AoD v1.2.6 Major Patch
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Melee Class Updates
‣ (Hologlaxer) Added new legendary hybrid weapon obtainable through divine crafting.
‣ (Hologlaxer) Reworked HolyKnight armor.
—▷ Spell power and mana steal now scale with the wearer's current mana. The more full on mana you are, the stronger your spell power; the more empty on mana you are, the stronger the manasteal!
‣ (Darksaber) Removed unintended 'cleaving' property from multiple melee weapons.
—▷ The following weapons no longer hit multiple enemies in a single attack:
——▷ Gram
——▷ Astraea
——▷ Shirogane (standard attacks only)
——▷ Wraithcutter
——▷ Gleamfang
——▷ Musashi (vertical hits only)
—▷ The following enemies no longer hit multiple players in a single attack:
——▷ Rōnin
——▷ Dark Wraith
——▷ Light Wraith
‣ (Darksaber) Adjusted Wraithcutter attack damage.
—▷ Decreased standard attack sweetspot damage: 250 → 200
—▷ Adjusted 'Blade Vortex' melee skill damage.
——▷ Decreased initial sweetspot damage: 300 → 220, increased sourspot damage: 100 → 110
——▷ Decreased multihit damage: 8×100 → 8×70
——▷ Increased final sourspot damage: 100 → 150
———▷ Final sweetspot damage remains unchanged.
‣ (Darksaber) Adjusted Gleamfang attack damage.
—▷ Decreased standard attack sweetspot damage: 250 → 200
—▷ Adjusted 'Solar Crescent' melee skill to make it less dangerous to the user.
——▷ Projectile direct & explosion self-damage: 100% → 17%. This change also applies to Light Wraith minibosses, making them less likely to kill themselves while using the melee skill.
———▷ Decreased projectile direct damage: 230 → 150
———▷ Increased projectile explosion damage: 370 → 500
——▷ Increased sweetspot damage: 350 → 405
——▷ Increased sweetspot knockback: 2.23 → 12.32
‣ (Darksaber) Decreased Astraea standard attack knockback: 11.6 → 5.8
‣ (Darksaber) Decreased Musashi iaijutsu (unsheathe attack) sweetspot damage: 325 → 300, decreased sourspot damage: 325 → 200
—▷ Standard attack damage remains unchanged.
‣ (Darksaber) Hitboxes no longer interact with untargetable objects (other players, invulnerable targets, etc.).
—▷ Bug Fix: This prevents situations where players could block or 'steal' hits while standing opposite an enemy.
‣ (Hologlaxer) Added Demonic Sword Gram item icon.
‣ (Darksaber) Added spear item icons.
Legendary Elemental Swords Rework
‣ (Darksaber, Trogtor, Redconer) Completely re-imagined weapon concepts for each of the original elemental swords.
‣ Any of the old versions of these weapons which were stored in your inventory or bank will be replaced by Gold Coin Sacks.
(Darksaber) Body & Mind
Body & Mind is now a swordspear with the longest range of all legendary blades.
—▷ Like other spears, it's mostly ineffective at close range.
—▷ Killing enemies with blue strikes restores mana, while killing enemies with green strikes heals a small percentage of recent damage.
—▷ New 'Siphon Strike' melee skill: Sweep the swordspear overhead in two cleaving strikes that restore mana, then thrust forward with a piercing stab that heals a small percentage of recent damage.
(Darksaber, Trogtor, Redconer) Feast & Famine
Feast & Famine is now a reverse grip shortsword. It's quick to draw and swing, but has the shortest range of the legendary blades.
—▷ Landing green strikes applies 2–3 stacks of poison.
—▷ New 'Ravenous Hunger' melee skill: Strike with a toxic stab that instantly pops up to 20 stacks of poison with a maximum of 5,000 damage. Applies a heal-over-time effect to the user based on how badly poisoned the enemy is.
—▷ Concept by Redconer, modeled by Trogtor, animated by Darksaber.
