Minibosses: Difference between revisions
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[[File:MinibossRoom.png|thumb|right| | [[File:MinibossRoom.png|thumb|right|460px|Large room with multiple minibosses]] | ||
Minibosses are special enemies that can be encountered on floor two and below. They have loot tables that contain not only EXP and Gold, but also items such as potions, food, weapons, and more. Killing them in deeper floors will yield better rewards. | Minibosses are special enemies that can be encountered on floor two and below. They have loot tables that contain not only EXP and Gold, but also items such as potions, food, weapons, and more. Killing them in deeper floors will yield better rewards. | ||
Their health scales depending on total levels of nearby players, and often the floor they spawn in. '''Note that you can encounter rooms where there are multiple minibosses!''' | Their health scales depending on total levels of nearby players, and often the floor they spawn in. '''Note that you can encounter rooms where there are multiple minibosses!''' | ||
=Mantis= | |||
[[File:MantisMiniboss.png|thumb|right|400px|A Mantis preparing its charge attack]] | |||
MantisMiniboss.png|A Mantis preparing its charge attack | |||
The Mantis miniboss can be found in floor two and below. It will approach the nearest enemy before pausing a short distance away. After 2 seconds, it'll charge towards its target and attack rapidly for up to 2 seconds before flying away and launching numerous poison attacks. | The Mantis miniboss can be found in floor two and below. It will approach the nearest enemy before pausing a short distance away. After 2 seconds, it'll charge towards its target and attack rapidly for up to 2 seconds before flying away and launching numerous poison attacks. | ||
The amount of melee attacks and frequency of poison attacks increase in deeper floors. | The amount of melee attacks and frequency of poison attacks increase in deeper floors. | ||
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At floors five and six, it can afflict those caught by its melee attacks with the [[curses|Mind Toxin curse]] upon direct contact. | At floors five and six, it can afflict those caught by its melee attacks with the [[curses|Mind Toxin curse]] upon direct contact. | ||
=Scorpion= | |||
[[File:ScorpionMiniboss.png|thumb|right|400px|A Scorpion approaching]] | |||
ScorpionMiniboss.png|A Scorpion approaching | |||
The scorpion miniboss can be found in floor two and below. Its initial combat strategy is simply to run towards a player to melee attack them. However, upon sustaining heavy damage or being struck with a melee attack, it'll attempt to run away whilst laying one or more eggs. If players aren't able to kill the eggs quickly enough, they can hatch into a ranged attacking bug (type varies depend on floor). When the scorpion's target is facing away from it, the scorpion will prepare a deadly sting attack that applies a large amount of poison if its target is caught unaware. | The scorpion miniboss can be found in floor two and below. Its initial combat strategy is simply to run towards a player to melee attack them. However, upon sustaining heavy damage or being struck with a melee attack, it'll attempt to run away whilst laying one or more eggs. If players aren't able to kill the eggs quickly enough, they can hatch into a ranged attacking bug (type varies depend on floor). When the scorpion's target is facing away from it, the scorpion will prepare a deadly sting attack that applies a large amount of poison if its target is caught unaware. | ||
On floors two and three, the scorpion's eggs hatch into [[Monsters#Floor 2|Bug Spitters]]. On floors four and five, the eggs hatch into [[Monsters#Floor 4|Mite Spitters]]. On floor six, the eggs will hatch into [[Monsters#Floor 6|Jumping Mites]]. | On floors two and three, the scorpion's eggs hatch into [[Monsters#Floor 2|Bug Spitters]]. On floors four and five, the eggs hatch into [[Monsters#Floor 4|Mite Spitters]]. On floor six, the eggs will hatch into [[Monsters#Floor 6|Jumping Mites]]. | ||
==Dark Wraith | =Dark Wraith= | ||
<gallery mode="packed-hover" heights=" | [[File:DarkWraith.png|thumb|right|400px|A Dark Wraith approaching]] | ||
