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=='''Ranged'''==
=='''Ranged'''==


There are two bow types that players can choose from: ''swiftbows'' and ''crossbows''. Crossbows are perfect for long range attacks given their higher projectile speed alongside being accurate '''while''' standing still. This is offset by its slower firing speed and no base recovery chance compared to swiftbows.
There are a total of '''4''' bows, all purchasable in town. There is a '''Novice Bow, Apprentice Bow, Master Bow and Scatter Bow'''. Each bow has a draw time before it's ready to fire.  
Swiftbows have the potential to rival the DPS of most weapons due to their fast firing speed and high recovery chance. They lack the high projectile speed that crossbows have and generally have poor accuracy.


Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be replenished from dungeon shops, chests, or through the use of quivers. Arrows also have a recovery chance depending on which bow you're using and armor you're wearing (See Ranged Armor below).
Bows use arrows to fire, so you need to manage your resources to use a bow. Arrows can be obtained from dungeon shops as well as from treasure chests and bosses/minibosses. Arrows also have a recovery chance depending on which bow you're using, and armor you're wearing (See Ranged Armor below).
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The base amount of arrows a player can hold is 25, but this can be raised with Ranger armor, (See Ranged armor below), or by holding Quivers in one's inventory. There are 10-slot quivers sold in town for 100 gold and 25-slot quivers that can be found in the dungeon from boss/miniboss drops, and rarely found in dungeon shops for ~1,200 gold.
[[File:Bows2.png|frame|right]]
[[File:Bows2.png|frame|right]]
[[File:Bows.png|frame|right]] -->
[[File:Bows.png|frame|right]]
{| class="wikitable"
*'''Novice Bow'''
|Name
::-Damage 30
|Damage/Firing Rate
::-'''Cost: 75 gold'''
|Base Recovery Chance
::-''0% Recovery Chance''
|Alternate Firing DMG
*'''Apprentice Bow'''
|Cost
::-Damage 40
|-
::-'''Cost: 500 gold'''
|'''Novice Bow'''
::-''20% Recovery Chance''
|25 DMG, 0.55s per shot
*'''Master Bow'''
|0%
::-Damage 65
|None
::-'''Cost: 1200 gold'''
|75 gold
::-''30% Recovery Chance''
|-
*'''Scatter Bow'''
|'''Hunter's Swiftbow'''
::-Damage 40 - Shoots 4 arrows
|30 DMG, 0.55s per shot
::-'''Cost: 2000 gold'''
|''10%''
::-''30% Recovery chance''
|30 DMG per projectile, 8s cooldown
|500 gold
|-
|'''Hunter's Crossbow'''
|120 DMG, 1.15s per shot
|''0%''
|30 DMG per projectile * 3 projectiles, 8s cooldown
|500 gold
|-
|'''Ranger's Swiftbow'''
|35 DMG, 0.3s per shot
|''20%''
|35 DMG per projectile, 7s cooldown
|4000 gold
|-
|'''Ranger's Crossbow'''
|160 DMG, 1.15s per shot
|''0%''
|40 DMG per projectile * 3 projectiles, 7s cooldown
|4000 gold
|-
|'''Elvish Swiftbow'''
|40 DMG, 0.2s per shot
|''30%''
|40 DMG per projectile, 6s cooldown
|12000 gold
|-
|'''Dwarven Crossbow'''
|200 DMG, 1.15s per shot
|''0%''
|50 DMG per projectile * 5 projectiles, 6s cooldown
|12000 gold
|-
|'''[[Legendaries|Crystal Bow]]'''
|65 DMG, 0.4s per shot
|''30%''
|120 DMG per projectile * 3 projectiles, uses 20% special and 150 mana
|25000 gold
|-
|'''[[Legendaries|Sayonara Bow]]'''
|30 DMG per projectile * 3 projectiles, 0.57s per shot
|''10%''
|40 DMG per projectile (?) * 3 projectiles, uses 30% special
|25000 gold
|}
 
''All bows have a special attack feature alongside their basic attack. Unlike Legendaries, they don't tap into one's "special attack gauge" but rely on a cooldown between uses. Swiftbows will rapidly fire several arrows, whereas crossbows will instantly shoot out several arrows in a fanning formation. The crystal bow has a multiplier for arrow modifiers, while the sayonara bow will be able to fire off three arrow modifiers at once for the cost of one.'' <span style="color:red">Using one's special attack doesn't use up arrows, but requires for ranger-type armor to be equipped.</span>
 
