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== '''Melee''' ==
== '''Melee''' ==
[[File:Melee1.png|thumb|right|320px]]
[[File:Melee1.png|float|right|320px]]
There are '''five''' melee weapon tiers. Each scaling in strength, from weakest to strongest, there is '''Bronze, Iron, Steel, Mithril, and Adamantite.'''
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.


All basic melee types and tiers can be purchased in town (except adamantite and mithril), they all have comparable strength within their material tier, but each type operates differently.
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. '''''Mithril and adamantite weapons aren't purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.'''''
<br>To use a melee weapon's special ability, you '''must''' equip a melee-class armor.


{| class="wikitable"
''Here's the details surrounding the various melee types:''
|Tier
<br>
|Type
'''Daggers''' have a fast equip time and high DPS potential, but lacks in terms of range.
|Gold Cost
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/20/30/40/50). ''Perfect for dealing with pesky acid spitters.'' '''Cooldown of ~5 seconds.'''
'''Shortswords''' have a basic equip time, damage, and range. No upsides or downsides, they're perfect for any situation.
:- Special ability: Buckler - Hold out a shield which will block ''most'' incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. ''Increases your survivability.''
 
'''Battleaxes''' utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.
:- Special ability: Combat Roll - Dash forward. ''Perfect for closing the distance.''
 
'''Longswords''' have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. ''Increases your damage output even more while ensuring that you'll take minimal damage in the process.''
 
'''Spears''' have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.
:- Special ability: Dodge Roll - Dash backwards. ''Perfect for ensuring that you're still within the range to deal damage.''
 
<br>
 
For the purposes of the following tables, all weapons' DPS are recorded over 10 seconds.
<center>
{|
| width="50%" valign="top" |
 
{|class="wikitable"
!colspan="4"|Rusty Weapons
|-
|-
|rowspan="5"|'''Bronze'''
|''Type''
|Dagger  
|''Damage/DPS''
|style="text-align:right;"|1  
|''Cost''
|-
|Dagger
|18 damage per swing, 40.8 DPS
|1
|-
|-
|Shortsword
|Shortsword
|style="text-align:right;"|100  
|20 damage per swing, 34 DPS
|100
|-
|-
|Battleaxe
|Battleaxe
|style="text-align:right;"|110  
|20 damage per swipe + 35 per overhead swing, 32.8 DPS
|110
|-
|Spear
|24 damage per swing, 39 DPS
|110
|-
|-
|Longsword
|Longsword
|style="text-align:right;"|120
|22 damage per swing, 67 DPS (134 DPS with SS procs)
|120
|}
 
| width="50%" valign="top" |
 
{|class="wikitable"
!colspan="4"|Iron Weapons
|-
|-
|Spear
|''Type''
|style="text-align:right;"|110
|''Damage/DPS''
|''Cost''
|-
|-
|rowspan="5"|'''Iron'''
|Dagger
|Dagger
|style="text-align:right;"|400
|28 damage per swing, 63.4 DPS
|400
|-
|-
|Shortsword
|Shortsword
|style="text-align:right;"|410
|28 damage per swing, 48.8 DPS
|410
|-
|-
|Battleaxe
|Battleaxe
|style="text-align:right;"|420
|28 damage per swipe + 45 per overhead swing, 60.5 DPS
|420
|-
|Spear
|30 damage per swing, 48.8 DPS
|420
|-
|-
|Longsword
|Longsword
|style="text-align:right;"|430
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)
|430
|}
 
|}
 
{|
| width="50%" valign="top" |
 
{|class="wikitable"
!colspan="4"|Steel Weapons
|-
|-
|Spear
|''Type''
|style="text-align:right;"|420
|''Damage/DPS''
|''Cost''
|-
|-
|rowspan="5"|'''Steel'''
|Dagger
|Dagger
|style="text-align:right;"|1500
|32 damage per swing, 71.6 DPS
|1500
|-
|-
|Shortsword
|Shortsword
|style="text-align:right;"|1550
|34 damage per swing, 59.3 DPS
|1550
|-
|-
|Battleaxe
|Battleaxe
|style="text-align:right;"|1600
|36 damage per swipe + 65 per overhead swing, 60.5 DPS
|1600
|-
|Spear
|36 damage per swing, 58.6 DPS
|1600
|-
|-
|Longsword
|Longsword
|style="text-align:right;"|1650
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)
|1650
|}
 
| width="50%" valign="top" |
 
{|class="wikitable"
!colspan="4"|Mithril Weapons
|-
|-
|Spear
|''Type''
|style="text-align:right;"|1600
|''Damage/DPS''
|''Cost''
|-
|-
|rowspan="5"|'''Mithril''*'''''
|Dagger
|Dagger
|style="text-align:right;"|5000
|36 damage per swing, 80.6 DPS
|5000
|-
|-
|Shortsword
|Shortsword
|style="text-align:right;"|5100
|38 damage per swing, 66.3 DPS
|5100
|-
|-
|Battleaxe
|Battleaxe
|style="text-align:right;"|5200
|44 damage per swipe + 80 per overhead swing, 74.3 DPS
|5200
|-
|Spear
|41 damage per swing, 68.3 DPS
|5200
|-
|-
|Longsword
|Longsword
|style="text-align:right;"|5300
|40 damage per swing, 122 DPS (244 DPS with SS procs)
|5300
|}
 
