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[[File:Magic1.png|thumb|right|320px|Magic Shop]]
[[File:Magic1.png|frame|right|Magic Shop]]
=='''Magic'''==
=='''Magic'''==


Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.
Magic uses the resource of mana, which regenerates over time. Armor changes the generation rate (See Magic Armor Below) and if you stand still for 10 seconds, your mana regeneration will double. Additionally, there are Mana Potions that can be bought in town, or found in dungeon shops and boss/miniboss drops.


A player's maximum mana can increase through leveling up or randomly while using the '''Body and Mind''' [[Legendaries|legendary]] sword. Alternatively, it can be decreased through [[Curses|curses]].
A players maximum mana increases every level, and can also be raised by interacting with altars in the dungeon. Or by using the Legendary sword ''''Body and Mind'''' (See [[Legendaries]])
 
There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you're wearing.


There are also Scroll Variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you're wearing. There is a rare spell that can only be found in scroll form on lower floors, this spell is Sunburst.
==Staves==
==Staves==
Spells can be cast with the command <code>/cast</code> or <code>/c</code> followed by the spell you would like to cast (e.g. <code>/cast frostshards</code>). This method '''cannot''' be used in combat. However, it is also possible to bind spells to a staff with the command <code>/autocast</code> followed by the spell you would like to cast (e.g. <code>/autocast frostshards</code> or <code>/setautocast frostshards</code>). This method '''can''' be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).
Spells can be cast with the command <code>/cast</code> or <code>/c</code> followed by the spell you would like to cast (e.g. <code>/cast frostshards</code>). This method can not be used in combat. However, it is also possible to bind spells to a staff with the command <code>/autocast</code> followed by the spell you would like to cast (e.g. <code>/autocast frostshards</code>). This method can be used in combat. The staff will decrease the cost of any spell you cast while hosting it which matches the its element. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).
[[File:Magic2.png|thumb|right|320px|Magic Shop Interior]]
[[File:Magic2.png|frame|right|Old Staff shop]]
Most staves can be bought in at the magic shop in town.
All staves can be bought in spawn except Archangel's Staff (See [[Legendaries]])
{|class="wikitable"
{|class="wikitable"
|'''Name'''
|'''Name'''
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|Saves '''40%''' mana on '''Ice''' spells
|Saves '''40%''' mana on '''Ice''' spells
|-
|-
|[[Legendaries|Dragon's Fury Staff]]
|Archangel's Staff
|25000
|Saves '''50%''' mana on '''Fire''' spells
|-
|[[Legendaries|World Tree Branch Staff]]
|25000
|Saves '''65%''' mana on '''Earth''' spells
|-
|[[Legendaries|Archangel's Staff]]
|25000
|25000
|Saves '''60%''' mana on '''Light''' spells
|Saves '''60%''' mana on '''Light''' spells
|}
|}


