Ranged
Ranged
There are two bow types that players can choose from: swiftbows and crossbows. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate while standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows. Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you're using and armor you're wearing (See Ranged Armor below).
Name | Damage/Firing Rate | Base Recovery Chance | Alternate Firing DMG | Cost |
Novice Bow | 25 DMG, 0.55s per shot | 0% | None | 75 gold |
Hunter's Swiftbow | 30 DMG, 0.55s per shot | 10% | 30 DMG per projectile, 8s cooldown | 500 gold |
Hunter's Crossbow | 120 DMG, 1.15s per shot | 0% | 30 DMG per projectile * 3 projectiles, 8s cooldown | 500 gold |
Ranger's Swiftbow | 35 DMG, 0.3s per shot | 20% | 35 DMG per projectile, 7s cooldown | 4000 gold |
Ranger's Crossbow | 160 DMG, 1.15s per shot | 0% | 40 DMG per projectile * 3 projectiles, 7s cooldown | 4000 gold |
Elvish Swiftbow | 40 DMG, 0.2s per shot | 30% | 40 DMG per projectile, 6s cooldown | 12000 gold |
Dwarven Crossbow | 200 DMG, 1.15s per shot | 0% | 50 DMG per projectile * 5 projectiles, 6s cooldown | 12000 gold |
All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation. Using one's special attack doesn't use up arrows, but requires for ranger-type armour to be equipped.
==Arrow Modifiers== Rangers have select amount of items that they can use to apply unique effects to their arrows. The amount of arrows that are affected can be increased through the usage of Ranger-class armour.
Name | Effect | Cost |
Paralysis Toxin | Applies a stacking slowing effect to the user's arrows. Each arrow applies a 80% reduction in the affected's movement speed. | 800 gold |
Poison | Applies a poison effect to the user's arrows. Each arrow applies two poison stacks to the affected. | 1000 gold |
Fire Crystal | Applies a fire effect to the user's arrows. Each arrow applies a few seconds of fire DMG to the affected. | 6000 gold |
Thermite Shrapnel | Turns the user's arrows into burning shrapnel. Each shot is now split into seven arrows, which fires in a shotgun-esque fashion. | 9000 gold |
Poison Fang | An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow. | 12000 gold* |
Ranged Armor
Can be bought at spawn from the armor shop. An uncommon drop from bosses is the Poacher Armor and the Hunter Armor.
Name | Gold Cost | Positives | Negatives |
Poacher Armor | 600 | Increases Arrow Storage by 20
Increases Arrow Recovery chance by 10% Increases arrow modifiers by 3 Decreases damage taken by 10% |
Decreases Mana Regen by 20%
Decreases Spell Damage by 15% |
Hunter Armor | 1500 | Increases Arrow Storage by 35
Increases Arrow Recovery chance by 20% Increases arrow modifiers by 6 Decreases damage taken by 15% |
Decreases Mana Regen by 15%
Decreases Spell Damage by 10% |
Ranger Armor | 20000 | Increases Arrow Storage by 50
Increases Arrow Recovery Chance by 30% Increases arrow modifiers by 9 Decreases damage taken by 20% |
Decreases Mana Regen by 10%
Decreases Spell Damage by 5% |