
Mana Modifier -30%
Spell Power Mod. +30%
Soulbound? No
Special Resource? Yes
Gold Value 25000

Earthen Cleansing: While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Consumes special ability power while channeling. Note that you need to be prepared to take some damage as the poison decreases!

Superior Channeling Orb[edit]

Superior Channeling Orb
Superiororb.png
Acquisition Method Pedestal
Soulbound? No
Gold Value 22000

Main section: Magic#Channeling Orbs

Armors[edit]

Trivia[edit]

  • Gilded versions of the Tier 3 and craftable armours can be acquired. Gilded variants of T3 armours are purchasable at the steep price of 200,000 gold, whereas gilded variants of crafted armours must be crafted with some rather unorthodox items.
  • Craftable legendaries require certain materials to craft using prayer Crafting.
  • Pedestals are implemented with the same logic that handles miniboss rooms.
  • Discovering pedestals has nearly always played a sound, but there was a bug that made the sound play at the map's origin. This was finally fixed on June 21st, 2024 with v.1.2.4.