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== '''Melee''' ==
== '''Melee''' ==
[[File:Melee1.png|float|right|320px]]
[[File:Melee1.png|thumb|right|320px]]
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.
There are '''five''' melee weapon tiers. Each scaling in strength, from weakest to strongest, there is '''Bronze, Iron, Steel, Mithril, and Adamantite.'''


There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. '''''Mithril and adamantite weapons aren't purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.'''''
All basic melee types and tiers can be purchased in town (except adamantite and mithril), they all have comparable strength within their material tier, but each type operates differently.
<br>To use a melee weapon's special ability, you '''must''' equip a melee-class armor.


''Here's the details surrounding the various melee types:''
{| class="wikitable"
<br>
|Tier
'''Daggers''' have a fast equip time and high DPS potential, but lacks in terms of range.
|Type
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). ''Perfect for dealing with pesky acid spitters.'' '''Cooldown of ~5 seconds.'''
|Gold Cost
'''Shortswords''' have a basic equip time, damage, and range. No upsides or downsides, they're perfect for any situation.
:- Special ability: Buckler - Hold out a shield which will block ''most'' incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. ''Increases your survivability.''
 
'''Battleaxes''' utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.
:- Special ability: Combat Roll - Dash towards target. ''Perfect for closing the distance.''
 
'''Longswords''' have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. ''Increases your damage output even more while ensuring that you'll take minimal damage in the process.''
 
'''Spears''' have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.
:- Special ability: Dodge Roll - Dash backwards away from target. ''Perfect for ensuring that you're still within the range to deal damage.''
 
<br>
 
For the purposes of the following tables, all weapons' DPS are recorded over 10 seconds.
<center>
{|
| width="50%" valign="top" |
 
{|class="wikitable"
!colspan="4"|Rusty Weapons
|-
|''Type''
|''Damage/DPS''
|''Cost''
|-
|-
|Dagger
|rowspan="5"|'''Bronze'''
|18 damage per swing, 40.8 DPS
|Dagger  
|1
|style="text-align:right;"|1  
|-
|-
|Shortsword
|Shortsword
|20 damage per swing, 34 DPS
|style="text-align:right;"|100  
|100
|-
|-
|Battleaxe
|Battleaxe
|20 damage per swipe + 35 per overhead swing, 32.8 DPS
|style="text-align:right;"|110  
|110
|-
|Spear
|24 damage per swing, 39 DPS
|110
|-
|-
|Longsword
|Longsword
|22 damage per swing, 67 DPS (134 DPS with SS procs)
|style="text-align:right;"|120
|120
|}
 
| width="50%" valign="top" |
 
{|class="wikitable"
!colspan="4"|Iron Weapons
|-
|-
|''Type''
|Spear
|''Damage/DPS''
|style="text-align:right;"|110
|''Cost''
|-
|-
|rowspan="5"|'''Iron'''
|Dagger
|Dagger
|28 damage per swing, 63.4 DPS
|style="text-align:right;"|400
|400
|-
|-
|Shortsword
|Shortsword
|28 damage per swing, 48.8 DPS
|style="text-align:right;"|410
|410
|-
|-
|Battleaxe
|Battleaxe
|28 damage per swipe + 45 per overhead swing, 60.5 DPS
|style="text-align:right;"|420
|420
|-
|Spear
|30 damage per swing, 48.8 DPS
|420
|-
|-
|Longsword
|Longsword
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)
|style="text-align:right;"|430
|430
|}
 
|}
 
{|
| width="50%" valign="top" |
 
{|class="wikitable"
!colspan="4"|Steel Weapons
|-
|-
|''Type''
|Spear
|''Damage/DPS''
|style="text-align:right;"|420
|''Cost''
|-
|-
|rowspan="5"|'''Steel'''
|Dagger
|Dagger
|32 damage per swing, 71.6 DPS
|style="text-align:right;"|1500
|1500
|-
|-
|Shortsword
|Shortsword
|34 damage per swing, 59.3 DPS
|style="text-align:right;"|1550
|1550
|-
|-
|Battleaxe
|Battleaxe
|36 damage per swipe + 65 per overhead swing, 60.5 DPS
|style="text-align:right;"|1600
|1600
|-
|Spear
|36 damage per swing, 58.6 DPS
|1600
|-
|-
|Longsword
|Longsword
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)
|style="text-align:right;"|1650
|1650
|}
 
| width="50%" valign="top" |
 
{|class="wikitable"
!colspan="4"|Mithril Weapons
|-
|-
|''Type''
|Spear
|''Damage/DPS''
|style="text-align:right;"|1600
|''Cost''
|-
|-
|rowspan="5"|'''Mithril''*'''''
|Dagger
|Dagger
|36 damage per swing, 80.6 DPS
|style="text-align:right;"|5000
|5000
|-
|-
|Shortsword
|Shortsword
|38 damage per swing, 66.3 DPS
|style="text-align:right;"|5100
|5100
|-
|-
|Battleaxe
|Battleaxe
|44 damage per swipe + 80 per overhead swing, 74.3 DPS
|style="text-align:right;"|5200
|5200
|-
|Spear
|41 damage per swing, 68.3 DPS
|5200
|-
|-
|Longsword
|Longsword
|40 damage per swing, 122 DPS (244 DPS with SS procs)
|style="text-align:right;"|5300
|5300
|}
 