(Darksaber, Trogtor, Redconer) Fire & Ice
Fire & Ice is now a giant greataxe that swings with tremendous force. It impacts the ground with a small AoE, and ignites enemies on direct hit.
—▷ New 'Frigid Thrust' melee skill: Thrust forward, freezing struck enemies, then follow up with a heaving strike that shatters frozen enemies for critical damage.
—▷ Concept by Redconer, modeled by Trogtor, animated by Darksaber.
(Darksaber, Trogtor, Redconer) Light & Shadow
Light & Shadow is now a dual-bladed axe with a fast draw time, solid damage, and cleaving strikes.
—▷ New 'Eclipsing Fear' melee skill: Raise the axe above your head and fire off beams of dark energy at nearby enemies. Enemies hit by the beams are feared, receive a -50% slow debuff, and receive a -10% armor debuff for 6 seconds.
——▷ Targeting at least one enemy enhances the user's movement speed for 6 seconds.
——▷ Beams deal less damage at longer range.
—▷ Concept by Redconer, modeled by Trogtor, animated by Darksaber.
(Darksaber) War & Peace
War & Peace is now a greatsword that boasts excellent range and damage.
—▷ Attacking enemies builds up fire damage on successive strikes, up to an additional 50 fire damage per swing. Stacked fire damage decays after ~2 seconds without hitting an enemy, and persists for ~5 extra seconds after killing an enemy.
—▷ New 'Warbound Parry' melee skill: Enter a defensive stance which can block enemy projectiles and melee attacks. Blocking a melee attack automatically triggers a riposte that deals massive physical and fire damage.
Ranger Class Updates
‣ (Darksaber) Add new Divine arrow modifier obtainable through prayer.
‣ (Hologlaxer) Reworked Sayonara Swiftbow's 'Homing Shot' bow skill.
—▷ Hold secondary fire to tag up to 6 targets, then release to fire 6 homing arrows.
‣ (Hologlaxer) Clockstorm's 'Flurrystorm' bow skill now respects the user's arrow recovery chance.
‣ (Hologlaxer) Bug Fix: Fixed inverted normals on Clockstorm model.
‣ (Darksaber) Bug Fix: Fixed missing Novice Bow item icon.
Mage Class Updates
‣ (Darksaber) Added new master and intermediate arcane spells: Anchor and Gateway
—▷ The Anchor spell places a 'waypoint sigil' in the caster's current dungeon room that lasts for 5 minutes. Only one waypoint sigil can exist in the dungeon at a time.
——▷ If Anchor is cast again, the waypoint sigil moves to the new caster's location.
——▷ Anchor can only be found as a single-use scroll in the dungeon.
—▷ The Gateway spell teleports the user to the dungeon's waypoint sigil with a 2-minute cooldown.
——▷ Gateway is a learnable spell that can be purchased in town.
‣ (Pecon) Added new intermediate ice spell: FrostWalk
—▷ Channels for a couple of seconds, then imbues the caster with enhanced movement speed that lasts until the caster takes physical damage. Movement speed scales with spell power at the time of casting.
‣ (Darksaber) Added new novice arcane spell: ArcaneBolt
—▷ ArcaneBolt is learned by default and replaces FlashFire as the starting combat spell for new players.
‣ (Hologlaxer) Buffed Colosseum such that it now summons up to 3 phantom swords per player within the seal rather than 3 phantom swords per seal, giving each and every player a flat DPS boost rather than a single DPS boost split across players within the seal.
‣ (Darksaber) Increased FlashFire base mana cost: 10 → 15
‣ (Darksaber) Removed random spread from ShadowBomb.
‣ (Pecon) Alchemy spells now start with your most recently selected tool rather than your topmost tool.
—▷ Bug Fix: Addressed a networking race condition that could sometimes result in alchemizing unintended items.
‣ (Darksaber) Moved extended cast duration from most spells to equivalent per-spell cooldowns.
—▷ This makes chaining multiple different spell casts possible. Try casting Dash in midair, then casting Slam immediately after!
