Bosses: Difference between revisions
m (Cleanup.) |
|||
Line 1: | Line 1: | ||
There are | There are three bosses in AoD currently. Not to be confused with [[minibosses]]. | ||
Bosses reset every 2 hours at dungeon generation; many players will group up and rush the bosses right when the server resets. | Bosses reset every 2 hours at dungeon generation; many players will group up and rush the bosses right when the server resets. | ||
The bosses can be found on | The bosses can be found on the first three floors. To find them, you will need a [[items|compass]], which can be found in dungeon shops. Follow the North needle to find the boss on that floor. | ||
Boss' HP and rewards are based off a hidden formula that relates to how many players are online and what level those players are. | Boss' HP and rewards are based off a hidden formula that relates to how many players are online and what level those players are. | ||
Line 11: | Line 11: | ||
==Spider Boss== | ==Spider Boss== | ||
[[File:SpiderBoss.png|frame|left|The Spider boss with a grabbed player]] | <!-- [[File:SpiderBoss.png|frame|left|The Spider boss with a grabbed player]] --> | ||
The Spider boss has 2 stages, on the ground and on the roof. | The Spider boss has 2 stages, on the ground and on the roof. | ||
During its initial stage, it will be on the ground. It will run out and grab a player then run back to the center of the room and hold them in its mouth as it heals slightly from eating. After a short time, the player will be spit out and numerous tiny spiders will spawn to attack the players whilst the boss shoots poison balls that apply 11 poison each. Shortly after the boss is finished spitting out poison, the boss will grab another player and repeat until under half HP. | |||
During its second phase, the spider boss will hang from the ceiling. It will still jump down and grab a player and go back to the center of the room, but this time it will be on the roof and can only be hit with magic or arrows, unless players with swords jump off of each other to reach it. | |||
==Cursed Knight== | ==Cursed Knight== | ||
[[File:cursedKnightv1.png| | [[File:cursedKnightv1.png|border|right]] | ||
The Cursed Knight is a paladin on floor 3. Due to the influences of the dungeon, they've mutated to a size rivaling | The Cursed Knight is a paladin on floor 3. Due to the influences of the dungeon, they've mutated to a size rivaling the Troll boss whilst enchanting their weapon to drop pools of curse. | ||
Before the fight begins, the CK will give any trespassers 10 seconds to leave the room. Once that time is up, the paths into the room will be destroyed about 2 seconds after the CK starts combat. The CK's attack pattern comprises of two modes: projectile reflection and a devastating overhead swing that can instantly kill players if directly hit. The CK occasionally pulls players in before performing an attack. As the CK's health decreases, particularly around the 50% mark, its swings will come down faster. | Before the fight begins, the CK will give any trespassers 10 seconds to leave the room. Once that time is up, the paths into the room will be destroyed about 2 seconds after the CK starts combat. The CK's attack pattern comprises of two modes: projectile reflection and a devastating overhead swing that can instantly kill most players if directly hit. The CK occasionally pulls players in before performing an attack. As the CK's health decreases, particularly around the 50% mark, its swings will come down faster. | ||
Each swing will leave behind a "puddle" of curse that remains active for 15 seconds, but visible for about 30 seconds. If you step into this puddle, you will accumulate "curse", up to 100 points, after which you obtain a curse. The catchment area for these curse puddles is not perfectly centered and leaks into areas not touched by the emitter, while also leaving part of the opposite side of the puddle as curse-free. | Each swing will leave behind a "puddle" of curse that remains active for 15 seconds, but visible for about 30 seconds. If you step into this puddle, you will accumulate "curse", up to 100 points, after which you obtain a curse. The catchment area for these curse puddles is not perfectly centered and leaks into areas not touched by the emitter, while also leaving part of the opposite side of the puddle as curse-free. |
Revision as of 17:50, 20 November 2021
There are three bosses in AoD currently. Not to be confused with minibosses.
Bosses reset every 2 hours at dungeon generation; many players will group up and rush the bosses right when the server resets.
The bosses can be found on the first three floors. To find them, you will need a compass, which can be found in dungeon shops. Follow the North needle to find the boss on that floor.
Boss' HP and rewards are based off a hidden formula that relates to how many players are online and what level those players are.
Troll Boss
The Troll boss seems to randomly target a player within range and has two forms of attack, directly hitting you, or throwing boulders. Both have a slight area of effect. It will usually resort to hitting a player directly unless that player is too far away, or out of the main boss fight area in the square. The boulders have a strong knockback and violently shake your screen.
Spider Boss
The Spider boss has 2 stages, on the ground and on the roof.
During its initial stage, it will be on the ground. It will run out and grab a player then run back to the center of the room and hold them in its mouth as it heals slightly from eating. After a short time, the player will be spit out and numerous tiny spiders will spawn to attack the players whilst the boss shoots poison balls that apply 11 poison each. Shortly after the boss is finished spitting out poison, the boss will grab another player and repeat until under half HP.
During its second phase, the spider boss will hang from the ceiling. It will still jump down and grab a player and go back to the center of the room, but this time it will be on the roof and can only be hit with magic or arrows, unless players with swords jump off of each other to reach it.
Cursed Knight
The Cursed Knight is a paladin on floor 3. Due to the influences of the dungeon, they've mutated to a size rivaling the Troll boss whilst enchanting their weapon to drop pools of curse.
Before the fight begins, the CK will give any trespassers 10 seconds to leave the room. Once that time is up, the paths into the room will be destroyed about 2 seconds after the CK starts combat. The CK's attack pattern comprises of two modes: projectile reflection and a devastating overhead swing that can instantly kill most players if directly hit. The CK occasionally pulls players in before performing an attack. As the CK's health decreases, particularly around the 50% mark, its swings will come down faster.
Each swing will leave behind a "puddle" of curse that remains active for 15 seconds, but visible for about 30 seconds. If you step into this puddle, you will accumulate "curse", up to 100 points, after which you obtain a curse. The catchment area for these curse puddles is not perfectly centered and leaks into areas not touched by the emitter, while also leaving part of the opposite side of the puddle as curse-free.
Trivia
- There is a rare chance that the Troll Boss will spawn with hair, oddly enough.
- There is a chance you can teleport directly into a boss lair.