Ranged: Difference between revisions

From Age of Dungeons Wiki
No edit summary
m (→‎Ranged Armor: Fix wrong info for Ronin armor)
 
(13 intermediate revisions by 4 users not shown)
Line 8: Line 8:
[[File:Bows2.png|frame|right]]
[[File:Bows2.png|frame|right]]
[[File:Bows.png|frame|right]] -->
[[File:Bows.png|frame|right]] -->
{| class="wikitable" <!-- Gold cost is omitted due to lack of data. DMG values have been uploaded to the Wiki Cutting Room Floor thread in the Discord for reference. -->
{| class="wikitable"
|Name
|Name
|Damage/Firing Rate
|Damage/Firing Rate
|Base Recovery Chance
|Base Recovery Chance
|Alternate Firing DMG
|Alternate Firing DMG
|Cost (Gold)
|-
|-
|'''Novice Bow'''
|'''Novice Bow'''
Line 18: Line 19:
|0%
|0%
|None
|None
|75
|-
|-
|'''Hunter's Swiftbow'''
|'''Hunter's Swiftbow'''
Line 23: Line 25:
|''10%''
|''10%''
|30 DMG per projectile, 8s cooldown
|30 DMG per projectile, 8s cooldown
|500
|-
|-
|'''Hunter's Crossbow'''
|'''Hunter's Crossbow'''
|60, 1.15s per shot
|120 DMG, 1.15s per shot
|''0%''
|''0%''
|30 DMG per projectile, 8s cooldown
|30 DMG per projectile * 3 projectiles, 8s cooldown
|500
|-
|-
|'''Ranger's Swiftbow'''
|'''Ranger's Swiftbow'''
Line 33: Line 37:
|''20%''
|''20%''
|35 DMG per projectile, 7s cooldown
|35 DMG per projectile, 7s cooldown
|4000
|-
|-
|'''Ranger's Crossbow'''
|'''Ranger's Crossbow'''
|80, 1.15s per shot
|160 DMG, 1.15s per shot
|''0%''
|''0%''
|40 DMG per projectile, 7s cooldown
|40 DMG per projectile * 3 projectiles, 7s cooldown
|4000
|-
|-
|'''Elvish Swiftbow'''
|'''Elvish Swiftbow'''
Line 43: Line 49:
|''30%''
|''30%''
|40 DMG per projectile, 6s cooldown
|40 DMG per projectile, 6s cooldown
|12000
|-
|-
|'''Dwarven Crossbow'''
|'''Dwarven Crossbow'''
|100, 1.35s per shot
|200 DMG, 1.15s per shot
|''0%''
|''0%''
|50 DMG per projectile, 6s cooldown
|50 DMG per projectile * 5 projectiles, 6s cooldown
|12000
|-
|'''[[Legendaries|Crystal Bow]]'''
|65 DMG, 0.4s per shot
|''30%''
|120 DMG per projectile * 3 projectiles, uses 20% special and 150 mana
|25000
|-
|'''[[Legendaries|Sayonara Bow]]'''
|30 DMG per projectile * 3 projectiles, 0.57s per shot
|''10%''
|40 DMG per projectile (?) * 3 projectiles, uses 30% special
|25000
|}
|}


''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armour to be equipped.</span>
''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation. The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armor to be equipped.</span>


==Arrow Modifiers==
<gallery mode="packed-hover" heights="180px">
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armour.''
File:Novicebow.png|Novice Bow
File:Hunterswift.png|Hunter's Swiftbow
File:Hunterxbow.png|Hunter's Crossbow
File:Rangerswift.png|Ranger's Swiftbow
File:Rangerxbow.png|Ranger's Crossbow
File:Elvishbow.png|Elvish Swiftbow
File:Dwarvenxbow.png|Dwarven Crossbow
File:Crystalbow.png|Crystal Bow
File:SayonaraBow.png|Sayonara Bow
</gallery>
 
=='''Arrow Modifiers'''==
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armor.''
{|class="wikitable"
{|class="wikitable"
|Name
|Name
|Effect
|Effect
|Gold Cost
|Cost (Gold)
|-
|-
|Paralysis Toxin
|'''Paralysis Toxin'''
|Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected's movement speed.
|Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected entity's movement speed.
|800
|800
|-
|-
|Poison
|'''Poison'''
|Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected.
|Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected.
|1000
|1000
|-
|-
|Fire Crystal
|'''Fire Crystal'''
|Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected.
|Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected.
|~4200
|6000
|-
|'''Thermite Shrapnel'''
|Turns the user's arrows into burning shrapnel. ''Each shot splits into seven arrows, which fire in a moderate spread formation.
|9000
|-
|-
|Thermite Shrapnel
|'''[[Crafting|Poison Fang]]'''
|Turns the user's arrows into burning shrapnel. ''Each shot is now split into seven arrows, which fires in a shotgun-esque fashion.
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.
|~6000
|12000 (Crafted)
|}
|}


