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=='''Ranged'''==
<!-- I would like a better screenshot of the ranged equipment in the weapon shop here, please! -->
[[File:Ranged1.png|thumb|right|460px|A selection of ranger equipment available in the town weapon shop]]
Ranged users strike a balance between the durability of melee with the ranged combat style of magic. Naturally, rangers do not have access to quite as much on-demand burst damage as mages have, but do still enjoy options for very high damage over time through the use of their arrow modifiers.


There are two bow types that players can choose from: ''swiftbows'' and ''crossbows''. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate '''while''' standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows.
=Ranged Weapons=
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.
Bows use arrows to fire, so you must manage this resource to use a bow. Arrows are replenished by using [[#Quivers|quivers]], making them essential for all rangers. Arrows also have a recovery chance on hit, the likelihood of which is controlled by the relevant Arrow Recovery stat on your ranged weapon and armor.


Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you're using and armor you're wearing (See Ranged Armor below).
 
<!--
==Swiftbows==
[[File:Bows2.png|frame|right]]
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have low accuracy.
[[File:Bows.png|frame|right]] -->
 
''Most swiftbows have a special attack feature alongside their basic attack. Normal swiftbows will rapid-fire a barrage of their normal attack. Using these normal special attacks requires wearing ranger class armor.''
{| class="wikitable"
{| class="wikitable"
|Name
|Name
|Damage/Firing Rate
|Gold Value
|Base Recovery Chance
|Hit Damage
|Alternate Firing DMG
|Attack Cooldown
|Cost (Gold)
|Arrow Recovery
|Ability
|-
|-
|'''Novice Bow'''
|'''Novice Bow'''
|25 DMG, 0.55s per shot
|75
|0%
|25
|0.55s
| +0%
|None
|None
|75
|-
|-
|'''Hunter's Swiftbow'''
|'''Hunter's Swiftbow'''
|30 DMG, 0.55s per shot
|''10%''
|30 DMG per projectile, 8s cooldown
|500
|-
|'''Hunter's Crossbow'''
|120 DMG, 1.15s per shot
|''0%''
|30 DMG per projectile * 3 projectiles, 8s cooldown
|500
|500
|30
|0.55s
| +10%
|30 × 5 damage, 8s cooldown
|-
|-
|'''Ranger's Swiftbow'''
|'''Ranger's Swiftbow'''
|35 DMG, 0.3s per shot
|''20%''
|35 DMG per projectile, 7s cooldown
|4000
|-
|'''Ranger's Crossbow'''
|160 DMG, 1.15s per shot
|''0%''
|40 DMG per projectile * 3 projectiles, 7s cooldown
|4000
|4000
|35
|0.3s
| +20%
|35 × 5 damage, 7s cooldown
|-
|-
|'''Elvish Swiftbow'''
|'''Elvish Swiftbow'''
|40 DMG, 0.2s per shot
|''30%''
|40 DMG per projectile, 6s cooldown
|12000
|12000
|40
|0.2s
| +30%
|40 × 5 damage, 6s cooldown
|-
|-
|'''Dwarven Crossbow'''
|'''[[Legendaries#Crystal Bow|Crystal Bow]]'''
|200 DMG, 1.15s per shot
|25000
|''0%''
|65
|50 DMG per projectile * 5 projectiles, 6s cooldown
|0.4s
|12000
| +30%
|120 × 3 damage, costs 20% special and 150 mana
|-
|-
|'''[[Legendaries|Crystal Bow]]'''
|'''[[Legendaries#Sayonara Bow|Sayonara Bow]]'''
|65 DMG, 0.4s per shot
|''30%''
|120 DMG per projectile * 3 projectiles, uses 20% special and 150 mana
|25000
|25000
|30 × 3
|0.57s
| +10%
|40 × 3 damage homing projectiles, costs 30% special
|}
''The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.''
<gallery mode="packed-hover" heights="180px">
File:Novicebow.png|Novice Bow
File:Hunterswift.png|Hunter's Swiftbow
File:Rangerswift.png|Ranger's Swiftbow
File:Elvishbow.png|Elvish Swiftbow
File:Crystalbow.png|Crystal Bow
File:SayonaraBow.png|Sayonara Bow
</gallery>
==Crossbows==
Crossbows are perfect for long range attacks given their higher projectile speed alongside being highly accurate ''while standing still''. This is offset by its slower firing speed and no bonus arrow recovery chance compared to swiftbows.
''All crossbows have a special attack feature alongside their basic attack. Normal crossbows will instantly fire multiple lower-damage arrows in a trifurcated pattern. Using these normal special attacks requires wearing ranger class armor.''
{| class="wikitable"
|Name
|Gold Value
|Hit Damage
|Attack Cooldown
|Arrow Recovery
|Ability
|-
|'''Hunter's Crossbow'''
|500
|120
|1.15s
| +0%
|30 × 3 damage, 8s cooldown
|-
|'''Ranger's Crossbow'''
|4000
|160
|1.15s
| +0%
|40 × 3 damage, 7s cooldown
|-
|-
|'''[[Legendaries|Sayonara Bow]]'''
|'''Dwarven Crossbow'''
|30 DMG per projectile * 3 projectiles, 0.57s per shot
|12000
|''10%''
|200
|40 DMG per projectile (?) * 3 projectiles, uses 30% special
|1.15s
|25000
| +0%
|50 × 5 damage, 6s cooldown
|-
|-
|'''[[Legendaries|Clockstorm]]'''
|'''[[Legendaries#Clockstorm|Clockstorm]]'''
| 115 DMG, 1s per shot
|''0%''
|65 DMG per projectile (?) * 5 projectiles, uses 2% special.
|25000
|25000
|195
|1s
| +0%
|65 × 5 damage, costs 2% special
|}
|}
''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation. The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armor to be equipped.</span>


