Ranged: Difference between revisions

From Age of Dungeons Wiki
(Began edit process. Refer to the "Wiki Cutting Room Floor" thread in the AoD Discord for info.)
(Ranger page revamped! Images are still missing, but most of the page has been updated to v1.2.)
Line 5: Line 5:


Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you're using and armor you're wearing (See Ranged Armor below).
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you're using and armor you're wearing (See Ranged Armor below).
<!--
[[File:Bows2.png|frame|right]]
[[File:Bows2.png|frame|right]]
[[File:Bows.png|frame|right]]
[[File:Bows.png|frame|right]] -->
{| class="wikitable"
{| class="wikitable" <!-- Gold cost is omitted due to lack of data. DMG values have been uploaded to the Wiki Cutting Room Floor thread in the Discord for reference. -->
|Name
|Name
|Damage
|Damage/Firing Rate
|Recovery Chance
|Base Recovery Chance
|Gold Cost
|Alternate Firing DMG
|-
|-
|'''Novice Bow'''
|'''Novice Bow'''
|30
|25 DMG, 0.55s per shot
|0%
|None
|-
|'''Hunter's Swiftbow'''
|30 DMG, 0.55s per shot
|''10%''
|30 DMG per projectile, 8s cooldown
|-
|'''Hunter's Crossbow'''
|60, 1.15s per shot
|''0%''
|''0%''
|'''75 gold'''
|30 DMG per projectile, 8s cooldown
|-
|-
|'''Apprentice Bow'''
|'''Ranger's Swiftbow'''
|40
|35 DMG, 0.3s per shot
|''20%''
|''20%''
|'''500 gold'''
|35 DMG per projectile, 7s cooldown
|-
|-
|'''Master Bow'''
|'''Ranger's Crossbow'''
|65
|80, 1.15s per shot
|''20%''
|40 DMG per projectile, 7s cooldown
|-
|'''Elvish Swiftbow'''
|40 DMG, 0.2s per shot
|''30%''
|''30%''
|'''1,200 gold'''
|40 DMG per projectile, 6s cooldown
|-
|-
|'''Scatter Bow'''
|'''Dwarven Crossbow'''
|40 - Shoots out ''four'' arrows
|100, 1.35s per shot
|''30%''
|''20%''
|'''2,000 gold'''
|50 DMG per projectile, 6s cooldown
|}
 
''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire arrows, whereas crossbows will shoot out arrows in a shotgun-like pattern.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armour to be equipped.</span>
 
==Arrow Modifiers==
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armour.''
{|class="wikitable"
|Name
|Effect
|Gold Cost
|-
|Paralysis Toxin
|Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected's movement speed.
|800
|-
|Poison
|Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected.
|1000
|-
|Fire Crystal
|Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected.
|~4200
|-
|-
|'''[[Legendaries|Crystal Bow]]*'''
|Thermite Shrapnel
|70
|Turns the user's arrows into burning shrapnel. ''Each shot is now split into seven arrows, which fires in a shotgun-esque fashion.
|''30%''
|~6000
|'''25,000 gold'''
|}
|}
''*Has a special attack that utilizes the "Special Attack" gauge.'' Using the special attack rapidly fires three arrows for 150 mana. This does not use up one's arrows, <span style="color:red;">but you'll need to have arrows to be able to use it.</span>


''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire three arrows, whereas crossbows will shoot out three arrows in a shotgun-like pattern.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armour to be equipped.</span>


=='''Ranged Armor'''==
=='''Ranged Armor'''==
Line 83: Line 118:
Decreases Spell Damage by '''5%'''
Decreases Spell Damage by '''5%'''
|}
|}
[[File:RangedArmor.png|frame|center]]
<gallery mode="packed-hover"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one -->
File:PoacherArmour.png|Poacher Armour
File:HunterArmour.png|Hunter Armour
File:RangerArmour.png|Ranger Armour
</gallery>

Revision as of 17:17, 22 December 2021

Ranged

There are two bow types that players can choose from: swiftbows and crossbows. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate while standing still. This is offset by its slower firing speed and lower recovery chance compared to swiftbows. Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.

Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you're using and armor you're wearing (See Ranged Armor below).

Name Damage/Firing Rate Base Recovery Chance Alternate Firing DMG
Novice Bow 25 DMG, 0.55s per shot 0% None
Hunter's Swiftbow 30 DMG, 0.55s per shot 10% 30 DMG per projectile, 8s cooldown
Hunter's Crossbow 60, 1.15s per shot 0% 30 DMG per projectile, 8s cooldown
Ranger's Swiftbow 35 DMG, 0.3s per shot 20% 35 DMG per projectile, 7s cooldown
Ranger's Crossbow 80, 1.15s per shot 20% 40 DMG per projectile, 7s cooldown
Elvish Swiftbow 40 DMG, 0.2s per shot 30% 40 DMG per projectile, 6s cooldown
Dwarven Crossbow 100, 1.35s per shot 20% 50 DMG per projectile, 6s cooldown

All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire arrows, whereas crossbows will shoot out arrows in a shotgun-like pattern. Using one's special attack doesn't use up arrows, but requires for ranger-type armour to be equipped.

Arrow Modifiers

Rangers have select amount of items that they can use to apply unique effects to their arrows. The amount of arrows that are affected can be increased through the usage of Ranger-class armour.

Name Effect Gold Cost
Paralysis Toxin Applies a stacking slowing effect to the user's arrows. Each arrow applies a 80% reduction in the affected's movement speed. 800
Poison Applies a poison effect to the user's arrows. Each arrow applies two poison stacks to the affected. 1000
Fire Crystal Applies a fire effect to the user's arrows. Each arrow applies a few seconds of fire DMG to the affected. ~4200
Thermite Shrapnel Turns the user's arrows into burning shrapnel. Each shot is now split into seven arrows, which fires in a shotgun-esque fashion. ~6000


Ranged Armor

Can be bought at spawn from the armor shop. An uncommon drop from bosses is the Poacher Armor and the Hunter Armor.

Name Gold Cost Positives Negatives
Poacher Armor 600 Increases Arrow Storage by 20

Increases Arrow Recovery chance by 10%

Decreases damage taken by 10%

Auto-recover Arrows

Decreases Mana Regen by 20%

Decreases Spell Damage by 15%

Hunter Armor 1500 Increases Arrow Storage by 35

Increases Arrow Recovery chance by 20%

Decreases damage taken by 15%

Auto-recover Arrows

Decreases Mana Regen by 15%

Decreases Spell Damage by 10%

Ranger Armor 8000 Increases Arrow Storage by 50

Increases Arrow Recovery Chance by 30%

Decreases damage taken by 20%

Auto-recover Arrows

Decreases Mana Regen by 10%

Decreases Spell Damage by 5%