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== '''Melee''' ==
[[File:Melee1.png|thumb|right|600px|A selection of standard melee weapons in the town shop]]
[[File:Melee1.png|thumb|right|320px]]
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.
Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.


There are five melee weapon tiers, and five melee types. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: bronze, iron, steel, mithril, and adamantite. '''''Mithril and adamantite weapons aren't purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.'''''
=Standard Weapon Types=
<br>To use a melee weapon's special ability, you '''must''' equip a melee-class armour.
There are standard melee weapon types and five material tiers for each weapon type. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. Mithril and adamantite weapons aren't purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.


''Here's the details surrounding the various melee types:''
Melee weapon special abilities are only able to be used while melee class armor is equipped.
<br>
'''Daggers''' have a fast equip time and high DPS potential, but lacks in terms of range.
:- Special ability: Dagger Throwing - Shoots 3 daggers in rapid succession. Damage is based on material tier. ''Perfect for dealing with pesky acid spitters.'' '''Cooldown of ~5 seconds.'''
'''Shortswords''' have a basic equip time, damage, and range. No upsides or downsides, they're perfect for any situation.
:- Special ability: Buckler - Hold out a shield which will block ''most'' incoming projectiles, slightly reduces incoming melee damage, but slows the player down immensely. Players can still swing while having the buckler out. ''Increases your survivability.''


'''Battleaxes''' utilize a two swing combo. First swing deals less damage but strikes in a wide arc and can hit multiple enemies. Second swing will only hit one target, but deals massive damage.
==Daggers==
:- Special ability: Combat Roll - Dash towards target. ''Perfect for closing the distance.''
[[File:DaggerDraw.png|thumb|right|400px|A drawn dagger]]
Daggers have a fast equip time and high DPS potential, but lack range.


'''Longswords''' have a long equip time, but offsets that with a large hit range and high damage output. Make the downtime between equips worth it.
:- Special ability: Dagger Throwing - Throw 3 daggers in rapid succession that deal 15/20/30/40/50 damage each depending on weapon material tier. 5 second cooldown.
:- Special ability: Sweetspot Potential - Attacking near the edge of its range will deal extra bonus damage. ''Increases your damage output even more while ensuring that you'll take minimal damage in the process.''


'''Spears''' have a long equip time and cannot hit targets at point blank, but can hit targets at a distance. Decent damage output. Longest hit range out of all weapon types.
==Shortswords==
:- Special ability: Dodge Roll - Dash backwards away from target. ''Perfect for ensuring that you're still within the range to deal damage.''
[[File:ShortswordDraw.png|thumb|right|400px|A drawn shortsword]]
Shortswords have an average equip time, average damage, and average range. With no specific upsides or downsides, they're well-rounded for handling many situations.


<br>
:- Special ability: Buckler - Hold out a small shield which will block incoming projectiles and partially reduce incoming melee damage in the direction of the shield. You can still attack while holding the shield, but are significantly slowed.
 
==Battleaxes==
[[File:AxeDraw.png|thumb|right|400px|A drawn battleaxe]]
Battleaxes have an average equip time, and attack with a two swing combo. The first swing deals less damage but strikes in a wide arc which pushes enemies away, while the second swing crushes a single target for extra damage.
 
:- Special ability: Combat Roll - Dash forwards. 8 second cooldown.
 
==Longswords==
[[File:LongswordDraw.png|thumb|right|400px|A drawn longsword]]
Longswords have a very long equip time, but have a longer than typical range and high damage output.
 
:- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage.
 
==Spears==
[[File:SpearDraw.png|thumb|right|400px|A drawn spear]]
Spears have a long equip time and can hit targets from a very long distance, but can be completely unable to hit targets if they get too close. Average damage output.
 
:- Special ability: Dodge Roll - Dash backwards. 8 second cooldown.
 