==Channeling Items==
Channeling items increase the user's mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. ''Note that you'll be unable to perform actions or move whilst channeling.'' There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user's mana. The overcharge rate is based on the quality of the orb alongside the user's level. <span style="color:red">Channeling items can only be used when wearing mage-class armour.</span>
{|class="wikitable"
|'''Classification'''
|'''Gold Cost'''
|'''Generation Stats'''
|-
|style="color:blue";|Basic Crystal
|125
|Base Bonus +0.1, scale factor 2, max bonus +25
|-
|style="color:green";|Mana Crystal
|1500
|Base Bonus +0.1, scale factor 2, max bonus +35
|-
|style="color:red";|Superior Crystal
|8000
|Base Bonus +0.1, scale factor 2, max bonus +45
|-
|style="color:blue";|Basic Orb
|8000
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user's max mp
|-
|style="color:green";|Mana Orb
|16000
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user's max mp
|-
|style="color:red";|Superior Orb
|22000
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user's max mp
|}
<gallery mode="packed-hover">
File:Basiccrystal.png|Basic Crystal
File:Manacrystal.png|Mana Crystal
File:Superiorcrystal.png|Superior Crystal
File:Basicorb.png|Basic Channeling Orb
File:Manaorb.png|Mana Channeling Orb
File:Superiororb.png|Superior Channeling Orb
</gallery>
==Spells==
==Spells==
''Spells are divided into two classifications: combat-oriented or support-oriented.''
{|class="wikitable"
{|class="wikitable"
|
|
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|'''Mana Cost'''
|'''Mana Cost'''
|-
|-
|rowspan="11"|'''Combat Spells'''
|rowspan="6"|'''Combat Spells'''
|-
|-
|style="color:cyan";|Frostshards
|Frostshards
|3000
|3000
|Ice
|Ice
|25 (+10 Radius)
|21 (x 18 = 378)
|30
|60
|Shoots ten projectiles in a small spread.
|Shoots 18 projectiles
|-
|-
|style="color:purple";|Shadowbolt
|Shadowbolt
|2000
|2000
|Dark
|Dark
|120
|162
|22
|30
|Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.
|Can cast without meeting the required mana, which will cause [[Curses|Mana burn]]
|-
|-
|style="color:saddlebrown";|Earthstrike
|Earthstrike
|1000
|1000
|Earth
|Earth
|30 (+70 radius)
|90
|20
|20
|Has a large AoE radius which makes it very effective on groups of enemies.
|Has a large AoE which makes it very effective on groups of enemies
|-
|-
|style="color:red";|Flashfire
|Flashfire
|75
|75
|Fire
|Fire
|50 (+15 radius)
|45
|10
|10
|Causes enemies to burn on direct hit. Deals 48 fire damage over time.
|-
|-
|style="color:orange";|Sunburst
|Sunburst
|1500
|2000-3000
|Light
|Light
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)
|650 (Extra damage often possible due to high knockback causing impact damage)
|N/A
|Only obtainable in scroll form from dungeon shops, Minibosses or chests.
|-
|style="color:purple";|Shadowbomb
|[[Crafting|Crafted]] (25000)
|Dark
|100 (+100 Radius)
|70
|Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.
|-
|style="color:DarkRed";|Bloodspray
|5000*
|Blood
|20
|45
|Similar to frostshards, fires 20 projectiles in a small spread.
Only obtainable as a drop from the Oathbreaker boss.
|-
|style="color:DarkRed";|Bloodbombs
|5000*
|Blood
|37 (+37 Radius)
|45
|Fires 3 Bombs that have a massive knockback and AoE Radius.
Only obtainable as a drop from the Oathbreaker boss.
|-
|style="color:DarkRed";|Oathbreakerlightning
|5000*
|Blood
|Variable
|MaxMP%
|Target up to 5 nearby enemies. '''1 target, 300 Damage. 2 targets, 150 Damage. 3+ targets, 100 Damage.''' ''Requires 20% of the user's max mana to cast.''
Only obtainable as a drop from the Oathbreaker boss.
|-
|style="color:Black";|Self Destruct
|100
|Arcane
|@>10%HP: 2000 @<10%HP: 3000
|N/A
|N/A
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It's AoE if you survive is 64x Radius, if it kills you it is double. '''This is a last resort scroll'''
|Only obtainable in scroll form from dungeon shops or Minibosses
|}
|}
''*Only obtainable by special means.''
{|class="wikitable"
{|class="wikitable"
|
|
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|'''Mana Cost'''
|'''Mana Cost'''
|-
|-
|rowspan="5"|'''Neutral Spells'''
|rowspan="6"|'''Neutral Spells'''
|-
|-
|style="color:green";|Cauterize/ManaStitches/AuroraHealing
|Heal(Lesser/Normal/Greater)
|75/1500/20000
|300/1500/8000
|Light
|Light
|Heals 30%/45%/60% of recent damage taken
|Heals 15/50/150 health
|75/200/1500
|30/75/150
|ManaStitches is found as a rare boss drop or dungeon shop item.
|Greater only found on Legendary pedestal or Boss drop
AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.
|-
|-
|style="color:gold";|Alchemy (Lesser/Normal/Greater)
|Alchemy(Lesser/Normal/Greater)
|300/2000/9000
|300/2000/8000
|Arcane
|Arcane
|Transforms item into 10%/20%/30% gold of its value
|Transforms item into 10%/20%/30% gold of it's value
|20/75/200
|20/75/200
|The normal variant can be found as a rare dungeon shop item or as a boss drop.
|Normal only found in Dungeon Shop
The greater variant can only found on legendary item pedestals.
Grater only found on Legendary Pedestal
|-
|Piety
|Free
|Arcane
|Toggles the caster's ability to damage players without player-killer status
|10
|Only obtainable for lawful players from Blue altars in dungeon
|-
|-
|style="color:teal";|Dash
|Dash
|4000
|4000
|Arcane
|Arcane
|Propels the caster forwards for a moment.
|Propels the caster forwards for a moment
|20
|20
|Only found on legendary pedestals.
|Only found on Legendary Pedestal
|-
|-
|style="color:gray";|Recall
|Recall
|1
|1
|Arcane
|Arcane
|Teleports the caster back to town
|Teleports the caster back to town
|Free/Scroll
|Free/Scroll
|Obtainable from prayers, dungeon shops, and in town.
|Obtainable from Blue altars, dungeon shops, and in town
|}
{|class="wikitable"
|
|'''Name'''
|'''Gold Cost'''
|'''Element'''
|'''Effect'''
|'''Mana Cost'''
|-
|rowspan="4"|'''Removed Spells'''
|-
|-
|'''Support Spell'''
|HealAlly (Normal/Greater)
|HealAlly (Normal/Greater)
|100/1500
|100/1500
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|Heals 40/120 health to target ally
|Heals 40/120 health to target ally
|50/100
|50/100
|-
|Heal (Lesser/Normal/Greater)
|300/1500/8000
|Light
|Heals 15/50/150 health
|30/75/150
|Greater variants only found on legendary pedestals or as a boss drop.
|-
|Piety
|Free
|Arcane
|Toggles the caster's ability to damage players without gaining player-killer status.
|10
|Only obtainable for lawful players from interacting with a Lawful shrine.
|}
|}
Visuals for each spell [[Spells|here]]
Visuals for each spell [[Spells|here]]


