Melee: Difference between revisions

From Age of Dungeons Wiki
(Commented out content regarding weapon variants (reskins). Removed mention of the HK armour. Minor grammatical fixes.)
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== '''Melee''' ==
== '''Melee''' ==
[[File:Melee1.png|frame|right]]
[[File:Melee1.png|frame|right]]
There are '''5''' melee weapon tiers. Each scaling in strength, from weakest to strongest, there is '''Bronze, Iron, Steel, Mithril, and Adamantite.'''
There are '''five''' melee weapon tiers. Each scaling in strength, from weakest to strongest, there is '''Bronze, Iron, Steel, Mithril, and Adamantite.'''


In each melee weapon tier, there are also different weapon types that have different strengths, again weakest to strongest is ''Dagger, Shortsword, Battleaxe, and Longsword''. There are additional weapons, that have the same stats as their corresponding types, but a different appearence. The variants are...
<!-- In each melee weapon tier, there are also different weapon types that have different strengths, again weakest to strongest is ''Dagger, Shortsword, Battleaxe, and Longsword''. There are additional weapons, that have the same stats as their corresponding types, but a different appearence. The variants are...


'''Dagger - Dirk and Knife'''
'''Dagger - Dirk and Knife'''
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These variants can only be found in the dungeon from dungeon shops or boss/miniboss drops, whereas the basic design can be bought in town. Here is an example of every melee weapon type...
These variants can only be found in the dungeon from dungeon shops or boss/miniboss drops, whereas the basic design can be bought in town. Here is an example of every melee weapon type...
[[File:Allmelee.png|frame|center]]
[[File:Allmelee.png|frame|center]] -->


All basic melee types and tiers can be purchased in town (except adamantite and mithril), they also all have the same reach and attack speed. But each has different damage...
All basic melee types and tiers can be purchased in town (except adamantite and mithril), they also all have the same reach and attack speed. But each has different damage...
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|style="text-align:right;"|~12000
|style="text-align:right;"|~12000
|}
|}
''*Mithril and Adamantite is not purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors''
''*Mithril and Adamantite isn't purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors.''


After 1.2 update was released, all of these swords received new updates, special abilities don't show on melee weapons that have them and instead of using energy, they are using cooldown. In order to activate these abilities, you must wear any type of melee armor.
After the 1.2 update was released, all of the melees were reworked to have special abilities when ''used in conjunction with melee-type armour'' alongside having unique characteristics. These abilities do not tap into the player's "special attack energy".


'''Dagger''' - has most DPS over all swords but lacks range
'''Dagger''' - Has the highest DPS and equip time, but lacks range.
:- Shoots 3 daggers. Damage is based on material tier.
:- Shoots 3 daggers. Damage is based on material tier.
   
   
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:- Hold out a shield which will block all incoming projectiles.
:- Hold out a shield which will block all incoming projectiles.


'''Longsword''' - has equip animation which lasts for ~2.5 seconds before you can use it, has long range over every sword
'''Battleaxe''' - Has a two swing combo that can push back enemies alongside hitting multiple targets at once.
:- no special ability
:- No special ability


'''Battleaxe''' - it can hit multiple targets
'''Longsword''' - Has the longest equip time but also has the largest range.
:- no special ability
:- No special ability


Additionally, there are [[Legendaries|Legendary Swords]].
Additionally, there are [[Legendaries|Legendary Swords]].
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Can't cast spells
Can't cast spells
|-
|-
|Holy Knight Armor
<!-- |Holy Knight Armor
|Free*
|Unknown*
|style="color:green;"|Decreases damage taken by '''35%'''
|style="color:green;"|Decreases damage taken by '''35%'''
Increases Spell Damage by '''5%'''
Increases Spell Damage by '''5%'''
|style="color:red;"|Decreases Mana Regen by '''10%'''
|style="color:red;"|Decreases Mana Regen by '''10%'''
|}
|}
''*After the altar rework, it is unknown how to obtain Holy Knight Armor''
''*After the altar rework, it is unknown how to obtain Holy Knight Armor'' -->
[[File:MeleeArmor.png|frame|center]]
[[File:MeleeArmor.png|frame|center]]
[[File:HKArmor.png|frame|left]]
<!-- [[File:HKArmor.png|frame|left]] -->

Revision as of 14:28, 1 August 2021

Melee

Melee1.png

There are five melee weapon tiers. Each scaling in strength, from weakest to strongest, there is Bronze, Iron, Steel, Mithril, and Adamantite.


All basic melee types and tiers can be purchased in town (except adamantite and mithril), they also all have the same reach and attack speed. But each has different damage...

Tier Type Damage Gold Cost
Bronze Dagger 5 1
Shortsword 6 60
Battleaxe 7 120
Longsword 8 200
Iron Dagger 9 300
Shortsword 10 450
Battleaxe 11 650
Longsword 12 800
Steel Dagger 13 1200
Shortsword 14 1500
Battleaxe 15 1800
Longsword 16 2200
Mithril* Dagger 17 4200
Shortsword 18 5000
Battleaxe 19 5200
Longsword 20 5500
Adamantite* Dagger 21 ~9000
Shortsword 22 ~10000
Battleaxe 23 ~11000
Longsword 24 ~12000

*Mithril and Adamantite isn't purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors.

After the 1.2 update was released, all of the melees were reworked to have special abilities when used in conjunction with melee-type armour alongside having unique characteristics. These abilities do not tap into the player's "special attack energy".

Dagger - Has the highest DPS and equip time, but lacks range.

- Shoots 3 daggers. Damage is based on material tier.

Shortsword - still remains the same but has equip animation which lasts for ~1.5 seconds

- Hold out a shield which will block all incoming projectiles.

Battleaxe - Has a two swing combo that can push back enemies alongside hitting multiple targets at once.

- No special ability

Longsword - Has the longest equip time but also has the largest range.

- No special ability

Additionally, there are Legendary Swords.

Melee Armor

Can be bought at spawn from the armor shop. As well as Tier 2 armor (Cuircass) is an uncommon drop from Bosses.

MeleeArmor.png
Name Gold Cost Positives Negatives
Leather Armor 500 Decreases damage taken by 15% Lowers Mana Regen by 20%

Lowers Spell Damage by 20%

Chainmail Armor (Cuircass now) 1000 Decreases damage taken by 6+30% Lowers Mana Regen by 20%

Can't cast spells

Plate Armor 7000 Decreases damage taken by 10+40% Lowers Mana Regen by 30%

Can't cast spells

Heavy Plate Armor 20000 Decreases damage taken by 20+50% Lowers Mana Regen by 50%

Can't cast spells