==DPS Research==
 
For the purposes of the following tables, all weapons' DPS are recorded over 10 seconds.
<center>
{|
| width="50%" valign="top" |
 
{|class="wikitable"
!colspan="4"|Rusty Weapons
|-
|''Type''
|''Damage/DPS''
|''Cost''
|-
|Dagger
|18 damage per swing, 40.8 DPS
|1
|-
|Shortsword
|20 damage per swing, 34 DPS
|100
|-
|Battleaxe
|20 damage per swipe + 35 per overhead swing, 32.8 DPS
|110
|-
|Spear
|24 damage per swing, 39 DPS
|110
|-
|Longsword
|22 damage per swing, 67 DPS (134 DPS with SS procs)
|120
|}
 
| width="50%" valign="top" |


For the purposes of this table, all weapons' tiers are together in one entry. They'll be separated by a <code>/</code> to indicate a different tier.
{|class="wikitable"
{|class="wikitable"
|'''Type'''
!colspan="4"|Iron Weapons
|'''Damage per second'''
|'''Gold Cost'''
|-
|-
|rowspan="1"|Dagger
|''Type''
|???
|''Damage/DPS''
|1/400/1500/5000/9000
|''Cost''
|-
|-
|rowspan="1"|Shortsword
|Dagger
|???
|28 damage per swing, 63.4 DPS
|100/410/1550/5100/9100
|400
|-
|-
|rowspan="1"|Battleaxe
|Shortsword
|???
|28 damage per swing, 48.8 DPS
|110/420/1600/5200/9200
|410
|-
|Battleaxe
|28 damage per swipe + 45 per overhead swing, 60.5 DPS
|420
|-
|-
|Spear
|Spear
|???
|30 damage per swing, 48.8 DPS
|110/420/1600/5200/9200
|420
|-
|-
|Longsword
|Longsword
|???
|30 damage per swing, 91.5 DPS (183 DPS with SS procs)
|120/430/1650/5300/9300
|430
|}
|}


Additionally, there are [[Legendaries|Legendary Swords]].
|}
 
{|
| width="50%" valign="top" |
 
{|class="wikitable"
!colspan="4"|Steel Weapons
|-
|''Type''
|''Damage/DPS''
|''Cost''
|-
|Dagger
|32 damage per swing, 71.6 DPS
|1500
|-
|Shortsword
|34 damage per swing, 59.3 DPS
|1550
|-
|Battleaxe
|36 damage per swipe + 65 per overhead swing, 60.5 DPS
|1600
|-
|Spear
|36 damage per swing, 58.6 DPS
|1600
|-
|Longsword
|36 damage per swing, 91.5 DPS (183 DPS with SS procs)
|1650
|}


<gallery mode="packed-hover">
| width="50%" valign="top" |
DaggerDraw.png
ShortswordDraw.png
AxeDraw.png
LongswordDraw.png
SpearDraw.png
</gallery>


=='''Melee Armor'''==
{|class="wikitable"
{|class="wikitable"
|'''Name'''
!colspan="4"|Mithril Weapons
|'''Gold Cost'''
|-
|'''Positives'''
|''Type''
|'''Negatives'''
|''Damage/DPS''
|''Cost''
|-
|Dagger
|36 damage per swing, 80.6 DPS
|5000
|-
|Shortsword
|38 damage per swing, 66.3 DPS
|5100
|-
|Battleaxe
|44 damage per swipe + 80 per overhead swing, 74.3 DPS
|5200
|-
|Spear
|41 damage per swing, 68.3 DPS
|5200
|-
|Longsword
|40 damage per swing, 122 DPS (244 DPS with SS procs)
|5300
|}
 
|}
</center>
{|class="wikitable" style="margin:auto";
!colspan="4"|Adamantite Weapons
|-
|''Type''
|''Damage/DPS''
|''Cost''
|-
|Dagger
|40 damage per swing, 89.5 DPS
|9000
|-
|Shortsword
|44 damage per swing, 76.8 DPS
|9100
|-
|Battleaxe
|52 damage per swipe + 95 per overhead swing, 88.1 DPS
|9200
|-
|Spear
|48 damage per swing, 76.9 DPS
|9200
|-
|-
|Leather Armor
|Longsword
|500
|46 damage per swing, 140.3 DPS (280.6 DPS with SS procs)
|style="color:green;"|Decreases damage taken by '''15%'''
|9300
|style="color:red;"|Lowers Mana Regen by '''20%'''
Lowers Spell Damage by '''20%'''
|-
|-
|Cuirass Armor
|Candy Cane Shortsword
|44 damage per swing, 76.8 DPS
|9100 Christmas Event
|}
 
