Editing Bosses
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Upon reaching half HP, it'll destroy any floors that it previously damaged and cause the room's ceiling to partially collapse dealing room-wide damage as rocks fall from the ceiling. It'll also overheat its pickaxe, with it now performing burning damage alongside flinging small pebbles that can damage players with every attack. | Upon reaching half HP, it'll destroy any floors that it previously damaged and cause the room's ceiling to partially collapse dealing room-wide damage as rocks fall from the ceiling. It'll also overheat its pickaxe, with it now performing burning damage alongside flinging small pebbles that can damage players with every attack. | ||
<span style="color:red">Challenge mode variant:</span> Will now switch to phase two at 70% HP rather than at 50% | <span style="color:red">Challenge mode variant:</span> Will now switch to phase two at 70% HP rather than at 50%. | ||
==FrostFire Mage== | ==FrostFire Mage== | ||
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==The Oathbreaker== | <!-- ==The Oathbreaker== | ||
TheOathbreaker.png|The Oathbreaker as it appears whilst encased in crystal. | TheOathbreaker.png|The Oathbreaker as it appears whilst encased in crystal. | ||
The Oathbreaker is a special "hidden" boss that can be found in FFM's boss arena. When it spawns in, it'll be encased in a crystal and requires a special [[item|Items]] to be broken out of its prison. (Although whether it's to protect the players from it or the other way around is another matter.) It'll flex on the players by glancing around whilst invincible before fighting. | |||
The Oathbreaker is a special "hidden" boss that can be found in FFM's boss arena | |||
All of Oathbreaker's attacks apply a build-up of blood curse. Upon reaching 100 stacks, the blood curse becomes active, and you will be unable to heal by any means for the duration. When the blood curse wears off, an aura will surround the player and explode outwards after a few seconds. Any other players in range of the explosion will be afflicted with | All of Oathbreaker's attacks apply a build-up of blood curse. Upon reaching 100 stacks, the blood curse becomes active, and you will be unable to heal by any means for the duration. When the blood curse wears off, an aura will surround the player and explode outwards after a few seconds. Any other players in range of the explosion will be afflicted with the blood curse. | ||
Oathbreaker's melee attacks are wide sweeping and extremely damaging. It'll occasionally dash around the arena to catch players flatfooted. Upon reaching 60% HP, the Oathbreaker will switch to a dual ranged/melee form. Upon reaching 30% HP, they'll randomly perform devastating room-wide attacks that must be avoided through positioning. | |||
<span style="color:red">Challenge mode variant:</span> No challenge mode variant. The Oathbreaker is always a challenge. | <span style="color:red">Challenge mode variant:</span> No challenge mode variant. The Oathbreaker is always a challenge. --> | ||
==Trivia== | ==Trivia== | ||
*There is a rare chance that the Troll Boss will spawn with hair, oddly enough. | |||
*There is a rare chance that the Troll Boss will spawn with hair. | |||
*There is a chance you can teleport directly into a boss lair. | *There is a chance you can teleport directly into a boss lair. | ||
*The blood puddles in FFM's room will cleanse any fire debuff when stepped in, which can affect the boss itself. This could cause thermite users to generate large amounts of salt. | *The blood puddles in FFM's room will cleanse any fire debuff when stepped in, which can affect the boss itself. This could cause thermite users to generate large amounts of salt. | ||
<!-- *One of the lines Oathbreaker says mentions a certain character who lost sight of their original goal and has been caught in the eternal abyss. --> | |||
*One of the lines Oathbreaker says mentions a certain character who lost sight of their original goal and has been caught in the eternal abyss. |