Melee: Difference between revisions
m (added link to crafting page for hk) |
m (Leather armor outdated price) |
||
(21 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
== '''Melee''' == | == '''Melee''' == | ||
[[File:Melee1.png| | [[File:Melee1.png|float|right|320px]] | ||
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes. | Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes. | ||
There are five melee weapon tiers | There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. '''''Mithril and adamantite weapons aren't purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.''''' | ||
<br>To use a melee weapon's special ability, you '''must''' equip a melee-class | <br>To use a melee weapon's special ability, you '''must''' equip a melee-class armor. | ||
''Here's the details surrounding the various melee types:'' | ''Here's the details surrounding the various melee types:'' | ||
<br> | <br> | ||
'''Daggers''' have a fast equip time and high DPS potential, but lacks in terms of range. | '''Daggers''' have a fast equip time and high DPS potential, but lacks in terms of range. | ||
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier. ''Perfect for dealing with pesky acid spitters.'' '''Cooldown of ~5 seconds.''' | :- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/20/30/40/50). ''Perfect for dealing with pesky acid spitters.'' '''Cooldown of ~5 seconds.''' | ||
'''Shortswords''' have a basic equip time, damage, and range. No upsides or downsides, they're perfect for any situation. | '''Shortswords''' have a basic equip time, damage, and range. No upsides or downsides, they're perfect for any situation. | ||
Line 15: | Line 15: | ||
'''Battleaxes''' utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage. | '''Battleaxes''' utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage. | ||
:- Special ability: Combat Roll - Dash | :- Special ability: Combat Roll - Dash forward. ''Perfect for closing the distance.'' | ||
'''Longswords''' have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it. | '''Longswords''' have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it. | ||
:- Special ability: Sweetspot Potential - Attacking near the edge of its range will deal | :- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. ''Increases your damage output even more while ensuring that you'll take minimal damage in the process.'' | ||
'''Spears''' have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types. | '''Spears''' have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types. | ||
:- Special ability: Dodge Roll - Dash backwards | :- Special ability: Dodge Roll - Dash backwards. ''Perfect for ensuring that you're still within the range to deal damage.'' | ||
<br> | <br> | ||
For the purposes of | For the purposes of the following tables, all weapons' DPS are recorded over 10 seconds. | ||
<center> | |||
{| | |||
| width="50%" valign="top" | | |||
{|class="wikitable" | |||
!colspan="4"|Rusty Weapons | |||
|- | |||
|''Type'' | |||
|''Damage/DPS'' | |||
|''Cost'' | |||
|- | |||
|Dagger | |||
|18 damage per swing, 40.8 DPS | |||
|1 | |||
|- | |||
|Shortsword | |||
|20 damage per swing, 34 DPS | |||
|100 | |||
|- | |||
|Battleaxe | |||
|20 damage per swipe + 35 per overhead swing, 32.8 DPS | |||
|110 | |||
|- | |||
|Spear | |||
|24 damage per swing, 39 DPS | |||
|110 | |||
|- | |||
|Longsword | |||
|22 damage per swing, 67 DPS (134 DPS with SS procs) | |||
|120 | |||
|} | |||
| width="50%" valign="top" | | |||
{|class="wikitable" | |||
!colspan="4"|Iron Weapons | |||
|- | |||
|''Type'' | |||
|''Damage/DPS'' | |||
|''Cost'' | |||
|- | |||
|Dagger | |||
|28 damage per swing, 63.4 DPS | |||
|400 | |||
|- | |||
|Shortsword | |||
|28 damage per swing, 48.8 DPS | |||
|410 | |||
|- | |||
|Battleaxe | |||
|28 damage per swipe + 45 per overhead swing, 60.5 DPS | |||
|420 | |||
|- | |||
|Spear | |||
|30 damage per swing, 48.8 DPS | |||
|420 | |||
|- | |||
|Longsword | |||
|30 damage per swing, 91.5 DPS (183 DPS with SS procs) | |||
