Agora logo
Welcome to Age of Forums!

Game updates April 12th 2019



«  [1]  »
Pecon
Administrator
Welcome back, this is the second update to AoD so far. This update mostly addresses small issues and finally adds a tileset for level 6. I'm also dialing back some of the PvP changes, since high level players were having fights last far too long.

Gameplay changes
- Improved poison mechanic. Poison is now more relevant and is being introduced to a number of new things. Poison damage essentially works by dealing damage to you equal to the poison level you're at each poison tick (poison tick ranges between every 2-10 seconds, getting longer with higher poison level), and then removing one level of poison. Poison generally isn't a big problem, but it will become a problem if you let too much of it stack up.
- Poison now works on bot enemies.
- Ranged bug's poison shots now deal poison damage.
- Ranged bug's poison shots base damage has been halved. Overall this change should defer most of the damage you would normally take from ranged bugs into poison. This increases survivability during a fight and lets you decide afterwards if your run needs to end.
- Goblins now get upgraded weapons below level 4.
- Certain types of damage (Fall, Impact, Poison, Burning, Suicide) are now disregarded during armor checks. Armor no longer has any affect on these types of damage.
- Lawful players now have a blue name over their player. This doesn't affect their name in the chat.

Boss changes
- The Troll and Spider bosses now scale health based off the total combined level of everyone on the server. This should make the bosses much harder to cheese at a higher level, and require a certain amount of cooperation from people in the server to beat.
- The Troll boss now becomes much more difficult when faced with higher level players.
- The Spider boss now has a ranged attack phase.
- The Spider boss is slightly better at catching people now.
- The Scorpion boss has learned how to jump. It's not very good at it, though.

Spell changes
- Bumped up the likelihood of finding Sunburst in dungeon shops.
- If you cast a spell too soon after casting your last spell, you get a quick centerprint letting you know that's the reason you can't cast yet.
- Recall now properly reserves the time for its channel.

PvP changes
- PvP damage increased to 75%. (was at only 50% before)

Level changes
- Added new tileset for level 6.
- You'll just have to see it for yourself.
- Overworld rooms might be a bit harder to escape out of now.

Bug fixes/Other changes
- There may be a weapon that can apply poison now. Who knows which one...
- The Compass is no longer directionally mirrored. It also no longer makes a 'click' sound when you equip it.
- EXP recalculation after death is now done correctly. (Note, this is actually a MASSIVE change because before now the EXP penalty for dying was erroneously far more punishing than it should've been)
- Fixed some armors not having hats associated with them. For real this time.
- Fixed an issue where you might not have your stuff saved if you disconnected within 0.5 seconds of entering town (via recall or otherwise).
- The HUD now shows EXP changes, similarly to how it shows gold changes.
- Status and armor effects are now shown on a third line.

The worlds should be going up in a few hours and we'll be hosting all weekend like usual.
«  [1]  »

Powered by Agora 2.0.0b ©2024 pecon.us About
Page created in 10.549 milliseconds with 5 queries.