Melee: Difference between revisions
(→Melee) |
(Commented out content regarding weapon variants (reskins). Removed mention of the HK armour. Minor grammatical fixes.) |
||
Line 1: | Line 1: | ||
== '''Melee''' == | == '''Melee''' == | ||
[[File:Melee1.png|frame|right]] | [[File:Melee1.png|frame|right]] | ||
There are ''' | There are '''five''' melee weapon tiers. Each scaling in strength, from weakest to strongest, there is '''Bronze, Iron, Steel, Mithril, and Adamantite.''' | ||
In each melee weapon tier, there are also different weapon types that have different strengths, again weakest to strongest is ''Dagger, Shortsword, Battleaxe, and Longsword''. There are additional weapons, that have the same stats as their corresponding types, but a different appearence. The variants are... | <!-- In each melee weapon tier, there are also different weapon types that have different strengths, again weakest to strongest is ''Dagger, Shortsword, Battleaxe, and Longsword''. There are additional weapons, that have the same stats as their corresponding types, but a different appearence. The variants are... | ||
'''Dagger - Dirk and Knife''' | '''Dagger - Dirk and Knife''' | ||
Line 14: | Line 14: | ||
These variants can only be found in the dungeon from dungeon shops or boss/miniboss drops, whereas the basic design can be bought in town. Here is an example of every melee weapon type... | These variants can only be found in the dungeon from dungeon shops or boss/miniboss drops, whereas the basic design can be bought in town. Here is an example of every melee weapon type... | ||
[[File:Allmelee.png|frame|center]] | [[File:Allmelee.png|frame|center]] --> | ||
All basic melee types and tiers can be purchased in town (except adamantite and mithril), they also all have the same reach and attack speed. But each has different damage... | All basic melee types and tiers can be purchased in town (except adamantite and mithril), they also all have the same reach and attack speed. But each has different damage... | ||
Line 108: | Line 108: | ||
|style="text-align:right;"|~12000 | |style="text-align:right;"|~12000 | ||
|} | |} | ||
''*Mithril and Adamantite | ''*Mithril and Adamantite isn't purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors.'' | ||
After 1.2 update was released, all of | After the 1.2 update was released, all of the melees were reworked to have special abilities when ''used in conjunction with melee-type armour'' alongside having unique characteristics. These abilities do not tap into the player's "special attack energy". | ||
'''Dagger''' - | '''Dagger''' - Has the highest DPS and equip time, but lacks range. | ||
:- Shoots 3 daggers. Damage is based on material tier. | :- Shoots 3 daggers. Damage is based on material tier. | ||
Line 118: | Line 118: | ||
:- Hold out a shield which will block all incoming projectiles. | :- Hold out a shield which will block all incoming projectiles. | ||
''' | '''Battleaxe''' - Has a two swing combo that can push back enemies alongside hitting multiple targets at once. | ||
:- | :- No special ability | ||
''' | '''Longsword''' - Has the longest equip time but also has the largest range. | ||
:- | :- No special ability | ||
Additionally, there are [[Legendaries|Legendary Swords]]. | Additionally, there are [[Legendaries|Legendary Swords]]. | ||
Line 158: | Line 158: | ||
Can't cast spells | Can't cast spells | ||
|- | |- | ||
|Holy Knight Armor | <!-- |Holy Knight Armor | ||
| | |Unknown* | ||
|style="color:green;"|Decreases damage taken by '''35%''' | |style="color:green;"|Decreases damage taken by '''35%''' | ||
Increases Spell Damage by '''5%''' | Increases Spell Damage by '''5%''' | ||
|style="color:red;"|Decreases Mana Regen by '''10%''' | |style="color:red;"|Decreases Mana Regen by '''10%''' | ||
|} | |} | ||
''*After the altar rework, it is unknown how to obtain Holy Knight Armor'' | ''*After the altar rework, it is unknown how to obtain Holy Knight Armor'' --> | ||
[[File:MeleeArmor.png|frame|center]] | [[File:MeleeArmor.png|frame|center]] | ||
[[File:HKArmor.png|frame|left]] | <!-- [[File:HKArmor.png|frame|left]] --> |
Revision as of 14:28, 1 August 2021
Melee
There are five melee weapon tiers. Each scaling in strength, from weakest to strongest, there is Bronze, Iron, Steel, Mithril, and Adamantite.
All basic melee types and tiers can be purchased in town (except adamantite and mithril), they also all have the same reach and attack speed. But each has different damage...
Tier | Type | Damage | Gold Cost |
Bronze | Dagger | 5 | 1 |
Shortsword | 6 | 60 | |
Battleaxe | 7 | 120 | |
Longsword | 8 | 200 | |
Iron | Dagger | 9 | 300 |
Shortsword | 10 | 450 | |
Battleaxe | 11 | 650 | |
Longsword | 12 | 800 | |
Steel | Dagger | 13 | 1200 |
Shortsword | 14 | 1500 | |
Battleaxe | 15 | 1800 | |
Longsword | 16 | 2200 | |
Mithril* | Dagger | 17 | 4200 |
Shortsword | 18 | 5000 | |
Battleaxe | 19 | 5200 | |
Longsword | 20 | 5500 | |
Adamantite* | Dagger | 21 | ~9000 |
Shortsword | 22 | ~10000 | |
Battleaxe | 23 | ~11000 | |
Longsword | 24 | ~12000 |
*Mithril and Adamantite isn't purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors.
After the 1.2 update was released, all of the melees were reworked to have special abilities when used in conjunction with melee-type armour alongside having unique characteristics. These abilities do not tap into the player's "special attack energy".
Dagger - Has the highest DPS and equip time, but lacks range.
- - Shoots 3 daggers. Damage is based on material tier.
Shortsword - still remains the same but has equip animation which lasts for ~1.5 seconds
- - Hold out a shield which will block all incoming projectiles.
Battleaxe - Has a two swing combo that can push back enemies alongside hitting multiple targets at once.
- - No special ability
Longsword - Has the longest equip time but also has the largest range.
- - No special ability
Additionally, there are Legendary Swords.
Melee Armor
Can be bought at spawn from the armor shop. As well as Tier 2 armor (Cuircass) is an uncommon drop from Bosses.
Name | Gold Cost | Positives | Negatives |
Leather Armor | 500 | Decreases damage taken by 15% | Lowers Mana Regen by 20%
Lowers Spell Damage by 20% |
Chainmail Armor (Cuircass now) | 1000 | Decreases damage taken by 6+30% | Lowers Mana Regen by 20%
Can't cast spells |
Plate Armor | 7000 | Decreases damage taken by 10+40% | Lowers Mana Regen by 30%
Can't cast spells |
Heavy Plate Armor | 20000 | Decreases damage taken by 20+50% | Lowers Mana Regen by 50%
Can't cast spells |