Editing Bosses

From Age of Dungeons Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 24: Line 24:
The Spider boss has 2 stages, on the ground and on the roof.  
The Spider boss has 2 stages, on the ground and on the roof.  


During its initial stage, it will be on the ground. It will run out and attempt to grab a player then run back to the center of the room to eat them. The grabbed player cannot recall or escape the spider on their own terms, but can attack the spider while being eaten if using a melee weapon. After 20 seconds, or after the spider takes damage equal to 10% of its max HP (whichever comes first), the spider will release the grabbed player and switch attack phases. Each bite of the player will heal the spider for a percentage of its lost HP, which means it is especially important to avoid being grabbed when the spider is nearing death so it can be finished off.  
During its initial stage, it will be on the ground. It will run out and grab a player then run back to the center of the room and hold them in its mouth as it heals slightly from eating. After a short time, the player will be spit out and numerous tiny spiders will spawn to attack the players whilst the boss shoots poison balls that apply 11 poison each. Shortly after the boss is finished spitting out poison, the boss will grab another player and repeat until under half HP.


After the eating phase, numerous spiderlings will spawn around the arena to attack players with weak melee attacks. Meanwhile, the spider will fire off a barrage of poison balls that apply 11 stacks of poison each. Shortly after the boss is finished spitting poison, the boss will switch back to its grabbing attack phase.
During its second phase, the spider boss will hang from the ceiling. It will still jump down and grab a player and go back to the center of the room, but this time it will be on the roof and can only be hit with magic or arrows, unless players with swords jump off of each other to reach it.  


While below 50% HP, the spider will jump up to the ceiling and remain up there any time it is not attempting to grab a player. Having access to ranged attacks is important for finishing the fight effectively.
<span style="color:red">Challenge mode variant:</span> Regeneration from eating a player is increased. Poison stacks applied from ranged attacks are increased to 22.
 
*Tip: Burning and Blood Curse can be used on the spider to mitigate its healing, making the fight easier to finish out.
 
<span style="color:red">Challenge mode variant:</span> Healing from eating a player is increased. Grabbed players take more damage from being eaten. Poison stacks applied from the spider's ranged attacks are increased to 22. Spiderlings have increased health and attack damage.


==Cursed Knight==
==Cursed Knight==
Please note that all contributions to Age of Dungeons Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Age of Dungeons:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)