Ranged: Difference between revisions

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=='''Ranged'''==
<!-- I would like a better screenshot of the ranged equipment in the weapon shop here, please! -->
[[File:Ranged1.png|thumb|right|460px|A selection of ranger equipment available in the town weapon shop]]
Ranged users strike a balance between the durability of melee with the ranged combat style of magic. Naturally, rangers do not have access to quite as much on-demand burst damage as mages have, but do still enjoy options for very high damage over time through the use of their arrow modifiers.


There are a total of '''4''' bows, all purchasable in town. There is a '''Novice Bow, Apprentice Bow, Master Bow and Scatter Bow'''. Each bow has a draw time before it's ready to fire.  
=Ranged Weapons=
Bows use arrows to fire, so you must manage this resource to use a bow. Arrows are replenished by using [[#Quivers|quivers]], making them essential for all rangers. Arrows also have a recovery chance on hit, the likelihood of which is controlled by the relevant Arrow Recovery stat on your ranged weapon and armor.


Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be obtained from dungeon shops as well as from treasure chests and bosses/minibosses. Arrows also have a recovery chance depending on which bow you're using, and armor you're wearing (See Ranged Armor below).


The base amount of arrows a player can hold is 25, but this can be raised with Ranger armor, (See Ranged armor below), or by holding Quivers in one's inventory. There are 10-slot quivers sold in town for 100 gold and 25-slot quivers that can be found in the dungeon from boss/miniboss drops, and rarely found in dungeon shops for ~1,200 gold.
==Swiftbows==
[[File:Bows2.png|frame|right]]
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have low accuracy.
[[File:Bows.png|frame|right]]
*'''Novice Bow'''
::-Damage 30
::-'''Cost: 75 gold'''
::-''0% Recovery Chance''
*'''Apprentice Bow'''
::-Damage 40
::-'''Cost: 500 gold'''
::-''20% Recovery Chance''
*'''Master Bow'''
::-Damage 65
::-'''Cost: 1200 gold'''
::-''30% Recovery Chance''
*'''Scatter Bow'''
::-Damage 40 - Shoots 4 arrows
::-'''Cost: 2000 gold'''
::-''30% Recovery chance''


=='''Ranged Armor'''==
''Most swiftbows have a special attack feature alongside their basic attack. Normal swiftbows will rapid-fire a barrage of their normal attack. Using these normal special attacks requires wearing ranger class armor.''
Can be bought at spawn from the armor shop. An uncommon drop from [[Bosses|bosses]] is the Poacher Armor and the Hunter Armor.
{| class="wikitable"
{|class="wikitable"
|Name
|'''Name'''
|Gold Value
|'''Gold Cost'''
|Hit Damage
|'''Positives'''
|Attack Cooldown
|'''Negatives'''
|Arrow Recovery
|Ability
|-
|'''Novice Bow'''
|75
|25
|0.55s
| +0%
|None
|-
|'''Hunter's Swiftbow'''
|500
|30
|0.55s
| +10%
|30 × 5 damage, 8s cooldown
|-
|'''Ranger's Swiftbow'''
|4000
|35
|0.3s
| +20%
|35 × 5 damage, 7s cooldown
|-
|'''Elvish Swiftbow'''
|12000
|40
|0.2s
| +30%
|40 × 5 damage, 6s cooldown
|-
|'''[[Legendaries#Crystal Bow|Crystal Bow]]'''
|25000
|65
|0.4s
| +30%
|120 × 3 damage, costs 20% special and 150 mana
|-
|-
|Poacher Armor
|'''[[Legendaries#Sayonara Bow|Sayonara Bow]]'''
|600
|25000
|style="color:green";|Increases Arrow Storage by '''20'''
|30 × 3
Increases Arrow Recovery chance by '''10%'''
|0.57s
| +10%
|40 × 3 damage homing projectiles, costs 30% special
|}
''The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.''
<gallery mode="packed-hover" heights="180px">
File:Novicebow.png|Novice Bow
File:Hunterswift.png|Hunter's Swiftbow
File:Rangerswift.png|Ranger's Swiftbow
File:Elvishbow.png|Elvish Swiftbow
File:Crystalbow.png|Crystal Bow
File:SayonaraBow.png|Sayonara Bow
</gallery>


Decreases damage taken by '''10%'''
==Crossbows==
|style="color:red";|Decreases Mana Regen by '''20%'''
Crossbows are perfect for long range attacks given their higher projectile speed alongside being highly accurate ''while standing still''. This is offset by its slower firing speed and no bonus arrow recovery chance compared to swiftbows.
Decreases Spell Damage by '''15%'''
 
''All crossbows have a special attack feature alongside their basic attack. Normal crossbows will instantly fire multiple lower-damage arrows in a trifurcated pattern. Using these normal special attacks requires wearing ranger class armor.''
 
