Editing Floors
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Floors are large areas in the dungeon. There are | Floors are large areas in the dungeon. There are """six""" in total, with enemies getting stronger the farther down you venture. In addition, minibosses and bosses can be found in arenas on all floors. The way to get to lower floors is via randomly generated staircases. Altars are randomly generated structures that can choose to give you a blessing, but be aware that this is based on alignment. Some altars will favor chaotically aligned adventurers, whereas some prefer those who're lawful instead. Shops can also randomly spawn, with a selection of 4 items on shelves for lowered prices than things in town (if they are in town at all). Legendary pedastals are another randomly generated structure and from them you will be able to buy [[Legendaries|legendary weapons]] and [[Instruments|instruments]] for large amounts of gold. | ||
== Floor 1: Ground == | == Floor 1: Ground == | ||
Floor 1 is the ground floor, also referred to as floor 0. The general environment is a grassy area enclosed by gray walls and woodland areas. On floor 1, | Floor 1 is the ground floor, also referred to as floor 0. The general environment is a grassy area enclosed by gray walls and woodland areas. On floor 1, there are weak bugs to murder for a little gold and EXP. Floor 1 is home to the [[Bosses|Troll Boss]]. | ||
== Floor 2: Cave == | == Floor 2: Cave == | ||
Floor 2 is a few bricks underground. It is nearly entirely comprised of dirt, with the floor being quite rough. It has slightly stronger enemies than the first floor, but they're mostly the same. This floor introduces Goblins and Bug Queens, also known as spitters | Floor 2 is a few bricks underground. It is nearly entirely comprised of dirt, with the floor being quite rough. It has slightly stronger enemies than the first floor, but they're mostly the same. This floor introduces Goblins and Bug Queens, also known as spitters. Floor 2 is home to the [[Bosses|Spider Boss]]. | ||
== Floor 3: Temple == | == Floor 3: Temple == | ||
Floor 3 is further down than floor 2, and has a distinct temple aesthetic. Sometimes, rooms will generate with ivy or moss on the walls and floor. Floor 3 introduces | Floor 3 is further down than floor 2, and has a distinct temple aesthetic. Sometimes, rooms will generate with ivy or moss on the walls and floor. Floor 3 introduces cicadas and spiders. The enemies on floor 3 are also quite strong, so you'll want to have some upgraded stats and equipment before going in. [[Minibosses|Minibosses]] spawn on floor 3 and below. | ||
== Floor 4: Magma == | == Floor 4: Magma == | ||
Floor 4 has a molten aesthetic, and appears to be made out of heated rock. Enemies are intense here, so be prepared. Legendary pedestals start to appear on floors 4 and lower | Floor 4 has a molten aesthetic, and appears to be made out of heated rock. Enemies are intense here, so be prepared. Legendary pedestals start to appear on floors 4 and lower. | ||
== Floor 5: Flesh == | == Floor 5: Flesh == | ||
Floor 5 is made of flesh, and is quite horrific. Enemies here are even stronger than ones on floor 4, so be careful in combat | Floor 5 is made of flesh, and is quite horrific. Enemies here are even stronger than ones on floor 4, so be careful in combat. | ||
== Floor 6: Simulation == | == Floor 6: Simulation == | ||
Floor 6 is made to look like a crude simulation of floor 1. The enemies here are the strongest ones in the game. Good luck | Floor 6 is made to look like a crude simulation of floor 1. The enemies here are the strongest ones in the game. Good luck. | ||
== Trivia == | == Trivia == | ||
- Staircases can sometimes spawn on top of each other, creating an extremely odd looking area. | - Staircases can sometimes spawn on top of each other, creating an extremely odd looking area. | ||
- The | - The pedastals that spawn legendary items can spawn on a staircase, leaving a floating pedastal. | ||
- If you get more than | - If you get more than 5 growths with the [[Legendaries|Feast & Famine]] you cannot go down staircases anymore. [verification needed] | ||
- Before the various | - Before the various tilesets for floors 4 and lower were completed, rooms were relatively blank. What constituted as stairs was three columns that the players needed to jump on to get onto a higher floor. ''Depending on what level you were, sometimes you couldn't get out!'' | ||