<gallery mode="packed-hover" heights="180px">
File:Novicebow.png|Novice Bow
File:Hunterswift.png|Hunter's Swiftbow
File:Hunterxbow.png|Hunter's Crossbow
File:Rangerswift.png|Ranger's Swiftbow
File:Rangerxbow.png|Ranger's Crossbow
File:Elvishbow.png|Elvish Swiftbow
File:Dwarvenxbow.png|Dwarven Crossbow
File:Crystalbow.png|Crystal Bow
File:SayonaraBow.png|Sayonara Bow
</gallery>
 
=='''Arrow Modifiers'''==
Rangers have select amount of items that they can use to apply unique effects to their arrows. ''The amount of arrows that are affected can be increased through the usage of Ranger-class armor.''
{|class="wikitable"
|Name
|Effect
|Cost
|-
|Paralysis Toxin
|Applies a stacking slowing effect to the user's arrows. ''Each arrow applies a 80% reduction in the affected's movement speed.
|800 gold
|-
|Poison
|Applies a poison effect to the user's arrows. ''Each arrow applies '''two''' poison stacks to the affected.
|1000 gold
|-
|Fire Crystal
|Applies a fire effect to the user's arrows. ''Each arrow applies a few seconds of fire DMG to the affected.
|6000 gold
|-
|Thermite Shrapnel
|Turns the user's arrows into burning shrapnel. ''Each shot is now split into seven arrows, which fires in a shotgun-esque fashion.
|9000 gold
|-
|[[prayer|Poison Fang]]
|An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.
|Crafted (12000 gold)
|}
 
<gallery mode="packed-hover" heights="180px">
File:Ptoxin.png|Paralysis Toxin
File:Poisonbottle.png|Poison Bottle
File:Firegem.png|Fire Crystal
File:Thermite.png|Thermite Shrapnel
File:PoisonFang.png|Poison Fang
</gallery>


=='''Ranged Armor'''==
=='''Ranged Armor'''==
Can be bought at spawn from the [[Town|armor shop]]. An uncommon drop from [[Bosses|bosses]] is the Poacher Armor and the Hunter Armor.
Can be bought at spawn from the armor shop. An uncommon drop from [[Bosses|bosses]] is the Poacher Armor and the Hunter Armor.
{|class="wikitable"
{|class="wikitable"
|'''Name'''
|'''Name'''
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|style="color:green";|Increases Arrow Storage by '''20'''
|style="color:green";|Increases Arrow Storage by '''20'''
Increases Arrow Recovery chance by '''10%'''
Increases Arrow Recovery chance by '''10%'''
Increases Arrow modifiers by '''3'''


Decreases damage taken by '''10%'''
Decreases damage taken by '''10%'''
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|style="color:green";|Increases Arrow Storage by '''35'''
|style="color:green";|Increases Arrow Storage by '''35'''
Increases Arrow Recovery chance by '''20%'''
Increases Arrow Recovery chance by '''20%'''
Increases Arrow modifiers by '''6'''


Decreases damage taken by '''15%'''
Decreases damage taken by '''15%'''
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|-
|-
|Ranger Armor
|Ranger Armor
|20000
|8000
|style="color:green";|Increases Arrow Storage by '''50'''
|style="color:green";|Increases Arrow Storage by '''50'''
Increases Arrow Recovery Chance by '''30%'''
Increases Arrow Recovery Chance by '''30%'''
Increases Arrow modifiers by '''9'''


Decreases damage taken by '''20%'''
Decreases damage taken by '''20%'''
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Decreases Spell Damage by '''5%'''
Decreases Spell Damage by '''5%'''
|}
|}
<gallery mode="packed-hover" heights="180px"> <!-- Shoutouts to user zeekz (BL_ID: 261404) for being the mannequin for this one -->
[[File:RangedArmor.png|frame|center]]
File:PoacherArmour.png|Poacher Armour
File:HunterArmour.png|Hunter Armour
File:RangerArmour.png|Ranger Armour
</gallery>
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