The Dark Wraith can be found in floor three and below, and will spawn with numerous other monsters. It uses a [[Legendaries#Wraithcutter|Wraithcutter]] that can pull players towards it when it performs its combo at point-blank, and a ShadowBomb when the player strays too far from itself. | |||
Reward Chests from Dark Wraiths can very rarely contain a Sword Fragment, which is used to [[Prayer#Crafting|craft]] the [[Legendaries#Wraithcutter|Wraithcutter]]. | |||
<gallery mode="packed-hover" heights="200px"> | |||
DarkWraith2.png|Dark Wraith charges its ShadowBomb attack | DarkWraith2.png|Dark Wraith charges its ShadowBomb attack | ||
</gallery> | </gallery> | ||
== | =Light Wraith= | ||
[[File:Miniboss_image_missing.png|thumb|right|400px]] | |||
WaspSwarm.png|A Wasp Swarm approaching | The Light Wraith can be found in floor three and below, and will spawn with numerous other monsters. It uses a [[Legendaries#Gleamfang|Gleamfang]] which hits hard in close combat, and will periodically perform a Solar Crescent as a ranged attack. | ||
Reward Chests from Light Wraiths can very rarely contain a Shotel Fragment, which is used to [[Prayer#Crafting|craft]] the [[Legendaries#Gleamfang|Gleamfang]]. | |||
=Axe Knight= | |||
[[File:Miniboss_image_missing.png|thumb|right|400px]] | |||
Axe Knights are a varied miniboss which can be encountered starting on floor three and below. Their actual displayed name (and the visual of their shield) will vary depending on the floor they're encountered at. The Axe Knight has a special ability it will use about every 10 seconds which forces it to stand still while it charges a magical rupture attack, opening a line of stone in a line from the front of the knight. | |||
Axe Knights and Sword Knights both wield massive shields which render them immune to any attacks which hit near the shield. Defeating them requires kiting to avoid having all your attacks blocked by the shield. | |||
=Sword Knight= | |||
[[File:Miniboss_image_missing.png|thumb|right|400px]] | |||
Sword Knights are a varied miniboss which can be encountered starting on floor three and below. Their actual displayed name (and the visual of their shield) will vary depending on the floor they're encountered at. The Sword Knight has a special ability it will use about every 10 seconds which forces it to stand still while it charges a magical sword strike, hitting everything nearby it with a magical sword strike. | |||
Axe Knights and Sword Knights both wield massive shields which render them immune to any attacks which hit near the shield. Defeating them requires kiting to avoid having all your attacks blocked by the shield. | |||
=Wasp Swarm= | |||
[[File:WaspSwarm.png|thumb|right|400px|A Wasp Swarm approaching]] | |||
Occasionally, the player may encounter a large wasp swarm instead of the usual miniboss. Having low health but being incredibly fast, wasps can easily kill a lone adventurer if they're unable to fend them off. They spawn in groups of 8 on the fourth floor, 10 on the fifth floor, and 12 on the sixth floor. | Occasionally, the player may encounter a large wasp swarm instead of the usual miniboss. Having low health but being incredibly fast, wasps can easily kill a lone adventurer if they're unable to fend them off. They spawn in groups of 8 on the fourth floor, 10 on the fifth floor, and 12 on the sixth floor. | ||
=Mesmerizing Shade= | |||
[[File:MesmerizingShade.png|thumb|right|400px|A Mesmerizing Shade and its clones]] | |||
MesmerizingShade.png|A Mesmerizing Shade and its clones | |||
The Mesmerizing Shade can be found in floor four and below. A ranged spellcaster, its main gimmick is discreetly teleporting around while leaving behind clones of itself to confuse other combatants. By itself it will deal very low damage, but all of its clones have the same damage output and can become deadly if left unchecked. | The Mesmerizing Shade can be found in floor four and below. A ranged spellcaster, its main gimmick is discreetly teleporting around while leaving behind clones of itself to confuse other combatants. By itself it will deal very low damage, but all of its clones have the same damage output and can become deadly if left unchecked. | ||
=Mashhit= | |||
[[File:Mashhit.png|thumb|right|400px|The Mashhit standing near the effects of its fire attack]] | |||
Mashhit.png|The Mashhit standing near the effects of its fire attack | |||