==Magic Armor==
==Magic Armor==
Magic users trade their durability in combat for high damage output with spells, a true glass cannon.
Magic users trade their durability in combat for high damage output at a range, while also bearing in mind that they have practically unlimited sustainability in the dungeon due to mana being the only resource they must manage.
{|class="wikitable"
{|class="wikitable"
|'''Name'''
|'''Name'''
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|800
|800
|style="color:green";|Increases Mana Regen by '''20%'''
|style="color:green";|Increases Mana Regen by '''20%'''
Increases Spell Damage by '''15%'''
Increases Spell Damage by '''10%'''
|style="color:red";|Increases damage taken by '''10%'''
|style="color:red";|Increases damage taken by '''20%'''
|-
|-
|Mage Robes
|Mage Robes
|8000
|3000
|style="color:green";|Increases Mana Regen by '''50%'''
|style="color:green";|Increases Mana Regen by '''50%'''
Increases Spell Damage by '''30%'''
Increases Spell Damage by '''20%'''
|style="color:red";|Increases damage taken by '''20%'''
|style="color:red";|Increases damage taken by '''30%'''
|-
|-
|Magister Robes
|Magister Robes
|20000
|10000
|style="color:green";|Increases Mana Regen by '''100%'''
|style="color:green";|Increases Mana Regen by '''100%'''
Increases Spell Damage by '''75%'''
Increases Spell Damage by '''50%'''
|style="color:red";|Increases damage taken by '''30%'''
|style="color:red";|Increases damage taken by '''40%'''
<!-- |-
|-
|Holy Knight Armor
|Holy Knight Armor
|Free*
|Free*
|style="color:green;"|Decreases damage taken by '''35%'''
|style="color:green;"|Decreases damage taken by '''35%'''
Increases Spell Damage by '''5%'''
Increases Spell Damage by '''5%'''
|style="color:red;"|Decreases Mana Regen by '''10%''' -->
|style="color:red;"|Decreases Mana Regen by '''10%'''
|}
|}
<gallery mode="packed-hover">
''*Holy Knight Armor is only obtainable for lawful players. It is received from a Lawful altar in the dungeon. Upon interacting with the altar and the player having Heavy Plate or Magister Robes in their inventory, they'll be prompted if they'd want their armor to be transformed. If they accept, their armor will be transfigured into the Holy Knight Armor. In the case of having two armors that can be transfigured, Sarmina will opt to transfigure the armor that comes first in the player's inventory.''
File:ApprenticeRobes.png|Apprentice Robes
[[File:MagicArmor.png|frame|center]]
File:MageRobes.png|Mage Robes
[[File:HKArmor.png|frame|left]]
File:MagisterRobes.png|Magister Robes
</gallery>
 
<!-- [[File:HKArmor.png|frame|left]] -->
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