|430 | |||
|} | |||
|} | |||
{| | |||
| width="50%" valign="top" | | |||
{|class="wikitable" | |||
!colspan="4"|Steel Weapons | |||
|- | |||
|''Type'' | |||
|''Damage/DPS'' | |||
|''Cost'' | |||
|- | |||
|Dagger | |||
|32 damage per swing, 71.6 DPS | |||
|1500 | |||
|- | |||
|Shortsword | |||
|34 damage per swing, 59.3 DPS | |||
|1550 | |||
|- | |||
|Battleaxe | |||
|36 damage per swipe + 65 per overhead swing, 60.5 DPS | |||
|1600 | |||
|- | |||
|Spear | |||
|36 damage per swing, 58.6 DPS | |||
|1600 | |||
|- | |||
|Longsword | |||
|36 damage per swing, 91.5 DPS (183 DPS with SS procs) | |||
|1650 | |||
|} | |||
| width="50%" valign="top" | | |||
{|class="wikitable" | {|class="wikitable" | ||
| | !colspan="4"|Mithril Weapons | ||
| | |- | ||
|'' | |''Type'' | ||
|''Damage/DPS'' | |||
|''Cost'' | |||
|- | |- | ||
|Dagger | |||
| | |36 damage per swing, 80.6 DPS | ||
| | |5000 | ||
|- | |- | ||
|Shortsword | |||
| | |38 damage per swing, 66.3 DPS | ||
| | |5100 | ||
|- | |- | ||
|Battleaxe | |||
| | |44 damage per swipe + 80 per overhead swing, 74.3 DPS | ||
| | |5200 | ||
|- | |- | ||
|Spear | |Spear | ||
| | |41 damage per swing, 68.3 DPS | ||
| | |5200 | ||
|- | |- | ||
|Longsword | |Longsword | ||
| | |40 damage per swing, 122 DPS (244 DPS with SS procs) | ||
| | |5300 | ||
|} | |} | ||
|} | |||
</center> | |||
{|class="wikitable" style="margin:auto"; | |||
!colspan="4"|Adamantite Weapons | |||
|- | |||
|''Type'' | |||
|''Damage/DPS'' | |||
|''Cost'' | |||
|- | |||
|Dagger | |||
|40 damage per swing, 89.5 DPS | |||
|9000 | |||
|- | |||
|Shortsword | |||
|44 damage per swing, 76.8 DPS | |||
|9100 | |||
|- | |||
|Battleaxe | |||
|52 damage per swipe + 95 per overhead swing, 88.1 DPS | |||
|9200 | |||
|- | |||
|Spear | |||
|48 damage per swing, 76.9 DPS | |||
|9200 | |||
|- | |||
|Longsword | |||
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs) | |||
|9300 | |||
|} | |||
<gallery mode="packed-hover"> | <gallery mode="packed-hover"> | ||
DaggerDraw.png | DaggerDraw.png|Dagger being equipped. | ||
ShortswordDraw.png | ShortswordDraw.png|Shortsword being equipped. | ||
AxeDraw.png | AxeDraw.png|Battleaxe being equipped. | ||
LongswordDraw.png | LongswordDraw.png|Longsword being equipped. | ||
SpearDraw.png | SpearDraw.png|Spear being equipped. | ||
</gallery> | </gallery> | ||
=='''Melee Armor'''== | =='''Melee Armor'''== | ||
{|class="wikitable" | {|class="wikitable" style="margin:auto"; | ||
|'''Name''' | |'''Name''' | ||
|''' | |'''Cost''' | ||
|'''Positives''' | |'''Positives''' | ||
|'''Negatives''' | |'''Negatives''' | ||
|- | |- | ||
|Leather Armor | |Leather Armor | ||
| | |250 gold | ||
|style="color:green;"|Decreases damage taken by '''15%''' | |style="color:green;"|Decreases damage taken by '''15%''' | ||
|style="color:red;"|Lowers Mana Regen by '''20%''' | |style="color:red;"|Lowers Mana Regen by '''20%''' | ||
Line 76: | Line 203: | ||
|- | |- | ||
|Cuirass Armor | |Cuirass Armor | ||
|1000 | |1000 gold | ||
|style="color:green;"|Decreases damage taken by '''6+30%''' | |style="color:green;"|Decreases damage taken by '''6+30%''' | ||
|style="color:red;"| | '''+10%''' Knockback Resistance | ||
Can't cast spells | |style="color:red;"|Can't cast spells | ||
|- | |- | ||
|Plate Armor | |Plate Armor | ||
|7000 | |7000 gold | ||
|style="color:green;"|Decreases damage taken by '''10+40%''' | |style="color:green;"|Decreases damage taken by '''10+40%''' | ||
|style="color:red;"| | '''+30%''' Knockback Resistance | ||
Can't cast spells | |style="color:red;"|Can't cast spells | ||
|- | |- | ||
|Heavy Plate Armor | |Heavy Plate Armor | ||
|20000 | |20000 gold | ||
|style="color:green;"|Decreases damage taken by '''20+50%''' | |style="color:green;"|Decreases damage taken by '''20+50%''' | ||
|style="color:red;"| | '''+40%''' Knockback Resistance | ||
Can't cast spells | |style="color:red;"|Can't cast spells | ||
|- | |||
|[[prayer#Crafting|Ronin Armor]] | |||
|Crafted (N/A gold) | |||