<gallery mode="packed-hover" heights="180px">
<gallery mode="packed-hover" heights="180px">
File:Novicebow.png|Novice Bow
File:Hunterswift.png|Hunter's Swiftbow
File:Hunterxbow.png|Hunter's Crossbow
File:Hunterxbow.png|Hunter's Crossbow
File:Rangerswift.png|Ranger's Swiftbow
File:Rangerxbow.png|Ranger's Crossbow
File:Rangerxbow.png|Ranger's Crossbow
File:Elvishbow.png|Elvish Swiftbow
File:Dwarvenxbow.png|Dwarven Crossbow
File:Dwarvenxbow.png|Dwarven Crossbow
File:Crystalbow.png|Crystal Bow
File:Clockstorm.png|Clockstorm
File:SayonaraBow.png|Sayonara Bow
File:Clockstorm.png|Clockstorm Crossbow
</gallery>
</gallery>


=='''Arrow Modifiers'''==
=Arrow Modifiers=
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armor.''
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armor.''
{|class="wikitable"
{|class="wikitable"
|Name
|Name
|Gold Value
|Effect
|Effect
|Cost (Gold)
|-
|-
|'''Paralysis Toxin'''
|'''Paralysis Toxin'''
|800
|Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected entity's movement speed.
|Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected entity's movement speed.
|800
|-
|-
|'''Poison'''
|'''Poison'''
|1000
|Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected.
|Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected.
|1000
|-
|-
|'''Fire Crystal'''
|'''Fire Crystal'''
|6000
|Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected.
|Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected.
|6000
|-
|-
|'''Lightning Lacrima'''
|'''Lightning Lacrima'''
|5000
|Applies a lightning effect to the user's arrows. ''Each arrow applies 15% thunder debuff for 3 seconds.
|Applies a lightning effect to the user's arrows. ''Each arrow applies 15% thunder debuff for 3 seconds.
|
|-
|-
|'''Thermite Shrapnel'''
|'''Thermite Shrapnel'''
|9000
|Turns the user's arrows into burning shrapnel. ''Each shot splits into seven arrows, which fire in a moderate spread formation.
|Turns the user's arrows into burning shrapnel. ''Each shot splits into seven arrows, which fire in a moderate spread formation.
|9000
|-
|-
|'''[[Crafting|Poison Fang]]'''
|'''[[Prayer#Crafting|Poison Fang]]'''
|12000<sup>†</sup>
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.
|12000 (Crafted)
|}
|}
''<sup>†</sup>Crafted, not purchasable.''