<gallery mode="packed-hover" heights="180px">
File:Ptoxin.png|Paralysis Toxin
File:Poisonbottle.png|Poison Bottle
File:Firegem.png|Fire Crystal
File:Thermite.png|Thermite Shrapnel
File:PoisonFang.png|Poison Fang
</gallery>


=='''Ranged Armor'''==
=='''Ranged Armor'''==
Can be bought at spawn from the [[Town|armor shop]]. An uncommon drop from [[Bosses|bosses]] is the Poacher Armor and the Hunter Armor.
Poacher and Hunter armour can be bought at spawn from the [[Town|armor shop]], or be found as a uncommon drop from [[bosses|bosses]]. A rare drop from high level/challenge variants of bosses is Ranger armour.
{|class="wikitable"
{|class="wikitable"
|'''Name'''
|Name
|'''Gold Cost'''
|Positives
|'''Positives'''
|Negatives
|'''Negatives'''
|Cost (Gold)
|-
|-
|Poacher Armor
|'''Poacher Armor'''
|600
|style="color:green";|Increases Arrow Storage by '''20'''
|style="color:green";|Increases Arrow Storage by '''20'''
Increases Arrow Recovery chance by '''10%'''
Increases Arrow Recovery chance by '''10%'''


Increases arrow modifiers by '''3'''
Increases Arrow modifiers by '''3'''


Decreases damage taken by '''10%'''
Decreases damage taken by '''10%'''
|style="color:red";|Decreases Mana Regen by '''20%'''
|style="color:red";|Decreases Mana Regen by '''20%'''
Decreases Spell Damage by '''15%'''
Decreases Spell Power by '''15%'''
|400
|-
|-
|Hunter Armor
|'''Hunter Armor'''
|1500
|style="color:green";|Increases Arrow Storage by '''35'''
|style="color:green";|Increases Arrow Storage by '''35'''
Increases Arrow Recovery chance by '''20%'''
Increases Arrow Recovery chance by '''20%'''


Increases arrow modifiers by '''6'''
Increases Arrow modifiers by '''6'''


Decreases damage taken by '''15%'''
Decreases damage taken by '''15%'''
|style="color:red";|Decreases Mana Regen by '''15%'''
|style="color:red";|Decreases Mana Regen by '''15%'''
Decreases Spell Damage by '''10%'''
Decreases Spell Power by '''10%'''
|5000
|-
|-
|Ranger Armor
|'''Ranger Armor'''
|20000
|style="color:green";|Increases Arrow Storage by '''50'''
|style="color:green";|Increases Arrow Storage by '''50'''
Increases Arrow Recovery Chance by '''30%'''
Increases Arrow Recovery Chance by '''30%'''


Increases arrow modifiers by '''9'''
Increases Arrow modifiers by '''9'''


Decreases damage taken by '''20%'''
Decreases damage taken by '''20%'''
|style="color:red";|Decreases Mana Regen by '''10%'''
|style="color:red";|Decreases Mana Regen by '''10%'''
Decreases Spell Damage by '''5%'''
Decreases Spell Power by '''5%'''
|20000
|-
|'''[[Crafting|Ronin Armor]]'''
|style="color:green";|Increases Arrow Storage by '''40'''
Increases Arrow Recovery Chance by '''25%'''
 
Increases Arrow modifiers by '''4'''
 
Decreases damage taken by '''10+40%'''
 
'''+20%''' Knockback Resistance
|style="color:red";|Decreases Mana Regen by '''75%'''
Decreases Spell Power by '''75%'''
|40000 (Crafted)
|-
|'''[[Crafting|Warlock Armor]]'''
|style="color:green";|Increases Arrow Storage by '''75'''
Increases Arrow Recovery Chance by '''50%'''
 
Increases Arrow modifiers by '''4'''
 
Increases Mana Regen by '''150%''', increasing up to 900% while not casting spells.
 