When attempting to obtain [[Legendaries|Gram]], players must first fight against Mashhit in floor five or six before being able to claim their reward. Mashhit comes in three variants: Corrupting, Bloodthirsty, and Amok. Corrupting variants apply double the curse stacks, Bloodthirsty variants heal upon successfully landing a hit on you, and Amok variants deal more damage. | When attempting to obtain [[Legendaries|Gram]], players must first fight against Mashhit in floor five or six before being able to claim their reward. Mashhit comes in three variants: Corrupting, Bloodthirsty, and Amok. Corrupting variants apply double the curse stacks, Bloodthirsty variants heal upon successfully landing a hit on you, and Amok variants deal more damage. | ||
Mashhit will initially wield a spear when attacking in melee and switch to a Shadow Bolt attack when at range. Occasionally, they'll coat a 16x16 area with fire to limit the area that players can move safely. Upon dropping to ~15% HP, Mashhit will pull out a longsword for melee attacks which is impossible to dodge. If the player breaks line of sight with Mashhit, they'll teleport to an area nearby the player. | Mashhit will initially wield a spear when attacking in melee and switch to a Shadow Bolt attack when at range. Occasionally, they'll coat a 16x16 area with fire to limit the area that players can move safely. Upon dropping to ~15% HP, Mashhit will pull out a longsword for melee attacks which is impossible to dodge. If the player breaks line of sight with Mashhit, they'll teleport to an area nearby the player. | ||
<gallery mode="packed-hover" heights="200px"> | |||
<gallery mode="packed-hover" heights=" | Mashhit2.png|The Mashhit attacking with its spear | ||
</gallery> | </gallery> | ||
=Mind-Torn Guard= | |||
[[File:mtg.png|thumb|right|400px|A Mind-Torn Guard before it has engaged a player]] | |||
Due to the influences of the Void and the dungeon, a wandering guard has lost sight of their main goal. Upon sighting a player, the guard will declare them as a player killer and that they're to be struck down. Much like Mashhit, the guard will switch to a shortsword when in melee range or a bow when far away. The damage output that the guard can deal is immense, and it's generally advised to keep a fair distance to have a better chance of surviving the ordeal. | Due to the influences of the Void and the dungeon, a wandering guard has lost sight of their main goal. Upon sighting a player, the guard will declare them as a player killer and that they're to be struck down. Much like Mashhit, the guard will switch to a shortsword when in melee range or a bow when far away. The damage output that the guard can deal is immense, and it's generally advised to keep a fair distance to have a better chance of surviving the ordeal. | ||
When the guard initially drops to or below 50% HP, they will receive Sarmina's blessing alongside having their health restored to 75%. Whilst in this state, the guard will receive benefits of the Crown of Protection, and become invincible for 3 seconds. | When the guard initially drops to or below 50% HP, they will receive Sarmina's blessing alongside having their health restored to 75%. Whilst in this state, the guard will receive benefits of the Crown of Protection, and become invincible for 3 seconds. | ||
As a last ditch attempt, they will fire off a Sunburst spell shortly after reaching 10% HP. | As a last ditch attempt, they will fire off a Sunburst spell shortly after reaching 10% HP. |
Revision as of 06:13, 18 May 2025
Minibosses are special enemies that can be encountered on floor two and below. They have loot tables that contain not only EXP and Gold, but also items such as potions, food, weapons, and more. Killing them in deeper floors will yield better rewards.
Their health scales depending on total levels of nearby players, and often the floor they spawn in. Note that you can encounter rooms where there are multiple minibosses!
Mantis
The Mantis miniboss can be found in floor two and below. It will approach the nearest enemy before pausing a short distance away. After 2 seconds, it'll charge towards its target and attack rapidly for up to 2 seconds before flying away and launching numerous poison attacks. The amount of melee attacks and frequency of poison attacks increase in deeper floors.
At floors five and six, it can afflict those caught by its melee attacks with the Mind Toxin curse upon direct contact.
