Prayer: Difference between revisions

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<span style="color:magenta;>þamorik</span>, the deity of those who are ''Chaotic''. An "evil chaos mage in a tower somewhere with godlike power", þamorik main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage's and Dark Wraith's appearance in the dungeon.
<span style="color:magenta;>þamorik</span>, the deity of those who are ''Chaotic''. An "evil chaos mage in a tower somewhere with godlike power", þamorik main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage's and Dark Wraith's appearance in the dungeon.


Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player's alignment points. Sarmina prefers prayers regarding curse removal and has high alignment costs for crafting or "crowning". Sekmet prefers requests for healing or food and has no general downside with prayers. þamorik prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else.
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player's alignment points. Sarmina prefers prayers regarding curse removal and has high alignment costs for crafting or "crowning". Sekhmet prefers requests for healing or food and has no general downside with prayers. þamorik prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else.


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=='''Prayer Power'''==
Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player's prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.


=='''Healing'''==
=='''Healing'''==
Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. '''For the prayer to be successful, the player must have less than <span style="color:red;">50% HP</span>'''. This prayer uses 75% of the player's Prayer Power. Healing is calculated as such:
#''If the player's piety is less than 70, they will be healed for <span style="color:green;">50HP</span>.''
#''If the player's piety is less than 700, they will be healed for <span style="color:green;">100HP</span>.''
#''If the player's piety is greater than or equal to 700, they will be healed for <span style="color:green;">500HP</span>.''
These prayers as <span style="color:orange;">Neutral</span> are '''2.3x cheaper''' than <span style="color:blue";>Lawful</span>, while these prayers as <span style="color:magenta";>Chaotic</span> are '''2.14x more expensive''' than <span style="color:blue";>Lawful</span>. Piety costs are as such:
*<span style="color:blue";>Lawful</span>: 7 piety, 14 piety, 140 piety respectively
*<span style="color:orange;">Neutral</span>: 3 piety, 6.1 piety, 60.8 piety respectively
*<span style="color:magenta";>Chaotic</span>: 15 piety, 30 piety, 299.6 piety respectively


=='''Food'''==
=='''Food'''==

Revision as of 18:16, 17 October 2022

There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing items or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.

The three deities are:

Sarmina, the deity of those who are Lawful. The goddess who ensures law and order in the world, Sarmina's appearance is "nondescript".

Sekhmet, the deity of those who are Neutral. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a "nyan-binary cat".

þamorik, the deity of those who are Chaotic. An "evil chaos mage in a tower somewhere with godlike power", þamorik main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage's and Dark Wraith's appearance in the dungeon.

Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player's alignment points. Sarmina prefers prayers regarding curse removal and has high alignment costs for crafting or "crowning". Sekhmet prefers requests for healing or food and has no general downside with prayers. þamorik prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else.


Prayer Power

Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player's prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.

Healing

Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. For the prayer to be successful, the player must have less than 50% HP. This prayer uses 75% of the player's Prayer Power. Healing is calculated as such:

  1. If the player's piety is less than 70, they will be healed for 50HP.
  2. If the player's piety is less than 700, they will be healed for 100HP.
  3. If the player's piety is greater than or equal to 700, they will be healed for 500HP.

These prayers as Neutral are 2.3x cheaper than Lawful, while these prayers as Chaotic are 2.14x more expensive than Lawful. Piety costs are as such:

  • Lawful: 7 piety, 14 piety, 140 piety respectively
  • Neutral: 3 piety, 6.1 piety, 60.8 piety respectively
  • Chaotic: 15 piety, 30 piety, 299.6 piety respectively

Food

Poison

Curses

Crafting

Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they're able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items.

Here are the following recipes that are known.

Name Materials Required Effect(s)
Poison Fang Golden Idol, Poison Bottle An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.
Wraithcutter Golden Idol, Gram, Sword Fragment. A soulbound item. Acts similarly to the sword Dark Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.
Holy Knight Armour Golden Idol, Mage Robes, Heavy Plate Armour Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Decreases magic damage by 50%. Decreases mana regen by 60%. Has 20% knockback resistance.
Shadowbomb Golden Idol, Spell:Shadowbolt, Shadow Tome A dark spell with a large AoE radius and a powerful knockback. Uses 70 mana points and can be casted without meeting the required mana, which will cause mana burn.
Glass of Time Challenge Stone Extends the dungeon timer by 30 minutes.

Crowning