Ranged: Difference between revisions
(Ranger page revamped! Images are still missing, but most of the page has been updated to v1.2.) |
m (Oudated prices for hunter and poacher) |
||
(16 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
=='''Ranged'''== | =='''Ranged'''== | ||
There are two bow types that players can choose from: ''swiftbows'' and ''crossbows''. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate '''while''' standing still. This is offset by its slower firing speed and | There are two bow types that players can choose from: ''swiftbows'' and ''crossbows''. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate '''while''' standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows. | ||
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy. | Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy. | ||
Line 8: | Line 8: | ||
[[File:Bows2.png|frame|right]] | [[File:Bows2.png|frame|right]] | ||
[[File:Bows.png|frame|right]] --> | [[File:Bows.png|frame|right]] --> | ||
{| class="wikitable" | {| class="wikitable" | ||
|Name | |Name | ||
|Damage/Firing Rate | |Damage/Firing Rate | ||
|Base Recovery Chance | |Base Recovery Chance | ||
|Alternate Firing DMG | |Alternate Firing DMG | ||
|Cost | |||
|- | |- | ||
|'''Novice Bow''' | |'''Novice Bow''' | ||
Line 18: | Line 19: | ||
|0% | |0% | ||
|None | |None | ||
|75 gold | |||
|- | |- | ||
|'''Hunter's Swiftbow''' | |'''Hunter's Swiftbow''' | ||
Line 23: | Line 25: | ||
|''10%'' | |''10%'' | ||
|30 DMG per projectile, 8s cooldown | |30 DMG per projectile, 8s cooldown | ||
|500 gold | |||
|- | |- | ||
|'''Hunter's Crossbow''' | |'''Hunter's Crossbow''' | ||
| | |120 DMG, 1.15s per shot | ||
|''0%'' | |''0%'' | ||
|30 DMG per projectile, 8s cooldown | |30 DMG per projectile * 3 projectiles, 8s cooldown | ||
|500 gold | |||
|- | |- | ||
|'''Ranger's Swiftbow''' | |'''Ranger's Swiftbow''' | ||
Line 33: | Line 37: | ||
|''20%'' | |''20%'' | ||
|35 DMG per projectile, 7s cooldown | |35 DMG per projectile, 7s cooldown | ||
|4000 gold | |||
|- | |- | ||
|'''Ranger's Crossbow''' | |'''Ranger's Crossbow''' | ||
| | |160 DMG, 1.15s per shot | ||
|'' | |''0%'' | ||
|40 DMG per projectile, 7s cooldown | |40 DMG per projectile * 3 projectiles, 7s cooldown | ||
|4000 gold | |||
|- | |- | ||
|'''Elvish Swiftbow''' | |'''Elvish Swiftbow''' | ||
Line 43: | Line 49: | ||
|''30%'' | |''30%'' | ||
|40 DMG per projectile, 6s cooldown | |40 DMG per projectile, 6s cooldown | ||
|12000 gold | |||
|- | |- | ||
|'''Dwarven Crossbow''' | |'''Dwarven Crossbow''' | ||
| | |200 DMG, 1.15s per shot | ||
|'' | |''0%'' | ||
|50 DMG per projectile, 6s cooldown | |50 DMG per projectile * 5 projectiles, 6s cooldown | ||
|12000 gold | |||
|- | |||
|'''[[Legendaries|Crystal Bow]]''' | |||
|65 DMG, 0.4s per shot | |||
|''30%'' | |||
|120 DMG per projectile * 3 projectiles, uses 20% special and 150 mana | |||
|25000 gold | |||
|- | |||
|'''[[Legendaries|Sayonara Bow]]''' | |||
|30 DMG per projectile * 3 projectiles, 0.57s per shot | |||
|''10%'' | |||
|40 DMG per projectile (?) * 3 projectiles, uses 30% special | |||
|25000 gold | |||
|} | |} | ||
''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire arrows, whereas crossbows will shoot out arrows in a | ''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation. The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armor to be equipped.</span> | ||
==Arrow Modifiers== | <gallery mode="packed-hover" heights="180px"> | ||
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class | File:Novicebow.png|Novice Bow | ||
File:Hunterswift.png|Hunter's Swiftbow | |||
File:Hunterxbow.png|Hunter's Crossbow | |||
File:Rangerswift.png|Ranger's Swiftbow | |||
File:Rangerxbow.png|Ranger's Crossbow | |||
File:Elvishbow.png|Elvish Swiftbow | |||
File:Dwarvenxbow.png|Dwarven Crossbow | |||
File:Crystalbow.png|Crystal Bow | |||
File:SayonaraBow.png|Sayonara Bow | |||
</gallery> | |||
=='''Arrow Modifiers'''== | |||
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armor.'' | |||
{|class="wikitable" | {|class="wikitable" | ||
|Name | |Name | ||
|Effect | |Effect | ||
| | |Cost | ||
|- | |- | ||
|Paralysis Toxin | |Paralysis Toxin | ||
|Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected's movement speed. | |Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected's movement speed. | ||
|800 | |800 gold | ||
|- | |- | ||
|Poison | |Poison | ||
|Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected. | |Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected. | ||
|1000 | |1000 gold | ||
|- | |- | ||
|Fire Crystal | |Fire Crystal | ||
|Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected. | |Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected. | ||
| | |6000 gold | ||
|- | |- | ||
|Thermite Shrapnel | |Thermite Shrapnel | ||
|Turns the user's arrows into burning shrapnel. ''Each shot is now split into seven arrows, which fires in a shotgun-esque fashion. | |Turns the user's arrows into burning shrapnel. ''Each shot is now split into seven arrows, which fires in a shotgun-esque fashion. | ||
| | |9000 gold | ||
|- | |||
|[[prayer|Poison Fang]] | |||
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow. | |||
|Crafted (12000 gold) | |||
|} | |} | ||
<gallery mode="packed-hover" heights="180px"> | |||
File:Ptoxin.png|Paralysis Toxin | |||
File:Poisonbottle.png|Poison Bottle | |||
File:Firegem.png|Fire Crystal | |||
File:Thermite.png|Thermite Shrapnel | |||
File:PoisonFang.png|Poison Fang | |||
</gallery> | |||
=='''Ranged Armor'''== | =='''Ranged Armor'''== | ||
Poacher and Hunter armour can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armour. Ranger armour can also be purchased as a [[legendaries|legendary]] item from a legendary pedestal. | |||
{|class="wikitable" | {|class="wikitable" | ||
|'''Name''' | |'''Name''' | ||
Line 86: | Line 129: | ||
|- | |- | ||
|Poacher Armor | |Poacher Armor | ||
| | |400 | ||
|style="color:green";|Increases Arrow Storage by '''20''' | |style="color:green";|Increases Arrow Storage by '''20''' | ||
Increases Arrow Recovery chance by '''10%''' | Increases Arrow Recovery chance by '''10%''' | ||
Increases Arrow modifiers by '''3''' | |||
Decreases damage taken by '''10%''' | Decreases damage taken by '''10%''' | ||
|style="color:red";|Decreases Mana Regen by '''20%''' | |style="color:red";|Decreases Mana Regen by '''20%''' | ||
Decreases Spell Damage by '''15%''' | Decreases Spell Damage by '''15%''' | ||
|- | |- | ||
|Hunter Armor | |Hunter Armor | ||
| | |5000 | ||
|style="color:green";|Increases Arrow Storage by '''35''' | |style="color:green";|Increases Arrow Storage by '''35''' | ||
Increases Arrow Recovery chance by '''20%''' | Increases Arrow Recovery chance by '''20%''' | ||
Increases Arrow modifiers by '''6''' | |||
Decreases damage taken by '''15%''' | Decreases damage taken by '''15%''' | ||
|style="color:red";|Decreases Mana Regen by '''15%''' | |style="color:red";|Decreases Mana Regen by '''15%''' | ||
Decreases Spell Damage by '''10%''' | Decreases Spell Damage by '''10%''' | ||
|- | |- | ||
|Ranger Armor | |Ranger Armor | ||
| | |20000 | ||
|style="color:green";|Increases Arrow Storage by '''50''' | |style="color:green";|Increases Arrow Storage by '''50''' | ||
Increases Arrow Recovery Chance by '''30%''' | Increases Arrow Recovery Chance by '''30%''' | ||
Increases Arrow modifiers by '''9''' | |||
Decreases damage taken by '''20%''' | Decreases damage taken by '''20%''' | ||
|style="color:red";|Decreases Mana Regen by '''10%''' | |style="color:red";|Decreases Mana Regen by '''10%''' | ||
Decreases Spell Damage by '''5%''' | Decreases Spell Damage by '''5%''' | ||
|} | |} | ||
<gallery mode="packed-hover"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --> | <gallery mode="packed-hover" heights="180px"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --> | ||
File:PoacherArmour.png|Poacher Armour | File:PoacherArmour.png|Poacher Armour | ||
File:HunterArmour.png|Hunter Armour | File:HunterArmour.png|Hunter Armour | ||
File:RangerArmour.png|Ranger Armour | File:RangerArmour.png|Ranger Armour | ||
</gallery> | </gallery> |
Latest revision as of 06:57, 2 November 2024
Ranged[edit]
There are two bow types that players can choose from: swiftbows and crossbows. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate while standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows. Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you're using and armor you're wearing (See Ranged Armor below).
