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[[File:Bows2.png|frame|right]]
[[File:Bows2.png|frame|right]]
[[File:Bows.png|frame|right]] -->
[[File:Bows.png|frame|right]] -->
{| class="wikitable"
{| class="wikitable" <!-- Gold cost is omitted due to lack of data. DMG values have been uploaded to the Wiki Cutting Room Floor thread in the Discord for reference. -->
|Name
|Name
|Damage/Firing Rate
|Damage/Firing Rate
|Base Recovery Chance
|Base Recovery Chance
|Alternate Firing DMG
|Alternate Firing DMG
|Cost
|-
|-
|'''Novice Bow'''
|'''Novice Bow'''
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|0%
|0%
|None
|None
|75 gold
|-
|-
|'''Hunter's Swiftbow'''
|'''Hunter's Swiftbow'''
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|''10%''
|''10%''
|30 DMG per projectile, 8s cooldown
|30 DMG per projectile, 8s cooldown
|500 gold
|-
|-
|'''Hunter's Crossbow'''
|'''Hunter's Crossbow'''
|120 DMG, 1.15s per shot
|60, 1.15s per shot
|''0%''
|''0%''
|30 DMG per projectile * 3 projectiles, 8s cooldown
|30 DMG per projectile, 8s cooldown
|500 gold
|-
|-
|'''Ranger's Swiftbow'''
|'''Ranger's Swiftbow'''
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|''20%''
|''20%''
|35 DMG per projectile, 7s cooldown
|35 DMG per projectile, 7s cooldown
|4000 gold
|-
|-
|'''Ranger's Crossbow'''
|'''Ranger's Crossbow'''
|160 DMG, 1.15s per shot
|80, 1.15s per shot
|''0%''
|''0%''
|40 DMG per projectile * 3 projectiles, 7s cooldown
|40 DMG per projectile, 7s cooldown
|4000 gold
|-
|-
|'''Elvish Swiftbow'''
|'''Elvish Swiftbow'''
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|''30%''
|''30%''
|40 DMG per projectile, 6s cooldown
|40 DMG per projectile, 6s cooldown
|12000 gold
|-
|-
|'''Dwarven Crossbow'''
|'''Dwarven Crossbow'''
|200 DMG, 1.15s per shot
|100, 1.35s per shot
|''0%''
|''0%''
|50 DMG per projectile * 5 projectiles, 6s cooldown
|50 DMG per projectile, 6s cooldown
|12000 gold
|-
|'''[[Legendaries|Crystal Bow]]'''
|65 DMG, 0.4s per shot
|''30%''
|120 DMG per projectile * 3 projectiles, uses 20% special and 150 mana
|25000 gold
|-
|'''[[Legendaries|Sayonara Bow]]'''
|30 DMG per projectile * 3 projectiles, 0.57s per shot
|''10%''
|40 DMG per projectile (?) * 3 projectiles, uses 30% special
|25000 gold
|}
|}


''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation. The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armor to be equipped.</span>
''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armour to be equipped.</span>


<gallery mode="packed-hover" heights="180px">
==Arrow Modifiers==
File:Novicebow.png|Novice Bow
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armour.''
File:Hunterswift.png|Hunter's Swiftbow
File:Hunterxbow.png|Hunter's Crossbow
File:Rangerswift.png|Ranger's Swiftbow
File:Rangerxbow.png|Ranger's Crossbow
File:Elvishbow.png|Elvish Swiftbow
File:Dwarvenxbow.png|Dwarven Crossbow
File:Crystalbow.png|Crystal Bow
File:SayonaraBow.png|Sayonara Bow
</gallery>
 
=='''Arrow Modifiers'''==
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armor.''
{|class="wikitable"
{|class="wikitable"
|Name
|Name
|Effect
|Effect
|Cost
|Gold Cost
|-
|-
|Paralysis Toxin
|Paralysis Toxin
|Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected's movement speed.
|Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected's movement speed.
|800 gold
|800
|-
|-
|Poison
|Poison
|Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected.
|Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected.
|1000 gold
|1000
|-
|-
|Fire Crystal
|Fire Crystal
|Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected.
|Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected.
|6000 gold
|~4200
|-
|-
|Thermite Shrapnel
|Thermite Shrapnel
|Turns the user's arrows into burning shrapnel. ''Each shot is now split into seven arrows, which fires in a shotgun-esque fashion.
|Turns the user's arrows into burning shrapnel. ''Each shot is now split into seven arrows, which fires in a shotgun-esque fashion.
|9000 gold
|~6000
|-
|[[prayer|Poison Fang]]
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.
|Crafted (12000 gold)
|}
|}


<gallery mode="packed-hover" heights="180px">
File:Ptoxin.png|Paralysis Toxin
File:Poisonbottle.png|Poison Bottle
File:Firegem.png|Fire Crystal
File:Thermite.png|Thermite Shrapnel
File:PoisonFang.png|Poison Fang
</gallery>


=='''Ranged Armor'''==
=='''Ranged Armor'''==
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Increases Arrow Recovery chance by '''10%'''
Increases Arrow Recovery chance by '''10%'''


Increases Arrow modifiers by '''3'''
Increases arrow modifiers by '''3'''


Decreases damage taken by '''10%'''
Decreases damage taken by '''10%'''
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Increases Arrow Recovery chance by '''20%'''
Increases Arrow Recovery chance by '''20%'''


Increases Arrow modifiers by '''6'''
Increases arrow modifiers by '''6'''


Decreases damage taken by '''15%'''
Decreases damage taken by '''15%'''
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Increases Arrow Recovery Chance by '''30%'''
Increases Arrow Recovery Chance by '''30%'''


Increases Arrow modifiers by '''9'''
Increases arrow modifiers by '''9'''


Decreases damage taken by '''20%'''
Decreases damage taken by '''20%'''
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Decreases Spell Damage by '''5%'''
Decreases Spell Damage by '''5%'''
|}
|}
<gallery mode="packed-hover" heights="180px"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one -->
<gallery mode="packed-hover"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one -->
File:PoacherArmour.png|Poacher Armour
File:PoacherArmour.png|Poacher Armour
File:HunterArmour.png|Hunter Armour
File:HunterArmour.png|Hunter Armour
File:RangerArmour.png|Ranger Armour
File:RangerArmour.png|Ranger Armour
</gallery>
</gallery>
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