|style="color:green;"|Decreases damage taken by '''10+40%''' | |||
'''+???%''' Knockback Resistance <br> | |||
Increases arrow modifiers by '''7.5''' | |||
|style="color:red;"|Can't cast spells | |||
|- | |- | ||
|Holy Knight Armor | |[[prayer#Crafting|Holy Knight Armor]] | ||
|Crafted (40000 gold) | |||
|style="color:green;"|Decreases damage taken by '''12+35%''' | |style="color:green;"|Decreases damage taken by '''12+35%''' | ||
'''+20%''' Knockback Resistance | |||
Increases Spell Damage by '''20%''' | |||
|style="color:red;"|Lowers Mana Regen by '''60%''' | |||
|} | |} | ||
Most | Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop. | ||
<gallery mode="packed-hover"> | <gallery mode="packed-hover" style="margin:auto;"> | ||
File:LeatherArmour.png|Leather | File:LeatherArmour.png|Leather Armor | ||
File:CuirassArmour.png|Cuirass | File:CuirassArmour.png|Cuirass Armor | ||
File:PlateArmour.png|Plate | File:PlateArmour.png|Plate Armor | ||
File:HPlateArmour.png|Heavy Plate | File:HPlateArmour.png|Heavy Plate Armor | ||
<--File:RoninArmor.png|Ronin Armor--> | |||
File:HKArmor.png|Holy Knight Armor | |||
</gallery> | </gallery> |
Latest revision as of 07:00, 2 November 2024
Melee[edit]
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.
There are five melee weapon tiers and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. Mithril and adamantite weapons aren't purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.
To use a melee weapon's special ability, you must equip a melee-class armor.
Here's the details surrounding the various melee types:
Daggers have a fast equip time and high DPS potential, but lacks in terms of range.
- - Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier (15/20/30/40/50). Perfect for dealing with pesky acid spitters. Cooldown of ~5 seconds.
Shortswords have a basic equip time, damage, and range. No upsides or downsides, they're perfect for any situation.
- - Special ability: Buckler - Hold out a shield which will block most incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. Increases your survivability.
Battleaxes utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.
- - Special ability: Combat Roll - Dash forward. Perfect for closing the distance.
Longswords have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.
- - Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage. Increases your damage output even more while ensuring that you'll take minimal damage in the process.
Spears have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.
- - Special ability: Dodge Roll - Dash backwards. Perfect for ensuring that you're still within the range to deal damage.
For the purposes of the following tables, all weapons' DPS are recorded over 10 seconds.
|
|
|
|
Adamantite Weapons | |||
---|---|---|---|
Type | Damage/DPS | Cost | |
Dagger | 40 damage per swing, 89.5 DPS | 9000 | |
Shortsword | 44 damage per swing, 76.8 DPS | 9100 | |
Battleaxe | 52 damage per swipe + 95 per overhead swing, 88.1 DPS | 9200 | |
Spear | 48 damage per swing, 76.9 DPS | 9200 | |
Longsword | 46 damage per swing, 140.3 DPS (280.6 DPS with SS procs) | 9300 |
Melee Armor[edit]
Name | Cost | Positives | Negatives |
Leather Armor | 250 gold | Decreases damage taken by 15% | Lowers Mana Regen by 20%
Lowers Spell Damage by 20% |
Cuirass Armor | 1000 gold | Decreases damage taken by 6+30%
+10% Knockback Resistance |
Can't cast spells |
Plate Armor | 7000 gold | Decreases damage taken by 10+40%
+30% Knockback Resistance |
Can't cast spells |
Heavy Plate Armor | 20000 gold | Decreases damage taken by 20+50%
+40% Knockback Resistance |
Can't cast spells |
Ronin Armor | Crafted (N/A gold) | Decreases damage taken by 10+40%
+???% Knockback Resistance Increases arrow modifiers by 7.5 |
Can't cast spells |
Holy Knight Armor | Crafted (40000 gold) | Decreases damage taken by 12+35%
+20% Knockback Resistance Increases Spell Damage by 20% |
Lowers Mana Regen by 60% |
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.