Legendaries

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Revision as of 12:02, 24 June 2024 by Deleted (talk | contribs) (→‎Legendary Weapons: Made a note about the normalized effect chance.)

Legendary Weapons

Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.

There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 SPS (swings per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage, special effects and attack twice per swing. Legendary items can only be found on floors four and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.

Most Legendary swords have a special effect which randomly activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy. With the introduction of v1.2.4, the chance of an effect from double bladed swords has been normalized to 10% across the board. This chance can be boosted to 30% if the wielder is also wearing melee-class armour.

Name Damage Cost Effect Ultimate
Fire and Ice 60 20,000 gold Burns for 90 DMG over 3 Seconds or Freeze Enemy (15 second cooldown shared with L&S's fear effect) Critical hit that deals 1000 damage.
Body and Mind 40 20,000 gold Restores 20 mana or HP. Increases maximum HP by 2 points. (Bonus is lost upon death.)
Light and Shadow 55 20,000 gold Grants user a 30 damage shield that lasts 10 seconds or heals for 30HP Applies a 3-second fear. (15 second cooldown shared with F&I's freeze effect)
Feast and Famine 45 20,000 gold Heals for 20 HP or applies 6 stacks of poison to the target. Increases player scale by 2.5% until you log off or die.*
War and Peace 70 20,000 gold Heals for 10HP or burns the target for 90 damage over 3 seconds. Applies a 200 damage shield to the user that lasts 30 seconds.
Dragon Dagger (P++) 22 20,000 gold Every attack applies 3 stacks of poison to the target. Uses special attack energy for its special ability. Special right click ability that deals several rapid hits, uses 30% special attack power.
Gram ??? Completion of a special boss fight. Mechanics of the Longsword. Critical hit that deals ??? bonus melee damage.

*Increased player size increases player damage, speed, reach and projectile size. HOWEVER, if you grow too much you will get a curse!

Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can't be dropped or traded, and it disappears on death.

Other Legendaries

Ranging from bows, staves, tools, to even a celebratory item, AoD features an assortment of other legendary items that players can obtain. Note that T3 armours also classify as legendaries!

Name Ability Cost
Archangel's Staff 60% cost reduction on Light spells. Uses special attack energy for its special ability. Special ability: Archangel's Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects. The barrier lasts for at most ~3.5 seconds. Costs 25,000 gold.
World Tree Branch 65% cost reduction on Earth spells. Uses special attack energy for its special ability. Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Note that you need to be prepared to take some damage as the poison decreases! Costs 25,000 gold.
Dragon's Fury 50% cost reduction on Fire spells. Used special attack energy for its special ability. Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Costs 25,000 gold.
Sayonara Bow Has a 10% arrow recovery chance on arrows. Deals 30 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. Special ability: Homing shot. Costs 25,000 gold.
Crystal Bow Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana. You also need arrows to be activate the ability. Costs 25,000 gold.
Enchanted Quiver Same recharge rate as the ranger's quiver, but refills 2 arrows at a time instead of 1. Out of combat refill is 6 arrows. Costs 8,000 gold.