Editing Bosses

From Age of Dungeons Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 111: Line 111:


==Trivia==
==Trivia==
*The Troll Boss' room has a door intended for passage to floor 2 upon defeat of the Troll Boss, however this was not implemented.
*There is a rare chance that the Troll Boss will spawn with hair, oddly enough.
*There is a rare chance that the Troll Boss will spawn with hair.
*There is a chance you can teleport directly into a boss lair.
*There is a chance you can teleport directly into a boss lair.
*Only opening one of the 4 doors at the floor 4 and 5 boss rooms can generate the boss rooms. Teleporting into them, whether on the level above or below, will not generate them.
*There is a chance you can teleport below a boss room on the above floor (whether generated or not) and fall to the ground plane.
*The Cursed Knight's room was originally designed to occupy parts of floors 3 and 4, but it ended up fitting entirely within floor 3. However, you can still hear floor 3 music if you are below the room on floor 4.
*The Excavator room unnecessarily blocks floor 2 rooms above and can split mini-boss rooms on that floor in half.
*If somebody in the FrostFire Mage's room is holding a Seal-Breaker, the FFM will mention it during the starting monologue.
*The blood puddles in FFM's room will cleanse any fire debuff when stepped in, which can affect the boss itself. This could cause thermite users to generate large amounts of salt.
*The blood puddles in FFM's room will cleanse any fire debuff when stepped in, which can affect the boss itself. This could cause thermite users to generate large amounts of salt.
*The FrostFire Mage spawns off-center and will not walk to the center as some other bosses do.
*The FrostFire Mage is the only boss that is initiated by players getting within and staying in a certain radius as opposed to entering and remaining in the room. You can enter the room and go to a corner and the FFM will cancel its starting monologue as you will be outside the initialization radius.
*In challenge mode, the FrostFire Mage's final phases play different music.
*In challenge mode, the FrostFire Mage's final phases play different music.
*The FrostFire Mage disappears to 0, 0, -1000 between teleports
*One of the lines Oathbreaker says mentions a certain character who lost sight of their original goal and has been caught in the eternal abyss.
*One of the lines Oathbreaker says mentions a certain character who lost sight of their original goal and has been caught in the eternal abyss.
Please note that all contributions to Age of Dungeons Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Age of Dungeons:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)