Floors: Difference between revisions

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(Overhauled entire page, still need pictures though. Spelling mistakes should be fixed if I missed any, but you can choose not to. Im not a cop. Better enemy descriptions would be nice too.)
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Work in progress
Floors are large areas in the dungeon. There are 6 in total, with enemies getting stronger the farther down you venture. In addition, minibosses and bosses are in arenas on all floors. Altars are randomly generated structures that can choose to give you a blessing, but be aware that this is based on alignment. Some altars will appreciate chaotic alignment, while some will choose lawful alignments instead. Shops can also randomly spawn, with a selection of 4 items on shelves for lowered prices than things in town (if they are in town at all). Legendary pedastals are another randomly generated structure, and from them you will be able to buy [[Legendaries|legendary weapons]] and [[Instruments|instruments]] for large amounts of gold.


Simply show pictures and describe terrain and spawns of each floor
== Floor 1: Ground ==
Floor 1 is the ground floor, also called floor 0. It is floored with a smooth layer of grass. On floor 1, there are weak bugs to murder for a little money and xp. Floor 1 has gray walls (assumed to be stone), but some sections will generate with trees as the walls. Floor 1 is home to the [[Bosses|Troll Boss]].


Also explain altars, shops and legendary pedestals.
== Floor 2: Cave ==
Floor 2 is a few bricks underground. It is nearly entirely comprised of dirt, with the floor being quite rough. It has slightly stronger enemies than floor 1, but they are mostly the same. Floor 2 is home to the [[Bosses|Spider Boss]].


Minibosses/Legendary spawn on floor 3 and below
== Floor 3: Temple ==
Floor 3 is further down than floor 2, and has a distinct temple aesthetic. Sometimes, rooms will generate with ivy or moss on the walls and floor. It is unknown how these plants survive underground with no sunlight. Floor 3 is the introduction of wasps, which are a pain in the ass. The enemies on floor 3 are also quite strong, and you will want at least an iron weapon/500 mana/Apprentice Bow before going in. Minibosses and legendary weapons spawn on floor 3 and below.
 
== Floor 4: Magma ==
Floor 4 has a molten aesthetic, and appears to be made out of heated rock. Enemies are intense here, and minibosses spawn too, so be prepared.
 
== Floor 5: Flesh ==
Floor 5 is made of flesh, and is quite horrific. Enemies here are even stronger than ones on floor 4, so be careful in combat.
 
== Floor 6: Simulation ==
Floor 6 is made to look like a crude simulation of floor 1. The enemies here are the strongest ones in the game. Good luck.

Revision as of 03:16, 21 December 2019

Floors are large areas in the dungeon. There are 6 in total, with enemies getting stronger the farther down you venture. In addition, minibosses and bosses are in arenas on all floors. Altars are randomly generated structures that can choose to give you a blessing, but be aware that this is based on alignment. Some altars will appreciate chaotic alignment, while some will choose lawful alignments instead. Shops can also randomly spawn, with a selection of 4 items on shelves for lowered prices than things in town (if they are in town at all). Legendary pedastals are another randomly generated structure, and from them you will be able to buy legendary weapons and instruments for large amounts of gold.

Floor 1: Ground

Floor 1 is the ground floor, also called floor 0. It is floored with a smooth layer of grass. On floor 1, there are weak bugs to murder for a little money and xp. Floor 1 has gray walls (assumed to be stone), but some sections will generate with trees as the walls. Floor 1 is home to the Troll Boss.

Floor 2: Cave

Floor 2 is a few bricks underground. It is nearly entirely comprised of dirt, with the floor being quite rough. It has slightly stronger enemies than floor 1, but they are mostly the same. Floor 2 is home to the Spider Boss.

Floor 3: Temple

Floor 3 is further down than floor 2, and has a distinct temple aesthetic. Sometimes, rooms will generate with ivy or moss on the walls and floor. It is unknown how these plants survive underground with no sunlight. Floor 3 is the introduction of wasps, which are a pain in the ass. The enemies on floor 3 are also quite strong, and you will want at least an iron weapon/500 mana/Apprentice Bow before going in. Minibosses and legendary weapons spawn on floor 3 and below.

Floor 4: Magma

Floor 4 has a molten aesthetic, and appears to be made out of heated rock. Enemies are intense here, and minibosses spawn too, so be prepared.

Floor 5: Flesh

Floor 5 is made of flesh, and is quite horrific. Enemies here are even stronger than ones on floor 4, so be careful in combat.

Floor 6: Simulation

Floor 6 is made to look like a crude simulation of floor 1. The enemies here are the strongest ones in the game. Good luck.