|}
</center>
{|class="wikitable" style="margin:auto";
!colspan="4"|Adamantite Weapons
|-
|-
|Spear
|''Type''
|style="text-align:right;"|5200
|''Damage/DPS''
|''Cost''
|-
|-
|rowspan="5"|'''Adamantite''*'''''
|Dagger
|Dagger
|style="text-align:right;"|9000
|40 damage per swing, 89.5 DPS
|9000
|-
|-
|Shortsword
|Shortsword
|style="text-align:right;"|9100
|44 damage per swing, 76.8 DPS
|9100
|-
|-
|Battleaxe
|Battleaxe
|style="text-align:right;"|9200
|52 damage per swipe + 95 per overhead swing, 88.1 DPS
|9200
|-
|Spear
|48 damage per swing, 76.9 DPS
|9200
|-
|-
|Longsword
|Longsword
|style="text-align:right;"|9300
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)
|-
|9300
|Spear
|style="text-align:right;"|9200
|}
|}
''*Mithril and Adamantite isn't purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors.''


After the 1.2 update was released, all of the melees were reworked to have special abilities when ''used in conjunction with melee-type armour'' alongside having unique characteristics. These abilities do not tap into the player's "special attack energy".
<gallery mode="packed-hover">
 
DaggerDraw.png|Dagger being equipped.
'''Dagger''' - Has the highest base DPS and fastest equip time, but lacks range.
ShortswordDraw.png|Shortsword being equipped.
:- Shoots 3 daggers. Damage is based on material tier.
AxeDraw.png|Battleaxe being equipped.
LongswordDraw.png|Longsword being equipped.
'''Shortsword''' - still remains the same but has equip animation which lasts for ~1.5 seconds
SpearDraw.png|Spear being equipped.
:- Hold out a shield which will block all incoming projectiles, and slightly reduces incoming melee damage.
</gallery>
 
'''Battleaxe''' - Wide swing deals lower damage but cleaves all enemies in a wide arc, pushing them away. Downswing hits only one enemy but deals much greater damage.
:- Can dash forwards towards enemies.
 
'''Longsword''' - Has the longest equip time but also has the largest range.
:- Attacking near the edge of its range will deal extra bonus damage.
 
'''Spear''' - Has a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Very high range for melee.
:- Can dash backwards away from enemies.
 
Additionally, there are [[Legendaries|Legendary Swords]].


=='''Melee Armor'''==
=='''Melee Armor'''==
{|class="wikitable"
{|class="wikitable" style="margin:auto";
|'''Name'''
|'''Name'''
|'''Gold Cost'''
|'''Cost'''
|'''Positives'''
|'''Positives'''
|'''Negatives'''
|'''Negatives'''
|-
|-
|Leather Armor
|Leather Armor
|500
|250 gold
|style="color:green;"|Decreases damage taken by '''15%'''
|style="color:green;"|Decreases damage taken by '''15%'''
|style="color:red;"|Lowers Mana Regen by '''20%'''
|style="color:red;"|Lowers Mana Regen by '''20%'''
Line 125: Line 203:
|-
|-
|Cuirass Armor
|Cuirass Armor
|1000
|1000 gold
|style="color:green;"|Decreases damage taken by '''6+30%'''
|style="color:green;"|Decreases damage taken by '''6+30%'''
|style="color:red;"|Lowers Mana Regen by '''20%'''
'''+10%''' Knockback Resistance
Can't cast spells
|style="color:red;"|Can't cast spells
|-
|-
|Plate Armor
|Plate Armor
|7000
|7000 gold
|style="color:green;"|Decreases damage taken by '''10+40%'''
|style="color:green;"|Decreases damage taken by '''10+40%'''
|style="color:red;"|Lowers Mana Regen by '''30%'''
'''+30%''' Knockback Resistance
Can't cast spells
|style="color:red;"|Can't cast spells
|-
|-
|Heavy Plate Armor
|Heavy Plate Armor
|20000
|20000 gold
|style="color:green;"|Decreases damage taken by '''20+50%'''
|style="color:green;"|Decreases damage taken by '''20+50%'''
|style="color:red;"|Lowers Mana Regen by '''50%'''
'''+40%''' Knockback Resistance
Can't cast spells
|style="color:red;"|Can't cast spells
|-
|[[prayer#Crafting|Ronin Armor]]
|Crafted (N/A gold)
|style="color:green;"|Decreases damage taken by '''10+40%'''
'''+???%''' Knockback Resistance <br>
 
Increases arrow modifiers by '''7.5'''
|style="color:red;"|Can't cast spells
|-
|-
|Holy Knight Armor
|[[prayer#Crafting|Holy Knight Armor]]
|Crafted
|Crafted (40000 gold)
|style="color:green;"|Decreases damage taken by '''12+35%'''
|style="color:green;"|Decreases damage taken by '''12+35%'''
Increases Spell Damage by '''5%'''
'''+20%''' Knockback Resistance
|style="color:red;"|Decreases Mana Regen by '''10%'''
 