{| class="wikitable"
|Name
|Gold Value
|Hit Damage
|Attack Cooldown
|Arrow Recovery
|Ability
|-
|'''Hunter's Crossbow'''
|500
|120
|1.15s
| +0%
|30 × 3 damage, 8s cooldown
|-
|'''Ranger's Crossbow'''
|4000
|160
|1.15s
| +0%
|40 × 3 damage, 7s cooldown
|-
|-
|Hunter Armor
|'''Dwarven Crossbow'''
|1500
|12000
|style="color:green";|Increases Arrow Storage by '''35'''
|200
Increases Arrow Recovery chance by '''20%'''
|1.15s
| +0%
|50 × 5 damage, 6s cooldown
|-
|'''[[Legendaries#Clockstorm|Clockstorm]]'''
|25000
|195
|1s
| +0%
|65 × 5 damage, costs 2% special
|}


Decreases damage taken by '''15%'''
<gallery mode="packed-hover" heights="180px">
|style="color:red";|Decreases Mana Regen by '''15%'''
File:Hunterxbow.png|Hunter's Crossbow
Decreases Spell Damage by '''10%'''
File:Rangerxbow.png|Ranger's Crossbow
File:Dwarvenxbow.png|Dwarven Crossbow
File:Clockstorm.png|Clockstorm
</gallery>
 
=Arrow Modifiers=
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armor.''
{|class="wikitable"
|Name
|Gold Value
|Effect
|-
|-
|Ranger Armor
|'''Paralysis Toxin'''
|8000
|800
|style="color:green";|Increases Arrow Storage by '''50'''
|Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected entity's movement speed.
Increases Arrow Recovery Chance by '''30%'''
|-
|'''Poison'''
|1000
|Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected.
|-
|'''Fire Crystal'''
|6000
|Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected.
|-
|'''Lightning Lacrima'''
|5000
|Applies a lightning effect to the user's arrows. ''Each arrow applies 15% thunder debuff for 3 seconds.
|-
|'''Thermite Shrapnel'''
|9000
|Turns the user's arrows into burning shrapnel. ''Each shot splits into seven arrows, which fire in a moderate spread formation.
|-
|'''[[Prayer#Crafting|Poison Fang]]'''
|12000<sup>†</sup>
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.
|}
''<sup>†</sup>Crafted, not purchasable.''
 
<gallery mode="packed-hover" heights="180px">
File:Ptoxin.png|Paralysis Toxin
File:Poisonbottle.png|Poison Bottle
File:Firegem.png|Fire Crystal
File:Lightning_Lacrima.png|Lightning Lacrima
File:Thermite.png|Thermite Shrapnel
File:PoisonFang.png|Poison Fang
</gallery>


Decreases damage taken by '''20%'''
=Ranged Armor=
|style="color:red";|Decreases Mana Regen by '''10%'''
Poacher and Hunter armor can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armor.
Decreases Spell Damage by '''5%'''
{|class="wikitable"
|Name
|Gold Value
|Bonus Arrow Mods
|Arrow Storage
|Arrow Recovery
|Armor
|Notes
|-
|'''Leather Armor'''
|250
| +0
| +0
| +0%
| 2+10%
| Does not enable bow abilities.
|-
|'''Poacher Armor'''
|400
| +3
| +20
| +10%
| +10%
| -15% spell power, -20% mana regen
|-
|'''Hunter Armor'''
|5000
| +6
| +35
| +20%
| +15%
| -10% spell power, -15% mana regen
|-
|'''Ranger Armor'''
|20000
| +9
| +50
| +30%
| +20%
| -5% spell power, -10% mana regen
|-
|'''[[Prayer#Crafting|Ronin Armor]]'''
|40000<sup>†</sup>
| +4
| +40
| +25%
| 10+40%
| +20% knockback resistance, -75% spell power, -75% mana regen
|-
|'''[[Prayer#Crafting|Warlock Armor]]'''
|40000<sup>†</sup>
| +4
| +75
| +50%
| -25%
| +40 spell power, +150% to +900% mana regen
|}
|}
[[File:RangedArmor.png|frame|center]]
''<sup>†</sup>Crafted, not purchasable.''
<gallery mode="packed-hover" heights="180px"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one -->
File:LeatherArmour.png|Leather Armor
File:PoacherArmour.png|Poacher Armour
File:HunterArmour.png|Hunter Armour
File:RangerArmour.png|Ranger Armour
File:Ronin_Arnour.png|Ronin Armour
File:Warlock_Armour.png|Warlock Armour
</gallery>

Latest revision as of 06:53, 3 June 2025

A selection of ranger equipment available in the town weapon shop

Ranged users strike a balance between the durability of melee with the ranged combat style of magic. Naturally, rangers do not have access to quite as much on-demand burst damage as mages have, but do still enjoy options for very high damage over time through the use of their arrow modifiers.

