Melee: Difference between revisions
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[[File:Melee1.png|thumb|right|600px|A selection of standard melee weapons in the town shop]] | |||
[[File:Melee1.png| | |||
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes. | Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes. | ||
There are | =Standard Weapon Types= | ||
There are standard melee weapon types and five material tiers for each weapon type. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. Mithril and adamantite weapons aren't purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops. | |||
Melee weapon special abilities are only able to be used while melee class armor is equipped. | |||
==Daggers== | |||
[[File:DaggerDraw.png|thumb|right|400px|A drawn dagger]] | |||
Daggers have a fast equip time and high DPS potential, but lack range. | |||
:- Special ability: Dagger Throwing - Throw 3 daggers in rapid succession that deal 15/20/30/40/50 damage each depending on weapon material tier. 5 second cooldown. | |||
:- Special ability: | |||
==Shortswords== | |||
[[File:ShortswordDraw.png|thumb|right|400px|A drawn shortsword]] | |||
Shortswords have an average equip time, average damage, and average range. With no specific upsides or downsides, they're well-rounded for handling many situations. | |||
:- Special ability: Buckler - Hold out a small shield which will block incoming projectiles and partially reduce incoming melee damage in the direction of the shield. You can still attack while holding the shield, but are significantly slowed. | |||
==Battleaxes== | |||
[[File:AxeDraw.png|thumb|right|400px|A drawn battleaxe]] | |||
Battleaxes have an average equip time, and attack with a two swing combo. The first swing deals less damage but strikes in a wide arc which pushes enemies away, while the second swing crushes a single target for extra damage. | |||
:- Special ability: Combat Roll - Dash forwards. 8 second cooldown. | |||
==Longswords== | |||
[[File:LongswordDraw.png|thumb|right|400px|A drawn longsword]] | |||
Longswords have a very long equip time, but have a longer than typical range and high damage output. | |||
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. | |||
==Spears== | |||
[[File:SpearDraw.png|thumb|right|400px|A drawn spear]] | |||
Spears have a long equip time and can hit targets from a very long distance, but can be completely unable to hit targets if they get too close. Average damage output. | |||
:- Special ability: Dodge Roll - Dash backwards. 8 second cooldown. | |||
==DPS Research== | |||
For the purposes of the following tables, all weapons' DPS are recorded over 10 seconds. | For the purposes of the following tables, all weapons' DPS are recorded over 10 seconds. | ||
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|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs) | |46 damage per swing, 140.3 DPS (280.6 DPS with SS procs) | ||
|9300 | |9300 | ||
|- | |||
|Candy Cane Shortsword | |||
|44 damage per swing, 76.8 DPS | |||
|9100 Christmas Event | |||
|} | |} | ||
=Melee Armor= | |||
{|class="wikitable" style="margin:auto"; | {|class="wikitable" style="margin:auto"; | ||
| | |Name | ||
| | |Positives | ||
| | |Negatives | ||
| | |Cost (Gold) | ||
|- | |- | ||
|Leather Armor | |'''Leather Armor''' | ||
|style="color:green;"|Decreases damage taken by '''2+10%''' | |||
|style="color:green;"|Decreases damage taken by ''' | | N/A | ||
| | |250 | ||
|- | |- | ||
|Cuirass Armor | |'''Cuirass Armor''' | ||
|style="color:green;"|Decreases damage taken by '''6+30%''' | |style="color:green;"|Decreases damage taken by '''6+30%''' | ||
'''+10%''' Knockback Resistance | '''+10%''' Knockback Resistance | ||
|style="color:red;"| | |style="color:red;"|Decreases Mana Regen by '''50%''' | ||
Decreases Spell Power by '''50%''' | |||
|1000 | |||
|- | |- | ||
|Plate Armor | |'''Plate Armor''' | ||
|style="color:green;"|Decreases damage taken by '''10+40%''' | |style="color:green;"|Decreases damage taken by '''10+40%''' | ||
'''+30%''' Knockback Resistance | '''+30%''' Knockback Resistance | ||
|style="color:red;"| | |style="color:red;"|Decreases Mana Regen by '''75%''' | ||
Decreases Spell Power by '''75%''' | |||
|7000 | |||
|- | |- | ||
|Heavy Plate Armor | |'''Heavy Plate Armor''' | ||
|style="color:green;"|Decreases damage taken by '''20+50%''' | |style="color:green;"|Decreases damage taken by '''20+50%''' | ||
'''+40%''' Knockback Resistance | '''+40%''' Knockback Resistance | ||
|style="color:red;"| | |style="color:red;"|Decreases Mana Regen by '''75%''' | ||
Decreases Spell Power by '''75%''' | |||
|20000 | |||
|- | |- | ||