Increases Spell Damage by '''20%'''
|style="color:red;"|Lowers Mana Regen by '''60%'''
|}
|}
<!-- [[File:HKArmor.png|frame|left]] -->
 
Most armours can be bought in the town shop or as drops from the various bosses. Heavy Plate Armour can only be earned from a legendary pedestal or as a rare boss drop.
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.
<gallery mode="packed-hover">
<gallery mode="packed-hover" style="margin:auto;">
File:LeatherArmour.png|Leather Armour
File:LeatherArmour.png|Leather Armor
File:CuirassArmour.png|Cuirass Armour
File:CuirassArmour.png|Cuirass Armor
File:PlateArmour.png|Plate Armour
File:PlateArmour.png|Plate Armor
File:HPlateArmour.png|Heavy Plate Armour
File:HPlateArmour.png|Heavy Plate Armor
<--File:RoninArmor.png|Ronin Armor-->
File:HKArmor.png|Holy Knight Armor
</gallery>
</gallery>

Latest revision as of 07:00, 2 November 2024

Melee[edit]

float

Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.

There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. Mithril and adamantite weapons aren't purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.
To use a melee weapon's special ability, you must equip a melee-class armor.

Here's the details surrounding the various melee types:
Daggers have a fast equip time and high DPS potential, but lacks in terms of range.

- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/20/30/40/50). Perfect for dealing with pesky acid spitters. Cooldown of ~5 seconds.

Shortswords have a basic equip time, damage, and range. No upsides or downsides, they're perfect for any situation.

- Special ability: Buckler - Hold out a shield which will block most incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. Increases your survivability.

Battleaxes utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.

- Special ability: Combat Roll - Dash forward. Perfect for closing the distance.

Longswords have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.

- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. Increases your damage output even more while ensuring that you'll take minimal damage in the process.

Spears have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.

- Special ability: Dodge Roll - Dash backwards. Perfect for ensuring that you're still within the range to deal damage.


For the purposes of the following tables, all weapons' DPS are recorded over 10 seconds.

Rusty Weapons
Type Damage/DPS Cost
Dagger 18 damage per swing, 40.8 DPS 1
Shortsword 20 damage per swing, 34 DPS 100
Battleaxe 20 damage per swipe + 35 per overhead swing, 32.8 DPS 110
Spear 24 damage per swing, 39 DPS 110
Longsword 22 damage per swing, 67 DPS (134 DPS with SS procs) 120
Iron Weapons
Type Damage/DPS Cost
Dagger 28 damage per swing, 63.4 DPS 400
Shortsword 28 damage per swing, 48.8 DPS 410
Battleaxe 28 damage per swipe + 45 per overhead swing, 60.5 DPS 420
Spear 30 damage per swing, 48.8 DPS 420
Longsword 30 damage per swing, 91.5 DPS (183 DPS with SS procs) 430
Steel Weapons
Type Damage/DPS Cost
Dagger 32 damage per swing, 71.6 DPS 1500
Shortsword 34 damage per swing, 59.3 DPS 1550
Battleaxe 36 damage per swipe + 65 per overhead swing, 60.5 DPS 1600
Spear 36 damage per swing, 58.6 DPS 1600
Longsword 36 damage per swing, 91.5 DPS (183 DPS with SS procs) 1650
Mithril Weapons
Type Damage/DPS Cost
Dagger 36 damage per swing, 80.6 DPS 5000
Shortsword 38 damage per swing, 66.3 DPS 5100
Battleaxe 44 damage per swipe + 80 per overhead swing, 74.3 DPS 5200
Spear 41 damage per swing, 68.3 DPS 5200
Longsword 40 damage per swing, 122 DPS (244 DPS with SS procs) 5300
Adamantite Weapons
Type Damage/DPS Cost
Dagger 40 damage per swing, 89.5 DPS 9000
Shortsword 44 damage per swing, 76.8 DPS 9100
Battleaxe 52 damage per swipe + 95 per overhead swing, 88.1 DPS 9200
Spear 48 damage per swing, 76.9 DPS 9200
Longsword 46 damage per swing, 140.3 DPS (280.6 DPS with SS procs) 9300

Melee Armor[edit]

Name Cost Positives Negatives
Leather Armor 250 gold Decreases damage taken by 15% Lowers Mana Regen by 20%

Lowers Spell Damage by 20%

Cuirass Armor 1000 gold Decreases damage taken by 6+30%

+10% Knockback Resistance

Can't cast spells
Plate Armor 7000 gold Decreases damage taken by 10+40%

+30% Knockback Resistance

Can't cast spells
Heavy Plate Armor 20000 gold Decreases damage taken by 20+50%

+40% Knockback Resistance

Can't cast spells
Ronin Armor Crafted (N/A gold) Decreases damage taken by 10+40%

+???% Knockback Resistance

Increases arrow modifiers by 7.5

Can't cast spells
Holy Knight Armor Crafted (40000 gold) Decreases damage taken by 12+35%

+20% Knockback Resistance

Increases Spell Damage by 20%

Lowers Mana Regen by 60%

Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.