=Melee Armor=
{|class="wikitable" style="margin:auto";
|Name
|Positives
|Negatives
|Cost (Gold)
|-
|'''Leather Armor'''
|style="color:green;"|Decreases damage taken by '''2+10%'''
| N/A
|250
|-
|'''Cuirass Armor'''
|style="color:green;"|Decreases damage taken by '''6+30%'''
'''+10%''' Knockback Resistance
|style="color:red;"|Decreases Mana Regen by '''50%'''
Decreases Spell Power by '''50%'''
|1000
|1000
|style="color:green;"|Decreases damage taken by '''6+30%'''
|style="color:red;"|Lowers Mana Regen by '''20%'''
Can't cast spells
|-
|-
|Plate Armor
|'''Plate Armor'''
|style="color:green;"|Decreases damage taken by '''10+40%'''
'''+30%''' Knockback Resistance
|style="color:red;"|Decreases Mana Regen by '''75%'''
Decreases Spell Power by '''75%'''
|7000
|7000
|style="color:green;"|Decreases damage taken by '''10+40%'''
|style="color:red;"|Lowers Mana Regen by '''30%'''
Can't cast spells
|-
|-
|Heavy Plate Armor
|'''Heavy Plate Armor'''
|style="color:green;"|Decreases damage taken by '''20+50%'''
'''+40%''' Knockback Resistance
|style="color:red;"|Decreases Mana Regen by '''75%'''
Decreases Spell Power by '''75%'''
|20000
|20000
|style="color:green;"|Decreases damage taken by '''20+50%'''
|style="color:red;"|Lowers Mana Regen by '''50%'''
Can't cast spells
|-
|-
|Holy Knight Armor
|'''[[prayer#Crafting|Ronin Armor]]'''
|Crafted
|style="color:green;"|Decreases damage taken by '''10+40%'''
'''+20%''' Knockback Resistance <br>
 
Increases arrow modifiers by '''4'''
|style="color:red;"|Decreases Spell Power by '''75%'''
Decreases Mana Regen by '''75%'''
|40000 (Crafted)
|-
|'''[[prayer#Crafting|Holy Knight Armor]]'''
|style="color:green;"|Decreases damage taken by '''12+35%'''
|style="color:green;"|Decreases damage taken by '''12+35%'''
|style="color:red;"|Decreases Spell Damage by '''50%'''
'''+20%''' Knockback Resistance
|style="color:red;"|Decreases Mana Regen by '''60%'''
 
Increases Spell Power by '''30%'''
 
Generate mana upon successful melee attacks
|style="color:red;"|Lowers Mana Regen by '''100%'''
|40000 (Crafted)
|}
|}
<!-- [[File:HKArmor.png|frame|left]] -->
 
Most armours can be bought in the town shop or as drops from the various bosses. Heavy Plate Armour can only be earned from a legendary pedestal or as a rare boss drop.
Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.
<gallery mode="packed-hover">
<gallery mode="packed-hover" style="margin:auto;">
File:LeatherArmour.png|Leather Armour
File:LeatherArmour.png|Leather Armor
File:CuirassArmour.png|Cuirass Armour
File:CuirassArmour.png|Cuirass Armor
File:PlateArmour.png|Plate Armour
File:PlateArmour.png|Plate Armor
File:HPlateArmour.png|Heavy Plate Armour
File:HPlateArmour.png|Heavy Plate Armor
Ronin_Arnour.png|Ronin Armor
File:HKArmor.png|Holy Knight Armor
</gallery>
</gallery>

Latest revision as of 07:05, 3 March 2026

A selection of standard melee weapons in the town shop

Specializing in close quarters combat while tanking attacks left and right, melee-class players form the bulk of the frontline. While they're impervious to most attacks, they're relatively weak when it comes to casting spells and dealing with ranged enemies, and can still fall when faced with too many foes.

Standard Weapon Types[edit]

There are standard melee weapon types and five material tiers for each weapon type. The five melee types are as follows: dagger, shortsword, battleaxe, longsword, and spear. The five melee tiers are: rusty, iron, steel, mithril, and adamantite. Mithril and adamantite weapons aren't purchasable in town and are instead a rare drop from bosses/minibosses or dungeon shops.

Melee weapon special abilities are only able to be used while melee class armor is equipped.

Daggers[edit]

A drawn dagger

Daggers have a fast equip time and high DPS potential, but lack range.

- Special ability: Dagger Throwing - Throw 3 daggers in rapid succession that deal 15/20/30/40/50 damage each depending on weapon material tier. 5 second cooldown.

Shortswords[edit]

A drawn shortsword

Shortswords have an average equip time, average damage, and average range. With no specific upsides or downsides, they're well-rounded for handling many situations.