|[[prayer| | |'''[[prayer#Crafting|Ronin Armor]]''' | ||
|Crafted | |style="color:green;"|Decreases damage taken by '''10+40%''' | ||
'''+20%''' Knockback Resistance <br> | |||
Increases arrow modifiers by '''4''' | |||
|style="color:red;"|Decreases Spell Power by '''75%''' | |||
Decreases Mana Regen by '''75%''' | |||
|40000 (Crafted) | |||
|- | |||
|'''[[prayer#Crafting|Holy Knight Armor]]''' | |||
|style="color:green;"|Decreases damage taken by '''12+35%''' | |style="color:green;"|Decreases damage taken by '''12+35%''' | ||
'''+20%''' Knockback Resistance | '''+20%''' Knockback Resistance | ||
|style="color:red;"| | |||
Lowers Mana Regen by ''' | Increases Spell Power by '''30%''' | ||
Generate mana upon successful melee attacks | |||
|style="color:red;"|Lowers Mana Regen by '''100%''' | |||
|40000 (Crafted) | |||
|} | |} | ||
| Line 234: | Line 258: | ||
File:PlateArmour.png|Plate Armor | File:PlateArmour.png|Plate Armor | ||
File:HPlateArmour.png|Heavy Plate Armor | File:HPlateArmour.png|Heavy Plate Armor | ||
Ronin_Arnour.png|Ronin Armor | |||
File:HKArmor.png|Holy Knight Armor | File:HKArmor.png|Holy Knight Armor | ||
</gallery> | </gallery> | ||
Latest revision as of 07:05, 3 March 2026
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.
Standard Weapon Types[edit]
There are standard melee weapon types and five material tiers for each weapon type. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. Mithril and adamantite weapons aren't purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.
Melee weapon special abilities are only able to be used while melee class armor is equipped.
Daggers[edit]
Daggers have a fast equip time and high DPS potential, but lack range.
- - Special ability: Dagger Throwing - Throw 3 daggers in rapid succession that deal 15/20/30/40/50 damage each depending on weapon material tier. 5 second cooldown.
Shortswords[edit]
Shortswords have an average equip time, average damage, and average range. With no specific upsides or downsides, they're well-rounded for handling many situations.
- - Special ability: Buckler - Hold out a small shield which will block incoming projectiles and partially reduce incoming melee damage in the direction of the shield. You can still attack while holding the shield, but are significantly slowed.
Battleaxes[edit]
Battleaxes have an average equip time, and attack with a two swing combo. The first swing deals less damage but strikes in a wide arc which pushes enemies away, while the second swing crushes a single target for extra damage.
- - Special ability: Combat Roll - Dash forwards. 8 second cooldown.
Longswords[edit]
Longswords have a very long equip time, but have a longer than typical range and high damage output.
- - Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage.
Spears[edit]
Spears have a long equip time and can hit targets from a very long distance, but can be completely unable to hit targets if they get too close. Average damage output.
- - Special ability: Dodge Roll - Dash backwards. 8 second cooldown.
DPS Research[edit]
For the purposes of the following tables, all weapons' DPS are recorded over 10 seconds.
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| Adamantite Weapons | |||
|---|---|---|---|
| Type | Damage/DPS | Cost | |
| Dagger | 40 damage per swing, 89.5 DPS | 9000 | |
| Shortsword | 44 damage per swing, 76.8 DPS | 9100 | |
| Battleaxe | 52 damage per swipe + 95 per overhead swing, 88.1 DPS | 9200 | |
| Spear | 48 damage per swing, 76.9 DPS | 9200 | |
| Longsword | 46 damage per swing, 140.3 DPS (280.6 DPS with SS procs) | 9300 | |
| Candy Cane Shortsword | 44 damage per swing, 76.8 DPS | 9100 Christmas Event | |
Melee Armor[edit]
| Name | Positives | Negatives | Cost (Gold) |
| Leather Armor | Decreases damage taken by 2+10% | N/A | 250 |
| Cuirass Armor | Decreases damage taken by 6+30%
+10% Knockback Resistance |
Decreases Mana Regen by 50%
Decreases Spell Power by 50% |
1000 |
| Plate Armor | Decreases damage taken by 10+40%
+30% Knockback Resistance |
Decreases Mana Regen by 75%
Decreases Spell Power by 75% |
7000 |
| Heavy Plate Armor | Decreases damage taken by 20+50%
+40% Knockback Resistance |
Decreases Mana Regen by 75%
Decreases Spell Power by 75% |
20000 |
| Ronin Armor | Decreases damage taken by 10+40%
+20% Knockback Resistance Increases arrow modifiers by 4 |
Decreases Spell Power by 75%
Decreases Mana Regen by 75% |
40000 (Crafted) |
| Holy Knight Armor | Decreases damage taken by 12+35%
+20% Knockback Resistance Increases Spell Power by 30% Generate mana upon successful melee attacks |
Lowers Mana Regen by 100% | 40000 (Crafted) |
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.