|}
</center>
{|class="wikitable" style="margin:auto";
!colspan="4"|Adamantite Weapons
|-
|-
|''Type''
|Spear
|''Damage/DPS''
|style="text-align:right;"|5200
|''Cost''
|-
|-
|rowspan="5"|'''Adamantite''*'''''
|Dagger
|Dagger
|40 damage per swing, 89.5 DPS
|style="text-align:right;"|9000
|9000
|-
|-
|Shortsword
|Shortsword
|44 damage per swing, 76.8 DPS
|style="text-align:right;"|9100
|9100
|-
|-
|Battleaxe
|Battleaxe
|52 damage per swipe + 95 per overhead swing, 88.1 DPS
|style="text-align:right;"|9200
|9200
|-
|Longsword
|style="text-align:right;"|9300
|-
|-
|Spear
|Spear
|48 damage per swing, 76.9 DPS
|style="text-align:right;"|9200  
|9200
|-
|Longsword
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)
|9300
|}
|}
''*Mithril and Adamantite isn't purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors.''
After the 1.2 update was released, all of the melees were reworked to have special abilities when ''used in conjunction with melee-type armour'' alongside having unique characteristics. These abilities do not tap into the player's "special attack energy".
'''Dagger''' - Has the highest base DPS and fastest equip time, but lacks range.
:- Shoots 3 daggers. Damage is based on material tier.
'''Shortsword''' - still remains the same but has equip animation which lasts for ~1.5 seconds
:- Hold out a shield which will block all incoming projectiles, and slightly reduces incoming melee damage.
'''Battleaxe''' - Wide swing deals lower damage but cleaves all enemies in a wide arc, pushing them away. Downswing hits only one enemy but deals much greater damage.
:- Can dash forwards towards enemies.
'''Longsword''' - Has the longest equip time but also has the largest range.
:- Attacking near the edge of its range will deal extra bonus damage.
'''Spear''' - Has a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Very high range for melee.
:- Can dash backwards away from enemies.
Additionally, there are [[Legendaries|Legendary Swords]].


<gallery mode="packed-hover">
<gallery mode="packed-hover">
DaggerDraw.png|Dagger being equipped.
DaggerDraw.png
ShortswordDraw.png|Shortsword being equipped.
ShortswordDraw.png
AxeDraw.png|Battleaxe being equipped.
AxeDraw.png
LongswordDraw.png|Longsword being equipped.
LongswordDraw.png
SpearDraw.png|Spear being equipped.
SpearDraw.png
</gallery>
</gallery>


=='''Melee Armor'''==
=='''Melee Armor'''==
{|class="wikitable" style="margin:auto";
{|class="wikitable"
|'''Name'''
|'''Name'''
|'''Cost'''
|'''Gold Cost'''
|'''Positives'''
|'''Positives'''
|'''Negatives'''
|'''Negatives'''
|-
|-
|Leather Armor
|Leather Armor
|500 gold
|500
|style="color:green;"|Decreases damage taken by '''15%'''
|style="color:green;"|Decreases damage taken by '''15%'''
|style="color:red;"|Lowers Mana Regen by '''20%'''
|style="color:red;"|Lowers Mana Regen by '''20%'''
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|-
|-
|Cuirass Armor
|Cuirass Armor
|1000 gold
|1000
|style="color:green;"|Decreases damage taken by '''6+30%'''
|style="color:green;"|Decreases damage taken by '''6+30%'''
'''+10%''' Knockback Resistance
|style="color:red;"|Lowers Mana Regen by '''20%'''
|style="color:red;"|Can't cast spells
Can't cast spells
|-
|-
|Plate Armor
|Plate Armor
|7000 gold
|7000
|style="color:green;"|Decreases damage taken by '''10+40%'''
|style="color:green;"|Decreases damage taken by '''10+40%'''
'''+30%''' Knockback Resistance
|style="color:red;"|Lowers Mana Regen by '''30%'''
|style="color:red;"|Can't cast spells
Can't cast spells
|-
|-
|Heavy Plate Armor
|Heavy Plate Armor
|20000 gold
|20000
|style="color:green;"|Decreases damage taken by '''20+50%'''
|style="color:green;"|Decreases damage taken by '''20+50%'''
'''+40%''' Knockback Resistance
|style="color:red;"|Lowers Mana Regen by '''50%'''
|style="color:red;"|Can't cast spells
Can't cast spells
|-
|-
|[[prayer|Holy Knight Armor]]
|Holy Knight Armor
|Crafted (40000 gold)
|Crafted
|style="color:green;"|Decreases damage taken by '''12+35%'''
|style="color:green;"|Decreases damage taken by '''12+35%'''
'''+20%''' Knockback Resistance
Increases Spell Damage by '''5%'''
|style="color:red;"|Lowers Spell Damage by '''50%'''
|style="color:red;"|Decreases Mana Regen by '''10%'''
Lowers Mana Regen by '''60%'''
|}
|}
 
<!-- [[File:HKArmor.png|frame|left]] -->
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.
Most armours can be bought in the town shop or as drops from the various bosses. Heavy Plate Armour can only be earned from a legendary pedestal or as a rare boss drop.
<gallery mode="packed-hover" style="margin:auto;">
<gallery mode="packed-hover">
File:LeatherArmour.png|Leather Armor
File:LeatherArmour.png|Leather Armour
File:CuirassArmour.png|Cuirass Armor
File:CuirassArmour.png|Cuirass Armour
File:PlateArmour.png|Plate Armor
File:PlateArmour.png|Plate Armour
File:HPlateArmour.png|Heavy Plate Armor
File:HPlateArmour.png|Heavy Plate Armour
File:HKArmor.png|Holy Knight Armor
</gallery>
</gallery>
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