Ranged: Difference between revisions
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Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you're using and armor you're wearing (See Ranged Armor below). | Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you're using and armor you're wearing (See Ranged Armor below). | ||
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{| class="wikitable" | {| class="wikitable" <!-- Gold cost is omitted due to lack of data. DMG values have been uploaded to the Wiki Cutting Room Floor thread in the Discord for reference. --> | ||
|Name | |Name | ||
|Damage | |Damage/Firing Rate | ||
|Recovery Chance | |Base Recovery Chance | ||
| | |Alternate Firing DMG | ||
|- | |- | ||
|'''Novice Bow''' | |'''Novice Bow''' | ||
|30 | |25 DMG, 0.55s per shot | ||
|0% | |||
|None | |||
|- | |||
|'''Hunter's Swiftbow''' | |||
|30 DMG, 0.55s per shot | |||
|''10%'' | |||
|30 DMG per projectile, 8s cooldown | |||
|- | |||
|'''Hunter's Crossbow''' | |||
|60, 1.15s per shot | |||
|''0%'' | |''0%'' | ||
| | |30 DMG per projectile, 8s cooldown | ||
|- | |- | ||
|''' | |'''Ranger's Swiftbow''' | ||
| | |35 DMG, 0.3s per shot | ||
|''20%'' | |''20%'' | ||
| | |35 DMG per projectile, 7s cooldown | ||
|- | |- | ||
|''' | |'''Ranger's Crossbow''' | ||
| | |80, 1.15s per shot | ||
|''20%'' | |||
|40 DMG per projectile, 7s cooldown | |||
|- | |||
|'''Elvish Swiftbow''' | |||
|40 DMG, 0.2s per shot | |||
|''30%'' | |''30%'' | ||
| | |40 DMG per projectile, 6s cooldown | ||
|- | |- | ||
|''' | |'''Dwarven Crossbow''' | ||
| | |100, 1.35s per shot | ||
|'' | |''20%'' | ||
|''' | |50 DMG per projectile, 6s cooldown | ||
|} | |||
''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire arrows, whereas crossbows will shoot out arrows in a shotgun-like pattern.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armour to be equipped.</span> | |||
==Arrow Modifiers== | |||
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armour.'' | |||
{|class="wikitable" | |||
|Name | |||
|Effect | |||
|Gold Cost | |||
|- | |||
|Paralysis Toxin | |||
|Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected's movement speed. | |||
|800 | |||
|- | |||
|Poison | |||
|Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected. | |||
|1000 | |||
|- | |||
|Fire Crystal | |||
|Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected. | |||
|~4200 | |||
|- | |- | ||
| | |Thermite Shrapnel | ||
|Turns the user's arrows into burning shrapnel. ''Each shot is now split into seven arrows, which fires in a shotgun-esque fashion. | |||
|' | |~6000 | ||
| | |||
|} | |} | ||
=='''Ranged Armor'''== | =='''Ranged Armor'''== | ||
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Decreases Spell Damage by '''5%''' | Decreases Spell Damage by '''5%''' | ||
|} | |} | ||
<gallery mode="packed-hover"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one --> | |||
File:PoacherArmour.png|Poacher Armour | |||
File:HunterArmour.png|Hunter Armour | |||
File:RangerArmour.png|Ranger Armour | |||
</gallery> |
Revision as of 17:17, 22 December 2021
Ranged
There are two bow types that players can choose from: swiftbows and crossbows. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate while standing still. This is offset by its slower firing speed and lower recovery chance compared to swiftbows. Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you're using and armor you're wearing (See Ranged Armor below).
Name | Damage/Firing Rate | Base Recovery Chance | Alternate Firing DMG |
Novice Bow | 25 DMG, 0.55s per shot | 0% | None |
Hunter's Swiftbow | 30 DMG, 0.55s per shot | 10% | 30 DMG per projectile, 8s cooldown |
Hunter's Crossbow | 60, 1.15s per shot | 0% | 30 DMG per projectile, 8s cooldown |
Ranger's Swiftbow | 35 DMG, 0.3s per shot | 20% | 35 DMG per projectile, 7s cooldown |
Ranger's Crossbow | 80, 1.15s per shot | 20% | 40 DMG per projectile, 7s cooldown |
Elvish Swiftbow | 40 DMG, 0.2s per shot | 30% | 40 DMG per projectile, 6s cooldown |
Dwarven Crossbow | 100, 1.35s per shot | 20% | 50 DMG per projectile, 6s cooldown |
All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire arrows, whereas crossbows will shoot out arrows in a shotgun-like pattern. Using one's special attack doesn't use up arrows, but requires for ranger-type armour to be equipped.
Arrow Modifiers
Rangers have select amount of items that they can use to apply unique effects to their arrows. The amount of arrows that are affected can be increased through the usage of Ranger-class armour.
Name | Effect | Gold Cost |
Paralysis Toxin | Applies a stacking slowing effect to the user's arrows. Each arrow applies a 80% reduction in the affected's movement speed. | 800 |
Poison | Applies a poison effect to the user's arrows. Each arrow applies two poison stacks to the affected. | 1000 |
Fire Crystal | Applies a fire effect to the user's arrows. Each arrow applies a few seconds of fire DMG to the affected. | ~4200 |
Thermite Shrapnel | Turns the user's arrows into burning shrapnel. Each shot is now split into seven arrows, which fires in a shotgun-esque fashion. | ~6000 |
Ranged Armor
Can be bought at spawn from the armor shop. An uncommon drop from bosses is the Poacher Armor and the Hunter Armor.
Name | Gold Cost | Positives | Negatives |
Poacher Armor | 600 | Increases Arrow Storage by 20
Increases Arrow Recovery chance by 10% Decreases damage taken by 10% Auto-recover Arrows |
Decreases Mana Regen by 20%
Decreases Spell Damage by 15% |
Hunter Armor | 1500 | Increases Arrow Storage by 35
Increases Arrow Recovery chance by 20% Decreases damage taken by 15% Auto-recover Arrows |
Decreases Mana Regen by 15%
Decreases Spell Damage by 10% |
Ranger Armor | 8000 | Increases Arrow Storage by 50
Increases Arrow Recovery Chance by 30% Decreases damage taken by 20% Auto-recover Arrows |
Decreases Mana Regen by 10%
Decreases Spell Damage by 5% |