Name | Damage/Firing Rate | Base Recovery Chance | Alternate Firing DMG | Cost |
Novice Bow | 25 DMG, 0.55s per shot | 0% | None | 75 gold |
Hunter's Swiftbow | 30 DMG, 0.55s per shot | 10% | 30 DMG per projectile, 8s cooldown | 500 gold |
Hunter's Crossbow | 120 DMG, 1.15s per shot | 0% | 30 DMG per projectile * 3 projectiles, 8s cooldown | 500 gold |
Ranger's Swiftbow | 35 DMG, 0.3s per shot | 20% | 35 DMG per projectile, 7s cooldown | 4000 gold |
Ranger's Crossbow | 160 DMG, 1.15s per shot | 0% | 40 DMG per projectile * 3 projectiles, 7s cooldown | 4000 gold |
Elvish Swiftbow | 40 DMG, 0.2s per shot | 30% | 40 DMG per projectile, 6s cooldown | 12000 gold |
Dwarven Crossbow | 200 DMG, 1.15s per shot | 0% | 50 DMG per projectile * 5 projectiles, 6s cooldown | 12000 gold |
Crystal Bow | 65 DMG, 0.4s per shot | 30% | 120 DMG per projectile * 3 projectiles, uses 20% special and 150 mana | 25000 gold |
Sayonara Bow | 30 DMG per projectile * 3 projectiles, 0.57s per shot | 10% | 40 DMG per projectile (?) * 3 projectiles, uses 30% special | 25000 gold |
All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation. The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one. Using one's special attack doesn't use up arrows, but requires for ranger-type armor to be equipped.
Arrow Modifiers[edit]
Rangers have select amount of items that they can use to apply unique effects to their arrows. The amount of arrows that are affected can be increased through the usage of Ranger-class armor.
Name | Effect | Cost |
Paralysis Toxin | Applies a stacking slowing effect to the user's arrows. Each arrow applies a 80% reduction in the affected's movement speed. | 800 gold |
Poison | Applies a poison effect to the user's arrows. Each arrow applies two poison stacks to the affected. | 1000 gold |
Fire Crystal | Applies a fire effect to the user's arrows. Each arrow applies a few seconds of fire DMG to the affected. | 6000 gold |
Thermite Shrapnel | Turns the user's arrows into burning shrapnel. Each shot is now split into seven arrows, which fires in a shotgun-esque fashion. | 9000 gold |
Poison Fang | An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow. | Crafted (12000 gold) |
Ranged Armor[edit]
Poacher and Hunter armour can be bought at spawn from the armor shop, or be found as a uncommon drop from bosses. A rare drop from high level/challenge variants of bosses is Ranger armour. Ranger armour can also be purchased as a legendary item from a legendary pedestal.
Name | Gold Cost | Positives | Negatives |
Poacher Armor | 400 | Increases Arrow Storage by 20
Increases Arrow Recovery chance by 10% Increases Arrow modifiers by 3 Decreases damage taken by 10% |
Decreases Mana Regen by 20%
Decreases Spell Damage by 15% |
Hunter Armor | 5000 | Increases Arrow Storage by 35
Increases Arrow Recovery chance by 20% Increases Arrow modifiers by 6 Decreases damage taken by 15% |
Decreases Mana Regen by 15%
Decreases Spell Damage by 10% |
Ranger Armor | 20000 | Increases Arrow Storage by 50
Increases Arrow Recovery Chance by 30% Increases Arrow modifiers by 9 Decreases damage taken by 20% |
Decreases Mana Regen by 10%
Decreases Spell Damage by 5% |