- Special ability: Buckler - Hold out a small shield which will block incoming projectiles and partially reduce incoming melee damage in the direction of the shield. You can still attack while holding the shield, but are significantly slowed.

Battleaxes[edit]

A drawn battleaxe

Battleaxes have an average equip time, and attack with a two swing combo. The first swing deals less damage but strikes in a wide arc which pushes enemies away, while the second swing crushes a single target for extra damage.

- Special ability: Combat Roll - Dash forwards. 8 second cooldown.

Longswords[edit]

A drawn longsword

Longswords have a very long equip time, but have a longer than typical range and high damage output.

- Special ability: Sweetspot Potential - Attacking near the edge but not at the end of its range will deal double damage.

Spears[edit]

A drawn spear

Spears have a long equip time and can hit targets from a very long distance, but can be completely unable to hit targets if they get too close. Average damage output.

- Special ability: Dodge Roll - Dash backwards. 8 second cooldown.

DPS Research[edit]

For the purposes of the following tables, all weapons' DPS are recorded over 10 seconds.

Rusty Weapons
Type Damage/DPS Cost
Dagger 18 damage per swing, 40.8 DPS 1
Shortsword 20 damage per swing, 34 DPS 100
Battleaxe 20 damage per swipe + 35 per overhead swing, 32.8 DPS 110
Spear 24 damage per swing, 39 DPS 110
Longsword 22 damage per swing, 67 DPS (134 DPS with SS procs) 120
Iron Weapons
Type Damage/DPS Cost
Dagger 28 damage per swing, 63.4 DPS 400
Shortsword 28 damage per swing, 48.8 DPS 410
Battleaxe 28 damage per swipe + 45 per overhead swing, 60.5 DPS 420
Spear 30 damage per swing, 48.8 DPS 420
Longsword 30 damage per swing, 91.5 DPS (183 DPS with SS procs) 430
Steel Weapons
Type Damage/DPS Cost
Dagger 32 damage per swing, 71.6 DPS 1500
Shortsword 34 damage per swing, 59.3 DPS 1550
Battleaxe 36 damage per swipe + 65 per overhead swing, 60.5 DPS 1600
Spear 36 damage per swing, 58.6 DPS 1600
Longsword 36 damage per swing, 91.5 DPS (183 DPS with SS procs) 1650
Mithril Weapons
Type Damage/DPS Cost
Dagger 36 damage per swing, 80.6 DPS 5000
Shortsword 38 damage per swing, 66.3 DPS 5100
Battleaxe 44 damage per swipe + 80 per overhead swing, 74.3 DPS 5200
Spear 41 damage per swing, 68.3 DPS 5200
Longsword 40 damage per swing, 122 DPS (244 DPS with SS procs) 5300
Adamantite Weapons
Type Damage/DPS Cost
Dagger 40 damage per swing, 89.5 DPS 9000
Shortsword 44 damage per swing, 76.8 DPS 9100
Battleaxe 52 damage per swipe + 95 per overhead swing, 88.1 DPS 9200
Spear 48 damage per swing, 76.9 DPS 9200
Longsword 46 damage per swing, 140.3 DPS (280.6 DPS with SS procs) 9300
Candy Cane Shortsword 44 damage per swing, 76.8 DPS 9100 Christmas Event

Melee Armor[edit]

Name Positives Negatives Cost (Gold)
Leather Armor Decreases damage taken by 2+10% N/A 250
Cuirass Armor Decreases damage taken by 6+30%

+10% Knockback Resistance

Decreases Mana Regen by 50%

Decreases Spell Power by 50%

1000
Plate Armor Decreases damage taken by 10+40%

+30% Knockback Resistance

Decreases Mana Regen by 75%

Decreases Spell Power by 75%

7000
Heavy Plate Armor Decreases damage taken by 20+50%

+40% Knockback Resistance

Decreases Mana Regen by 75%

Decreases Spell Power by 75%

20000
Ronin Armor Decreases damage taken by 10+40%

+20% Knockback Resistance

Increases arrow modifiers by 4

Decreases Spell Power by 75%

Decreases Mana Regen by 75%

40000 (Crafted)
Holy Knight Armor Decreases damage taken by 12+35%

+20% Knockback Resistance

Increases Spell Power by 30%

Generate mana upon successful melee attacks

Lowers Mana Regen by 100% 40000 (Crafted)

Most armors can be bought in the town shop or as drops from the various bosses. Heavy Plate Armor can only be earned from a legendary pedestal or as a rare boss drop.