Increases Spell Power by '''40%'''
|style="color:red";|Increases damage taken by '''25%'''
|40000 (Crafted)
|}
|}
<gallery mode="packed-hover"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one -->
<gallery mode="packed-hover" heights="180px"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one -->
File:PoacherArmour.png|Poacher Armour
File:PoacherArmour.png|Poacher Armour
File:HunterArmour.png|Hunter Armour
File:HunterArmour.png|Hunter Armour
File:RangerArmour.png|Ranger Armour
File:RangerArmour.png|Ranger Armour
</gallery>
</gallery>

Latest revision as of 00:20, 1 January 2025

Ranged[edit]

There are two bow types that players can choose from: swiftbows and crossbows. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate while standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows. Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.

Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you're using and armor you're wearing (See Ranged Armor below).

Name Damage/Firing Rate Base Recovery Chance Alternate Firing DMG Cost (Gold)
Novice Bow 25 DMG, 0.55s per shot 0% None 75
Hunter's Swiftbow 30 DMG, 0.55s per shot 10% 30 DMG per projectile, 8s cooldown 500
Hunter's Crossbow 120 DMG, 1.15s per shot 0% 30 DMG per projectile * 3 projectiles, 8s cooldown 500
Ranger's Swiftbow 35 DMG, 0.3s per shot 20% 35 DMG per projectile, 7s cooldown 4000
Ranger's Crossbow 160 DMG, 1.15s per shot 0% 40 DMG per projectile * 3 projectiles, 7s cooldown 4000
Elvish Swiftbow 40 DMG, 0.2s per shot 30% 40 DMG per projectile, 6s cooldown 12000
Dwarven Crossbow 200 DMG, 1.15s per shot 0% 50 DMG per projectile * 5 projectiles, 6s cooldown 12000
Crystal Bow 65 DMG, 0.4s per shot 30% 120 DMG per projectile * 3 projectiles, uses 20% special and 150 mana 25000
Sayonara Bow 30 DMG per projectile * 3 projectiles, 0.57s per shot 10% 40 DMG per projectile (?) * 3 projectiles, uses 30% special 25000

All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation. The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one. Using one's special attack doesn't use up arrows, but requires for ranger-type armor to be equipped.

Arrow Modifiers[edit]

Rangers have select amount of items that they can use to apply unique effects to their arrows. The amount of arrows that are affected can be increased through the usage of Ranger-class armor.

Name Effect Cost (Gold)
Paralysis Toxin Applies a stacking slowing effect to the user's arrows. Each arrow applies a 80% reduction in the affected entity's movement speed. 800
Poison Applies a poison effect to the user's arrows. Each arrow applies two poison stacks to the affected. 1000
Fire Crystal Applies a fire effect to the user's arrows. Each arrow applies a few seconds of fire DMG to the affected. 6000
Thermite Shrapnel Turns the user's arrows into burning shrapnel. Each shot splits into seven arrows, which fire in a moderate spread formation. 9000
Poison Fang An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow. 12000 (Crafted)

Ranged Armor[edit]

Poacher and Hunter armour can be bought at spawn from the armor shop, or be found as a uncommon drop from bosses. A rare drop from high level/challenge variants of bosses is Ranger armour.

Name Positives Negatives Cost (Gold)
Poacher Armor Increases Arrow Storage by 20

Increases Arrow Recovery chance by 10%

Increases Arrow modifiers by 3

Decreases damage taken by 10%

Decreases Mana Regen by 20%

Decreases Spell Power by 15%

400
Hunter Armor Increases Arrow Storage by 35

Increases Arrow Recovery chance by 20%

Increases Arrow modifiers by 6

Decreases damage taken by 15%

Decreases Mana Regen by 15%

Decreases Spell Power by 10%

5000
Ranger Armor Increases Arrow Storage by 50

Increases Arrow Recovery Chance by 30%

Increases Arrow modifiers by 9

Decreases damage taken by 20%

Decreases Mana Regen by 10%

Decreases Spell Power by 5%

20000
Ronin Armor Increases Arrow Storage by 40

Increases Arrow Recovery Chance by 25%

Increases Arrow modifiers by 4

Decreases damage taken by 10+40%

+20% Knockback Resistance

Decreases Mana Regen by 75%

Decreases Spell Power by 75%

40000 (Crafted)
Warlock Armor Increases Arrow Storage by 75

Increases Arrow Recovery Chance by 50%

Increases Arrow modifiers by 4

Increases Mana Regen by 150%, increasing up to 900% while not casting spells.

Increases Spell Power by 40%

Increases damage taken by 25% 40000 (Crafted)