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=='''Legendary Weapons'''== | =='''Legendary Weapons'''== | ||
Most Legendary weapons in the game are swords, tailored toward the melee class. However, | Most Legendary weapons in the game at the moment are swords, tailored toward the melee class. However, a legendary bow and a legendary staff do exist. | ||
There are currently seven Legendary swords all with varying effects. | There are currently seven Legendary swords all with varying effects. They are ''''Fire and Ice', 'Body and Mind', 'Light and Shadow', 'Feast and Famine', 'War and Peace', 'Draggon Dagger (p++)', and 'Gram''''. All of the Legendary swords have a ~1.3 APS (attacks per second), compared to that of the basic swords that have a ~4 APS. The Legendary swords compensate for this by having higher damage and special effects. | ||
''Legendary items can only be found on floors '''four''' and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.'' | ''Legendary items can only be found on floors '''four''' and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.'' | ||
Most Legendary swords have a special effect which ''randomly'' activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy. | Most Legendary swords have a special effect which ''randomly'' activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy. | ||
[[File:Gram.png|frame|right|Gram]] | |||
{|class="wikitable" | {|class="wikitable" | ||
|'''Name''' | |'''Name''' | ||
Line 15: | Line 16: | ||
|Fire and Ice | |Fire and Ice | ||
|60 | |60 | ||
| | |15,000 gold | ||
|Burns or freezes target. | |Burns or freezes target. | ||
|Critical hit that deals | |Critical hit that deals massive damage. | ||
|- | |- | ||
|Body and Mind | |Body and Mind | ||
|40 | |40 | ||
| | |15,000 gold | ||
|Restores | |Restores mana or HP. | ||
|Increases maximum HP by | |Increases maximum HP or mana by two and five points respectively. (Bonuses will be lost upon death.) | ||
|- | |- | ||
|Light and Shadow | |Light and Shadow | ||
|55 | |55 | ||
| | |15,000 gold | ||
| | |Heal yourself or blinds target. | ||
| | |Massive self heal and critical hit to target. | ||
|- | |- | ||
|Feast and Famine | |Feast and Famine | ||
|45 | |45 | ||
| | |15,000 gold | ||
| | |Heal yourself or poisons target. | ||
|Increases player | |Increases player size until you log off or die.* | ||
|- | |- | ||
|War and Peace | |War and Peace | ||
|70 | |70 | ||
| | |15,000 gold | ||
|Heals | |Heals self or burns target. | ||
| | |Does a stronger variant of the base effects. | ||
|- | |- | ||
|Dragon Dagger (P++) | |Dragon Dagger (P++) | ||
|22 | |22 | ||
| | |15,000 gold | ||
|Every attack | |Every attack adds 12 poison to target. | ||
|''Uses special attack energy for its special ability.'' Special right click ability that deals several rapid hits. | |''Uses special attack energy for its special ability.'' Special right click ability that deals several rapid hits. | ||
|- | |- | ||
Line 52: | Line 53: | ||
|60 | |60 | ||
|Completion of a special boss fight. | |Completion of a special boss fight. | ||
| | |Same attack speed as basic swords. | ||
|Critical hit that deals | |Critical hit that deals x10 base damage. | ||
|} | |} | ||
''*Increased player size increases player damage, speed, reach and projectile size. '''HOWEVER''', if you grow too much you will get a [[Curses|curse]]!'' | ''*Increased player size increases player damage, damage resistance, speed, reach and projectile size. '''HOWEVER''', if you grow too much you will get a [[Curses|curse]]!'' | ||
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can't be dropped or traded, and it disappears on death. | Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can't be dropped or traded, and it disappears on death. | ||
<div><ul> | |||
<li style="display: inline-block;">[[File:FI.png|frame|Fire and Ice]] | |||
<li style="display: inline-block;">[[File:BM.png|frame|Body and Mind]] | |||
<li style="display: inline-block;">[[File:LS.png|frame|Light and Shadow]] | |||
<li style="display: inline-block;">[[File:FF.png|frame|Feast and Famine]] | |||
<li style="display: inline-block;">[[File:WP.png|frame|War and Peace]] | |||
<li style="display: inline-block;">[[File:DDP.png|frame|Dragon Dagger (P++)]] | |||
</ul></div> | |||
==Other Legendaries== | ==Other Legendaries== | ||
[[File:Firework.png|frame|right|Firework Launcher]] | |||
*'''Firework Launcher''' | |||
| | ::-Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot. | ||
| | ::-Costs 12,000 gold. | ||
[[File:Tricorder.png|frame|right|Tricorder]] | |||
*'''Tricorder''' | |||
::-Scans players or items to show stats. | |||
::-Scanning a player shows the player's current inventory, as well as their BL_ID and current %HP. | |||
::-Scanning a weapon will show that weapon's damage. | |||
::-Costs 11,000 gold. | |||
| | *'''Archangel's Staff''' | ||
::-60% cost reduction on Light Spells. | |||
::-Uses special attack energy for its special ability. | |||
::-Special ability: Creates a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects. ''The barrier lasts for ~3.5 seconds.'' | |||
::-Costs 25,000 gold. | |||
*'''Crystal Bow''' | |||
::-Has a 30% arrow recovery chance on arrows. | |||
::-Deals 70 damage per arrow. | |||
::-Uses special attack energy for its special ability. | |||
::-Special ability: Rapid fires three arrows. Using the ability does not consume one's arrows, but costs 150 mana. <span style="color:red;">You also need arrows to be activate the ability.</span> | |||
::-Costs 25,000 gold. | |||
[[File:Archangel.png|frame|left|Archangel's Staff]] | |||
[[File:Crystalbow.png|frame|right|Crystal Bow]] | |||
File:Archangel.png|Archangel's Staff | |||
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