Magic
Magic
Magic uses the resource of mana, which regenerates over time. Armor changes the generation rate (See Magic Armor Below) and if you stand still for 10 seconds, your mana regeneration will double. Additionally, there are Mana Potions that can be bought in town, or found in dungeon shops and boss/miniboss drops.
A players maximum mana increases every level, and can also be raised by interacting with altars in the dungeon. Or by using the Legendary sword 'Body and Mind' (See Legendaries)
There are also Scroll Variants of every spell, which costs no mana but is a one-time use per scroll. There is a rare spell that can only be found in scroll form on lower floors, this spell is Sunburst.
Staves
Spells can be cast with the command /cast or /c followed by the spell you would like to cast (e.g. /cast frostshards). This method can not be used in combat and requires 100% of the mana cost. However, it is also possible to bind spells to a staff with the command /autocast followed by the spell you would like to cast (e.g. /autocast frostshards). This method can be used in combat, and decreases the cost of mana if you are using a staff of that spells element (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).
Staves can all be bought in spawn except Archangel's Staff (See Legendaries)
Name | Gold Cost | Affect |
Apprentice Staff | 75 | Saves 10% mana on all spells |
Mage Staff | 300 | Saves 20% mana on all spells |
Fire Staff | 600 | Saves 40% mana on Fire spells |
Earth Staff | 1000 | Saves 40% mana on Earth spells |
Light Staff | 1500 | Saves 30% mana on Light spells |
Dark Staff | 2000 | Saves 50% mana on Dark spells |
Ice Staff | 2500 | Saves 40% mana on Ice spells |
Spells
There are 10 spells in magic...
- 5 Attack Spells
- -FrostShards
- -Shadowbolt
- -Earthstrike
- -Flashfire
- -Sunburst
- 4 Neutral Spells
- -Self-Heal (Greater/Normal/Lesser)
- - Alchemy (Greater/Normal/Lesser)
- -Piety
- -Dash
- 1 Support Spell
- -HealAlly (Greater/Normal)
Name | Gold Cost | Element | Damage | Mana Cost | |
Attack Spells | |||||
Frostshards | 3000 | Ice | ~200 | 60 | Shoots ~15 projectiles |
Shadowbolt | 2000 | Dark | ~50 | 30 | Can be used after you run out of mana, but will drain health. |
Earthstrike | 1000 | Earth | ~60 | 20 | |
Flashfire | 75 | Fire | 30 | 10 | |
Sunburst | 2000-3000 | Light | 600-1000 | Free/Scroll | Only obtainable from dungeon shop or Minibosses |
Name | Gold Cost | Element | Affect | Mana Cost | |
Neutral Spells | |||||
Heal(Lesser/Normal/Greater) | 300/1500/8000 | Light | Heals 15/50/150 health | 30/75/150 | Greater only found on Legendary pedestal or Boss drop |
Alchemy(Lesser/Normal/Grater) | 300/2000/8000 | Arcane | Transforms item into 10%/20%/30% gold of it's value | 20/75/200 | Normal only found in Dungeon Shop
Grater only found on Legendary Pedestal |
Piety | Free | Unknown (Likely Arcane) | Toggles ability to damage non-playerkillers | 10 | Only obtainable for lawful players from Blue altars in dungeon |
Dash | 4000 | Unknown | Player gets instant velocity forward | 20 | Only found on Legendary Pedestal |
Support Spell | HealAlly (Normal/Greater) | 100/1500 | Light | Heals 40/120 health to target ally | 50/100 |
Magic Armor
Magic users take more damage, but can regenerate mana quickly and deal higher damage with spells.
Name | Gold Cost | Positives | Negatives |
Apprentice Robes | 800 | Increases Mana Regen by 20%
Increases Spell Damage by 10% |
Increases damage taken by 20% |
Mage Robes | 3000 | Increases Mana Regen by 50%
Increases Spell Damage by 20% |
Increases damage taken by 30% |
Magister Robes | 11000 | Increases Mana Regen by 100%
Increases Spell Damage by 50% |
Increases damage taken by 40% |
Holy Knight Armor | Free* | Decreases damage taken by 35%
Increases Spell Damage by 5% |
Decreases Mana Regen by 10% |
*Holy Knight Armor is only obtainable for lawful players. It is received from a blue altar in the dungeon when clicked and the player has Heavy Plate and Magister Robes in their inventory. One of the two armors will be replaced.