<gallery mode="packed-hover" heights="180px">
<gallery mode="packed-hover" heights="180px">
Line 127: Line 157:
File:Poisonbottle.png|Poison Bottle
File:Poisonbottle.png|Poison Bottle
File:Firegem.png|Fire Crystal
File:Firegem.png|Fire Crystal
File:Lightning_Lacrima.png|Lightning Lacrima
File:Thermite.png|Thermite Shrapnel
File:Thermite.png|Thermite Shrapnel
File:PoisonFang.png|Poison Fang
File:PoisonFang.png|Poison Fang
</gallery>
</gallery>


=='''Ranged Armor'''==
=Ranged Armor=
Poacher and Hunter armour can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armour.
Poacher and Hunter armor can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armor.
{|class="wikitable"
{|class="wikitable"
|Name
|Name
|Positives
|Gold Value
|Negatives
|Bonus Arrow Mods
|Cost (Gold)
|Arrow Storage
|Arrow Recovery
|Armor
|Notes
|-
|-
|'''Leather Armor'''
|'''Leather Armor'''
|style="color:green;"|Decreases damage taken by '''2+10%'''
| N/A
|250
|250
| +0
| +0
| +0%
| 2+10%
| Does not enable bow abilities.
|-
|-
|'''Poacher Armor'''
|'''Poacher Armor'''
|style="color:green";|Increases Arrow Storage by '''20'''
Increases Arrow Recovery chance by '''10%'''
Increases Arrow modifiers by '''3'''
Decreases damage taken by '''10%'''
|style="color:red";|Decreases Mana Regen by '''20%'''
Decreases Spell Power by '''15%'''
|400
|400
| +3
| +20
| +10%
| +10%
| -15% spell power, -20% mana regen
|-
|-
|'''Hunter Armor'''
|'''Hunter Armor'''
|style="color:green";|Increases Arrow Storage by '''35'''
Increases Arrow Recovery chance by '''20%'''
Increases Arrow modifiers by '''6'''
Decreases damage taken by '''15%'''
|style="color:red";|Decreases Mana Regen by '''15%'''
Decreases Spell Power by '''10%'''
|5000
|5000
| +6
| +35
| +20%
| +15%
| -10% spell power, -15% mana regen
|-
|-
|'''Ranger Armor'''
|'''Ranger Armor'''
|style="color:green";|Increases Arrow Storage by '''50'''
Increases Arrow Recovery Chance by '''30%'''
Increases Arrow modifiers by '''9'''
Decreases damage taken by '''20%'''
|style="color:red";|Decreases Mana Regen by '''10%'''
Decreases Spell Power by '''5%'''
|20000
|20000
| +9
| +50
| +30%
| +20%
| -5% spell power, -10% mana regen
|-
|-
|'''[[Crafting|Ronin Armor]]'''
|'''[[Prayer#Crafting|Ronin Armor]]'''
|style="color:green";|Increases Arrow Storage by '''40'''
|40000<sup>†</sup>
Increases Arrow Recovery Chance by '''25%'''
| +4
 
| +40
Increases Arrow modifiers by '''4'''
| +25%
 
| 10+40%
Decreases damage taken by '''10+40%'''
| +20% knockback resistance, -75% spell power, -75% mana regen
 
'''+20%''' Knockback Resistance
|style="color:red";|Decreases Mana Regen by '''75%'''
Decreases Spell Power by '''75%'''
|40000 (Crafted)
|-
|-
|'''[[Crafting|Warlock Armor]]'''
|'''[[Prayer#Crafting|Warlock Armor]]'''
|style="color:green";|Increases Arrow Storage by '''75'''
|40000<sup>†</sup>
Increases Arrow Recovery Chance by '''50%'''
| +4
 
| +75
Increases Arrow modifiers by '''4'''
| +50%
 
| -25%
Increases Mana Regen by '''150%''', increasing up to 900% while not casting spells.
| +40 spell power, +150% to +900% mana regen
 
Increases Spell Power by '''40%'''
|style="color:red";|Increases damage taken by '''25%'''
|40000 (Crafted)
|}
|}
''<sup>†</sup>Crafted, not purchasable.''
<gallery mode="packed-hover" heights="180px"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one -->
<gallery mode="packed-hover" heights="180px"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one -->
File:LeatherArmour.png|Leather Armor
File:LeatherArmour.png|Leather Armor

Latest revision as of 06:53, 3 June 2025

A selection of ranger equipment available in the town weapon shop

Ranged users strike a balance between the durability of melee with the ranged combat style of magic. Naturally, rangers do not have access to quite as much on-demand burst damage as mages have, but do still enjoy options for very high damage over time through the use of their arrow modifiers.

