Floors: Difference between revisions

From Age of Dungeons Wiki
m (Removed linking instruments to legendary pedastals as they are now acquired in another way.)
m (Started updating information for the various floors. Image previews for each room will be coming soon.)
Line 1: Line 1:
Floors are large areas in the dungeon. There are """six""" in total, with enemies getting stronger the farther down you venture. In addition, minibosses and bosses can be found in arenas on all floors. The way to get to lower floors is via randomly generated staircases. Altars are randomly generated structures that can choose to give you a blessing, but be aware that this is based on alignment. Some altars will favor chaotically aligned adventurers, whereas some prefer those who're lawful instead. Shops can also randomly spawn, with a selection of 4 items on shelves for lowered prices than things in town (if they are in town at all). Legendary pedastals are another randomly generated structure and from them you will be able to buy [[Legendaries|legendary weapons]] and [[Instruments|instruments]] for large amounts of gold.
Floors are large areas in the dungeon. There are '''six''' in total, with enemies getting stronger the farther down you venture. In addition, bosses can be found in arenas on the first three floors with minibosses randomly appearing in Floor 2 and lower. The way to get to lower floors is via randomly generated staircases, or through a portal if you've defeated the boss that resides on the floor. Altars are randomly generated structures that allow for you to connect to a specific god through tithes and sacrificed items. Shops can also randomly spawn, with a selection of 4 items on shelves for lowered prices than things in town (if they are in town at all). Legendary pedestals are another randomly generated structure and from them you will be able to buy [[Legendaries|legendary weapons]] and rare items for large amounts of gold.


== Floor 1: Ground ==
== Floor 1: Ground ==
Floor 1 is the ground floor, also referred to as floor 0. The general environment is a grassy area enclosed by gray walls and woodland areas. On floor 1, there are weak bugs to murder for a little gold and EXP. Floor 1 is home to the [[Bosses|Troll Boss]].
Floor 1 is the ground floor, also referred to as floor 0. The general environment is a grassy area enclosed by gray walls and woodland areas. On floor 1, players will encounter mites, dragonflies, armoured beetles and thieves as their main enemies. Floor 1 is home to the [[Bosses|Troll Boss]].


== Floor 2: Cave ==
== Floor 2: Cave ==
Floor 2 is a few bricks underground. It is nearly entirely comprised of dirt, with the floor being quite rough. It has slightly stronger enemies than the first floor, but they're mostly the same. This floor introduces Goblins and Bug Queens, also known as spitters. Floor 2 is home to the [[Bosses|Spider Boss]].
Floor 2 is a few bricks underground. It is nearly entirely comprised of dirt, with the floor being quite rough. It has slightly stronger enemies than the first floor, but they're mostly the same. This floor introduces Goblins and Bug Queens, also known as spitters. The Scorpion miniboss will start appearing in rooms at this point as well. Floor 2 is home to the [[Bosses|Spider Boss]].


== Floor 3: Temple ==
== Floor 3: Temple ==
Floor 3 is further down than floor 2, and has a distinct temple aesthetic. Sometimes, rooms will generate with ivy or moss on the walls and floor. Floor 3 introduces cicadas and spiders. The enemies on floor 3 are also quite strong, so you'll want to have some upgraded stats and equipment before going in. [[Minibosses|Minibosses]] spawn on floor 3 and below.
Floor 3 is further down than floor 2, and has a distinct temple aesthetic. Sometimes, rooms will generate with ivy or moss on the walls and floor. Floor 3 introduces the Mantis miniboss into potential fights. Floor 3 is sacred ground to the [[Bosses|Cursed Knight]].


== Floor 4: Magma ==
== Floor 4: Magma ==

Revision as of 19:09, 2 July 2021

Floors are large areas in the dungeon. There are six in total, with enemies getting stronger the farther down you venture. In addition, bosses can be found in arenas on the first three floors with minibosses randomly appearing in Floor 2 and lower. The way to get to lower floors is via randomly generated staircases, or through a portal if you've defeated the boss that resides on the floor. Altars are randomly generated structures that allow for you to connect to a specific god through tithes and sacrificed items. Shops can also randomly spawn, with a selection of 4 items on shelves for lowered prices than things in town (if they are in town at all). Legendary pedestals are another randomly generated structure and from them you will be able to buy legendary weapons and rare items for large amounts of gold.

Floor 1: Ground

Floor 1 is the ground floor, also referred to as floor 0. The general environment is a grassy area enclosed by gray walls and woodland areas. On floor 1, players will encounter mites, dragonflies, armoured beetles and thieves as their main enemies. Floor 1 is home to the Troll Boss.

Floor 2: Cave

Floor 2 is a few bricks underground. It is nearly entirely comprised of dirt, with the floor being quite rough. It has slightly stronger enemies than the first floor, but they're mostly the same. This floor introduces Goblins and Bug Queens, also known as spitters. The Scorpion miniboss will start appearing in rooms at this point as well. Floor 2 is home to the Spider Boss.

Floor 3: Temple

Floor 3 is further down than floor 2, and has a distinct temple aesthetic. Sometimes, rooms will generate with ivy or moss on the walls and floor. Floor 3 introduces the Mantis miniboss into potential fights. Floor 3 is sacred ground to the Cursed Knight.

Floor 4: Magma

Floor 4 has a molten aesthetic, and appears to be made out of heated rock. Enemies are intense here, so be prepared. Legendary pedestals start to appear on floors 4 and lower.

Floor 5: Flesh

Floor 5 is made of flesh, and is quite horrific. Enemies here are even stronger than ones on floor 4, so be careful in combat.

Floor 6: Simulation

Floor 6 is made to look like a crude simulation of floor 1. The enemies here are the strongest ones in the game. Good luck.

Trivia

- Staircases can sometimes spawn on top of each other, creating an extremely odd looking area.

- The pedastals that spawn legendary items can spawn on a staircase, leaving a floating pedastal.

- If you get more than 5 growths with the Feast & Famine you cannot go down staircases anymore. [verification needed]

- Before the various tilesets for floors 4 and lower were completed, rooms were relatively blank. What constituted as stairs was three columns that the players needed to jump on to get onto a higher floor. Depending on what level you were, sometimes you couldn't get out!