Legendaries: Difference between revisions

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The only Legendary weapons in the game at the moment are swords, tailored toward the melee class.
The only Legendary weapons in the game at the moment are swords, tailored toward the melee class.


There are currently 7 Legendary swords all with varying effects. They are ''''Fire and Ice', 'Body and Mind', 'Light and Shadow', 'Feast and Famine', 'War and Peace', 'Draggon Dagger (p++)', and 'Gram''''. All of the Legendary swords have a ~1.3 attack speed (attacks per second), compared to that of the basic swords that have a ~4 attack speed. The Legendary swords compensate for this by having higher damage and special effects.  
There are currently seven Legendary swords all with varying effects. They are ''''Fire and Ice', 'Body and Mind', 'Light and Shadow', 'Feast and Famine', 'War and Peace', 'Draggon Dagger (p++)', and 'Gram''''. All of the Legendary swords have a ~1.3 APS (attacks per second), compared to that of the basic swords that have a ~4 APS. The Legendary swords compensate for this by having higher damage and special effects.  
'''All Legendaries are rarely found on Golden Pedestals on floor 3 and below.'''
'''All Legendaries are rarely found on Golden Pedestals on floor 3 and below.'''


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|Fire and Ice
|Fire and Ice
|60
|60
|15000 gold
|15,000 gold
|Burns or freezes enemy
|Burns or freezes target.
|Critical hit that deals massive damage
|Critical hit that deals massive damage.
|-
|-
|Body and Mind
|Body and Mind
|40
|40
|15000 gold
|15,000 gold
|Heals mana or hp
|Restores mana or HP.
|Increases maximum hp or mana (until death)
|Increases maximum HP or mana by two and five points respectively. (Bonuses will be lost upon death.)
|-
|-
|Light and Shadow
|Light and Shadow
|55
|55
|15000 gold
|15,000 gold
|Heal yourself or blind enemy
|Heal yourself or blinds target.
|Massive self heal and critical hit to enemy
|Massive self heal and critical hit to target.
|-
|-
|Feast and Famine
|Feast and Famine
|45
|45
|15000 gold
|15,000 gold
|Heal yourself or poison enemy
|Heal yourself or poisons target.
|Increases player size until you log off or die*
|Increases player size until you log off or die*
|-
|-
|War and Peace
|War and Peace
|70
|70
|15000 gold
|15,000 gold
|Heal self or burn enemy
|Heals self or burns target.
|Unknown
|None
|-
|-
|Dragon Dagger (P++)
|Dragon Dagger (P++)
|22
|22
|15000 gold
|15,000 gold
|Every attack adds 12 poison to enemy
|Every attack adds 12 poison to target.
|Special right+click ability that deals several rapid hits
|Special right click ability that deals several rapid hits.
|-
|-
|Gram
|Gram
|70
|70
|25000 gold -15 alignment and [[Curses|curse]]**
|25,000 gold, -15 alignment and [[Curses|curse]]**
|Same attack speed as basic swords
|Same attack speed as basic swords.
|Critical hit that deals massive damage
|Critical hit that deals massive damage.
|}
|}
''*Increased player size increases player damage, damage resistance, speed, reach and projectile size. '''HOWEVER''', if you grow too much you will get a [[Curses|curse]]!''
''*Increased player size increases player damage, damage resistance, speed, reach and projectile size. '''HOWEVER''', if you grow too much you will get a [[Curses|curse]]!''

Revision as of 15:51, 16 March 2020

Legendary Weapons

The only Legendary weapons in the game at the moment are swords, tailored toward the melee class.

There are currently seven Legendary swords all with varying effects. They are 'Fire and Ice', 'Body and Mind', 'Light and Shadow', 'Feast and Famine', 'War and Peace', 'Draggon Dagger (p++)', and 'Gram'. All of the Legendary swords have a ~1.3 APS (attacks per second), compared to that of the basic swords that have a ~4 APS. The Legendary swords compensate for this by having higher damage and special effects. All Legendaries are rarely found on Golden Pedestals on floor 3 and below.

Most Legendary swords have a special effect which randomly activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy.

Gram
Name Damage Cost Effect Ultimate
Fire and Ice 60 15,000 gold Burns or freezes target. Critical hit that deals massive damage.
Body and Mind 40 15,000 gold Restores mana or HP. Increases maximum HP or mana by two and five points respectively. (Bonuses will be lost upon death.)
Light and Shadow 55 15,000 gold Heal yourself or blinds target. Massive self heal and critical hit to target.
Feast and Famine 45 15,000 gold Heal yourself or poisons target. Increases player size until you log off or die*
War and Peace 70 15,000 gold Heals self or burns target. None
Dragon Dagger (P++) 22 15,000 gold Every attack adds 12 poison to target. Special right click ability that deals several rapid hits.
Gram 70 25,000 gold, -15 alignment and curse** Same attack speed as basic swords. Critical hit that deals massive damage.

*Increased player size increases player damage, damage resistance, speed, reach and projectile size. HOWEVER, if you grow too much you will get a curse!

**The curse takes up an inventory slot and lowers max hp by 350

Gram is obtained from a floating book, rather than a gold pedestal. Upon buying the Gram it is soulbound and can't be dropped or traded, and it dissapears on death.

  • Fire and Ice
  • Body and Mind
  • Light and Shadow
  • Feast and Famine
  • War and Peace
  • Dragon Dagger (P++)

Other Legendaries

Firework Launcher
  • Firework Launcher
-Shoots Harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot
-Costs 12000 gold
Tricorder
  • Tricorder
-Scans players or items to show stats.
-Scanning a player shows the player's current inventory, as well as thier BL_ID and current %HP.
-Scanning a weapon will show that weapon's damage.
-Costs 11,000 gold
  • Archangel's Staff
-60% cost reduction on Light Spells.
-Uses a special gauge meter for special abilities.
-Special ability: Creates a barrier in front of the player.. While the barrier is active, ALL damage will be negated.
-Cost 25,000

Additionally there are instruments which can be found on legendary pedestals.