Scorpion
The scorpion miniboss can be found in floor two and below. Its initial combat strategy is simply to run towards a player to melee attack them. However, upon sustaining heavy damage or being struck with a melee attack, it'll attempt to run away whilst laying one or more eggs. If players aren't able to kill the eggs quickly enough, they can hatch into a ranged attacking bug (type varies depend on floor). When the scorpion's target is facing away from it, the scorpion will prepare a deadly sting attack that applies a large amount of poison if its target is caught unaware.
On floors two and three, the scorpion's eggs hatch into Bug Spitters. On floors four and five, the eggs hatch into Mite Spitters. On floor six, the eggs will hatch into Jumping Mites.
Dark Wraith
The Dark Wraith can be found in floor three and below, and will spawn with numerous other monsters. It uses a Wraithcutter that can pull players towards it when it performs its combo at point-blank, and a ShadowBomb when the player strays too far from itself.
Reward Chests from Dark Wraiths can very rarely contain a Sword Fragment, which is used to craft the Wraithcutter.
Light Wraith
The Light Wraith can be found in floor three and below, and will spawn with numerous other monsters. It uses a Gleamfang which hits hard in close combat, and will periodically perform a Solar Crescent as a ranged attack.
Reward Chests from Light Wraiths can very rarely contain a Shotel Fragment, which is used to craft the Gleamfang.
Axe Knight
Axe Knights are a varied miniboss which can be encountered starting on floor three and below. Their actual displayed name (and the visual of their shield) will vary depending on the floor they're encountered at. The Axe Knight has a special ability it will use about every 10 seconds which forces it to stand still while it charges a magical rupture attack, opening a line of stone in a line from the front of the knight.
Axe Knights and Sword Knights both wield massive shields which render them immune to any attacks which hit near the shield. Defeating them requires kiting to avoid having all your attacks blocked by the shield.
Sword Knight
Sword Knights are a varied miniboss which can be encountered starting on floor three and below. Their actual displayed name (and the visual of their shield) will vary depending on the floor they're encountered at. The Sword Knight has a special ability it will use about every 10 seconds which forces it to stand still while it charges a magical sword strike, hitting everything nearby it with a magical sword strike.
Axe Knights and Sword Knights both wield massive shields which render them immune to any attacks which hit near the shield. Defeating them requires kiting to avoid having all your attacks blocked by the shield.
Wasp Swarm
Occasionally, the player may encounter a large wasp swarm instead of the usual miniboss. Having low health but being incredibly fast, wasps can easily kill a lone adventurer if they're unable to fend them off. They spawn in groups of 8 on the fourth floor, 10 on the fifth floor, and 12 on the sixth floor.
Mesmerizing Shade
The Mesmerizing Shade can be found in floor four and below. A ranged spellcaster, its main gimmick is discreetly teleporting around while leaving behind clones of itself to confuse other combatants. By itself it will deal very low damage, but all of its clones have the same damage output and can become deadly if left unchecked.
Mashhit
When attempting to obtain Gram, players must first fight against Mashhit in floor five or six before being able to claim their reward. Mashhit comes in three variants: Corrupting, Bloodthirsty, and Amok. Corrupting variants apply double the curse stacks, Bloodthirsty variants heal upon successfully landing a hit on you, and Amok variants deal more damage.
Mashhit will initially wield a spear when attacking in melee and switch to a Shadow Bolt attack when at range. Occasionally, they'll coat a 16x16 area with fire to limit the area that players can move safely. Upon dropping to ~15% HP, Mashhit will pull out a longsword for melee attacks which is impossible to dodge. If the player breaks line of sight with Mashhit, they'll teleport to an area nearby the player.
Mind-Torn Guard
Due to the influences of the Void and the dungeon, a wandering guard has lost sight of their main goal. Upon sighting a player, the guard will declare them as a player killer and that they're to be struck down. Much like Mashhit, the guard will switch to a shortsword when in melee range or a bow when far away. The damage output that the guard can deal is immense, and it's generally advised to keep a fair distance to have a better chance of surviving the ordeal.
When the guard initially drops to or below 50% HP, they will receive Sarmina's blessing alongside having their health restored to 75%. Whilst in this state, the guard will receive benefits of the Crown of Protection, and become invincible for 3 seconds. As a last ditch attempt, they will fire off a Sunburst spell shortly after reaching 10% HP.