Ranged Weapons[edit]

Bows use arrows to fire, so you must manage this resource to use a bow. Arrows are replenished by using quivers, making them essential for all rangers. Arrows also have a recovery chance on hit, the likelihood of which is controlled by the relevant Arrow Recovery stat on your ranged weapon and armor.


Swiftbows[edit]

Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have low accuracy.

Most swiftbows have a special attack feature alongside their basic attack. Normal swiftbows will rapid-fire a barrage of their normal attack. Using these normal special attacks requires wearing ranger class armor.

Name Gold Value Hit Damage Attack Cooldown Arrow Recovery Ability
Novice Bow 75 25 0.55s +0% None
Hunter's Swiftbow 500 30 0.55s +10% 30 × 5 damage, 8s cooldown
Ranger's Swiftbow 4000 35 0.3s +20% 35 × 5 damage, 7s cooldown
Elvish Swiftbow 12000 40 0.2s +30% 40 × 5 damage, 6s cooldown
Crystal Bow 25000 65 0.4s +30% 120 × 3 damage, costs 20% special and 150 mana
Sayonara Bow 25000 30 × 3 0.57s +10% 40 × 3 damage homing projectiles, costs 30% special

The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.

Crossbows[edit]

Crossbows are perfect for long range attacks given their higher projectile speed alongside being highly accurate while standing still. This is offset by its slower firing speed and no bonus arrow recovery chance compared to swiftbows.

All crossbows have a special attack feature alongside their basic attack. Normal crossbows will instantly fire multiple lower-damage arrows in a trifurcated pattern. Using these normal special attacks requires wearing ranger class armor.

Name Gold Value Hit Damage Attack Cooldown Arrow Recovery Ability
Hunter's Crossbow 500 120 1.15s +0% 30 × 3 damage, 8s cooldown
Ranger's Crossbow 4000 160 1.15s +0% 40 × 3 damage, 7s cooldown
Dwarven Crossbow 12000 200 1.15s +0% 50 × 5 damage, 6s cooldown
Clockstorm 25000 195 1s +0% 65 × 5 damage, costs 2% special

Arrow Modifiers[edit]

Rangers have select amount of items that they can use to apply unique effects to their arrows. The amount of arrows that are affected can be increased through the usage of Ranger-class armor.

Name Gold Value Effect
Paralysis Toxin 800 Applies a stacking slowing effect to the user's arrows. Each arrow applies a 80% reduction in the affected entity's movement speed.
Poison 1000 Applies a poison effect to the user's arrows. Each arrow applies two poison stacks to the affected.
Fire Crystal 6000 Applies a fire effect to the user's arrows. Each arrow applies a few seconds of fire DMG to the affected.
Lightning Lacrima 5000 Applies a lightning effect to the user's arrows. Each arrow applies 15% thunder debuff for 3 seconds.
Thermite Shrapnel 9000 Turns the user's arrows into burning shrapnel. Each shot splits into seven arrows, which fire in a moderate spread formation.
Poison Fang 12000 An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.

Crafted, not purchasable.

Ranged Armor[edit]

Poacher and Hunter armor can be bought at spawn from the armor shop, or be found as a uncommon drop from bosses. A rare drop from high level/challenge variants of bosses is Ranger armor.

Name Gold Value Bonus Arrow Mods Arrow Storage Arrow Recovery Armor Notes
Leather Armor 250 +0 +0 +0% 2+10% Does not enable bow abilities.
Poacher Armor 400 +3 +20 +10% +10% -15% spell power, -20% mana regen
Hunter Armor 5000 +6 +35 +20% +15% -10% spell power, -15% mana regen
Ranger Armor 20000 +9 +50 +30% +20% -5% spell power, -10% mana regen
Ronin Armor 40000 +4 +40 +25% 10+40% +20% knockback resistance, -75% spell power, -75% mana regen
Warlock Armor 40000 +4 +75 +50% -25% +40 spell power, +150% to +900% mana regen

Crafted, not purchasable.