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|50 DMG per projectile * 5 projectiles, 6s cooldown
|50 DMG per projectile * 5 projectiles, 6s cooldown
|12000 gold
|12000 gold
|-
|'''[[Legendaries|Crystal Bow]]'''
|65 DMG, 0.4s per shot
|''30%''
|120 DMG per projectile * 3 projectiles, uses 20% special and 150 mana
|25000 gold
|-
|'''[[Legendaries|Sayonara Bow]]'''
|30 DMG per projectile * 3 projectiles, 0.57s per shot
|''10%''
|40 DMG per projectile (?) * 3 projectiles, uses 30% special
|25000 gold
|}
|}


''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation. The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armor to be equipped.</span>
''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armour to be equipped.</span>


<gallery mode="packed-hover" heights="180px">
<gallery mode="packed-hover" heights="180px">
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File:Elvishbow.png|Elvish Swiftbow
File:Elvishbow.png|Elvish Swiftbow
File:Dwarvenxbow.png|Dwarven Crossbow
File:Dwarvenxbow.png|Dwarven Crossbow
File:Crystalbow.png|Crystal Bow
File:SayonaraBow.png|Sayonara Bow
</gallery>
</gallery>


=='''Arrow Modifiers'''==
=='''Arrow Modifiers'''==
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armor.''
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armour.''
{|class="wikitable"
{|class="wikitable"
|Name
|Name
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|9000 gold
|9000 gold
|-
|-
|[[prayer|Poison Fang]]
|Poison Fang
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.
|Crafted (12000 gold)
|12000 gold*
|}
|}


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File:PoisonFang.png|Poison Fang
File:PoisonFang.png|Poison Fang
</gallery>
</gallery>
''*[[Prayer|Crafted]]''


=='''Ranged Armor'''==
=='''Ranged Armor'''==
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Increases Arrow Recovery chance by '''10%'''
Increases Arrow Recovery chance by '''10%'''


Increases Arrow modifiers by '''3'''
Increases arrow modifiers by '''3'''


Decreases damage taken by '''10%'''
Decreases damage taken by '''10%'''
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Increases Arrow Recovery chance by '''20%'''
Increases Arrow Recovery chance by '''20%'''


Increases Arrow modifiers by '''6'''
Increases arrow modifiers by '''6'''


Decreases damage taken by '''15%'''
Decreases damage taken by '''15%'''
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Increases Arrow Recovery Chance by '''30%'''
Increases Arrow Recovery Chance by '''30%'''


Increases Arrow modifiers by '''9'''
Increases arrow modifiers by '''9'''


Decreases damage taken by '''20%'''
Decreases damage taken by '''20%'''
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