Melee

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Revision as of 18:59, 30 January 2023 by Deleted (talk | contribs) (Table has been replaced. DPS values have been added. Removed line about "legendary swords" given that legendaries come in all different shapes and sizes.)

Melee

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Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.

There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. Mithril and adamantite weapons aren't purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.
To use a melee weapon's special ability, you must equip a melee-class armor.

Here's the details surrounding the various melee types:
Daggers have a fast equip time and high DPS potential, but lacks in terms of range.

- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/15/20/20/30). Perfect for dealing with pesky acid spitters. Cooldown of ~5 seconds.

Shortswords have a basic equip time, damage, and range. No upsides or downsides, they're perfect for any situation.

- Special ability: Buckler - Hold out a shield which will block most incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. Increases your survivability.

Battleaxes utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.

- Special ability: Combat Roll - Dash towards target. Perfect for closing the distance.

Longswords have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.

- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. Increases your damage output even more while ensuring that you'll take minimal damage in the process.

Spears have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.

- Special ability: Dodge Roll - Dash backwards away from target. Perfect for ensuring that you're still within the range to deal damage.


For the purposes of the following tables, all weapons' DPS are recorded over 10 seconds.

Rusty Weapons
Type Damage/DPS Cost
Dagger 18 damage per swing, 40.8 DPS 1
Shortsword 20 damage per swing, 34 DPS 100
Battleaxe 20 damage per swipe + 35 per overhead swing, 32.8 DPS 110
Spear 24 damage per swing, 39 DPS 110
Longsword 22 damage per swing, 67 DPS (134 DPS with SS procs) 120
Iron Weapons
Type Damage/DPS Cost
Dagger 28 damage per swing, 63.4 DPS 400
Shortsword 28 damage per swing, 48.8 DPS 410
Battleaxe 28 damage per swipe + 45 per overhead swing, 60.5 DPS 420
Spear 30 damage per swing, 48.8 DPS 420
Longsword 30 damage per swing, 91.5 DPS (183 DPS with SS procs) 430
Steel Weapons
Type Damage/DPS Cost
Dagger 32 damage per swing, 71.6 DPS 1500
Shortsword 34 damage per swing, 59.3 DPS 1550
Battleaxe 36 damage per swipe + 65 per overhead swing, 60.5 DPS 1600
Spear 36 damage per swing, 58.6 DPS 1600
Longsword 36 damage per swing, 91.5 DPS (183 DPS with SS procs) 1650
Mithril Weapons
Type Damage/DPS Cost
Dagger 36 damage per swing, 80.6 DPS 5000
Shortsword 38 damage per swing, 66.3 DPS 5100
Battleaxe 44 damage per swipe + 80 per overhead swing, 74.3 DPS 5200
Spear 41 damage per swing, 68.3 DPS 5200
Longsword 40 damage per swing, 122 DPS (244 DPS with SS procs) 5300
Adamantite Weapons
Type Damage/DPS Cost
Dagger 40 damage per swing, 89.5 DPS 9000
Shortsword 44 damage per swing, 76.8 DPS 9100
Battleaxe 52 damage per swipe + 95 per overhead swing, 88.1 DPS 9200
Spear 48 damage per swing, 76.9 DPS 9200
Longsword 46 damage per swing, 140.3 DPS (280.6 DPS with SS procs) 9300

Melee Armor

Name Cost Positives Negatives
Leather Armor 500 gold Decreases damage taken by 15% Lowers Mana Regen by 20%

Lowers Spell Damage by 20%

Cuirass Armor 1000 gold Decreases damage taken by 6+30%

+10% Knockback Resistance

Can't cast spells
Plate Armor 7000 gold Decreases damage taken by 10+40%

+30% Knockback Resistance

Can't cast spells
Heavy Plate Armor 20000 gold Decreases damage taken by 20+50%

+40% Knockback Resistance

Can't cast spells
Holy Knight Armor Crafted (40000 gold) Decreases damage taken by 12+35%

+20% Knockback Resistance

:Lowers Spell Damage by 50%

Lowers Mana Regen by 60%

Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.