Ranged Weapons[edit]

Bows use arrows to fire, so you must manage this resource to use a bow. Arrows are replenished by using quivers, making them essential for all rangers. Arrows also have a recovery chance on hit, the likelihood of which is controlled by the relevant Arrow Recovery stat on your ranged weapon and armor.


Swiftbows[edit]

Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have low accuracy.

Most swiftbows have a special attack feature alongside their basic attack. Normal swiftbows will rapid-fire a barrage of their normal attack. Using these normal special attacks requires wearing ranger class armor.

Name Gold Value Hit Damage Attack Cooldown Arrow Recovery Ability
Novice Bow 75 25 0.55s +0% None
Hunter's Swiftbow 500 30 0.55s +10% 30 × 5 damage, 8s cooldown
Ranger's Swiftbow 4000 35 0.3s +20% 35 × 5 damage, 7s cooldown
Elvish Swiftbow 12000 40 0.2s +30% 40 × 5 damage, 6s cooldown
Crystal Bow 25000 65 0.4s +30% 120 × 3 damage, costs 20% special and 150 mana
Sayonara Bow 25000 30 × 3 0.57s +10% 40 × 3 damage homing projectiles, costs 30% special

The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.

Crossbows[edit]

Crossbows are perfect for long range attacks given their higher projectile speed alongside being highly accurate while standing still. This is offset by its slower firing speed and no bonus arrow recovery chance compared to swiftbows.

All crossbows have a special attack feature alongside their basic attack. Normal crossbows will instantly fire multiple lower-damage arrows in a trifurcated pattern. Using these normal special attacks requires wearing ranger class armor.

Name Gold Value Hit Damage Attack Cooldown Arrow Recovery Ability
Hunter's Crossbow 500 120 1.15s +0% 30 × 3 damage, 8s cooldown
Ranger's Crossbow 4000 160 1.15s +0% 40 × 3 damage, 7s cooldown
Dwarven Crossbow 12000 200 1.15s +0% 50 × 5 damage, 6s cooldown
Clockstorm 25000 195 1s +0% 65 × 5 damage, costs 2% special

Arrow Modifiers[edit]

Rangers have select amount of items that they can use to apply unique effects to their arrows. The amount of arrows that are affected can be increased through the usage of Ranger-class armor.

Name Gold Value Effect
Paralysis Toxin 800 Applies a stacking slowing effect to the user's arrows. Each arrow applies a 80% reduction in the affected entity's movement speed.
Poison 1000 Applies a poison effect to the user's arrows. Each arrow applies two poison stacks to the affected.
Fire Crystal 6000 Applies a fire effect to the user's arrows. Each arrow applies a few seconds of fire DMG to the affected.
Lightning Lacrima 5000 Applies a lightning effect to the user's arrows. Each arrow applies 15% thunder debuff for 3 seconds.
Thermite Shrapnel 9000 Turns the user's arrows into burning shrapnel. Each shot splits into seven arrows, which fire in a moderate spread formation.
Poison Fang 12000 An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.

Crafted, not purchasable.

Ranged Armor[edit]

Poacher and Hunter armor can be bought at spawn from the armor shop, or be found as a uncommon drop from bosses. A rare drop from high level/challenge variants of bosses is Ranger armor.

Name Gold Value Bonus Arrow Mods Arrow Storage Arrow Recovery Armor Notes
Leather Armor 250 +0 +0 +0% 2+10% Does not enable bow abilities.
Poacher Armor 400 +3 +20 +10% +10% -15% spell power, -20% mana regen
Hunter Armor 5000 +6 +35 +20% +15% -10% spell power, -15% mana regen
Ranger Armor 20000 +9 +50 +30% +20% -5% spell power, -10% mana regen
Ronin Armor 40000 +4 +40 +25% 10+40% +20% knockback resistance, -75% spell power, -75% mana regen
Warlock Armor 40000 +4 +75 +50% -25% +40 spell power, +150% to +900% mana regen

Crafted, not purchasable.