‣ (Darksaber) Added new Spell Tome items that act as containers for single-use scrolls.
—▷ Basic spell tomes can be found in dungeon shops, while legendary spell tomes can be obtained through divine crafting.
‣ (Darksaber) Increased single-use scroll spell power. Most spells are now twice as powerful when cast from a single-use scroll.
‣ (Pecon) Single-use scrolls are no longer affected by negative spell power. Try using scrolls while wearing melee armor!
‣ (Darksaber) Bug Fix: Healing spells no longer consume recent damage when attempting to heal blood-cursed players.
‣ (Darksaber) Eclipse now always ricochets off of walls, even if there are no targets in range.
‣ (Darksaber) Bug Fix: Fixed rare occurrence where Eclipse would end prematurely even if a target was in range.
‣ (Darksaber) Bug Fix: Deflected/reflected Eclipse projectiles no longer duplicate themselves.
‣ (Pecon) The filtered spell inventory returns. The brick menu once again only shows the spells you have unlocked.
‣ (Pecon) The 'BRICKS' emote that normally displays when opening the brick menu now says 'SPELLS'.
‣ (Darksaber) Failing to cast Recall in combat now notifies you when you can cast it again.
‣ (Pecon) Spell cooldowns and mana checks are now integrated directly into casting image state systems.
—▷ If you can't cast a spell, casting is canceled at the start of the animation rather than requiring you to wait out the full casting animation.
—▷ Additionally, a centerprint display shows the remaining cooldown and mana requirement when a spell is selected.
Quote from: (Pecon) Developer Media - Cooldown and mana cost integration
‣ (Pecon) Added new 'InstantUseSpell' server CMD that equips a spell by name, intended for use with client mods. This does not cast the spell automatically; you must still wait for the spell casting image to equip, then press primary fire.
Spell Examining
‣ (Pecon) Right-click while out of combat to examine your currently selected spell (or single-use scroll). To examine a spell bound to a staff, crouch and right-click.
—▷ Examining a spell shows its full description, stats, and dynamic values adjusted for your current spell power and mana cost reductions.
Town Update
‣ (The Brighter Dark) Built a whole new town!
—▷ All-new chests and secrets to find!
—▷ Centralized portal hub in the chapel!
—▷ Features custom bricks modeled by Conan, originally intended for AoD v2.
‣ (Darksaber) The town fountain now restores arrows and SP.
‣ (Pecon) The town fountain now uses a custom trigger zone for consistent timing.
‣ (Darksaber, Conan) Reworked town NPCs.
—▷ NPCs now use a dialogue system ported from Conan's Farming.
—▷ Fully updated dialogue trees give each NPC relevant tips and advice about the game.
—▷ Some new NPCs are available, such as a priest in the chapel who teaches about the prayer system.
Quote from: (Darksaber) Developer Media - Updated NPC dialog
‣ (Pecon) A forest is now guaranteed at the south town entrance, and the north town entrance is guaranteed not to be forested.
Dungeon Updates
‣ (Pecon) Major internal refactor of dungeon generator data structures, code quality, and performance.
—▷ Greatly improved brick generation performance, allowing large rooms to generate much more quickly without lagging the server.
—▷ Culling system now operates much more consistently and should never leave leftover garbage in closed rooms.
—▷ Sections of the dungeon determined to be inaccessible due to lack of door connections are now completely deleted, guaranteeing they cannot be selected for things such as random teleports.
—▷ Redundant internal doors no longer generate inside large rooms.
—▷ Large rooms are now scoped to nearby clients with more consistent priority toward rooms closest to each player.
‣ (Darksaber) Bug Fix: Fixed shop items spawning off-center, stuck in walls, or sunken into pedestals.
‣ (Pecon) Important rooms now have guaranteed door connections to all adjacent rooms, making it extremely unlikely that such rooms will be blocked off from the rest of the dungeon.
‣ (Pecon) If you escape out of bounds, the game attempts to roll you back to a previous valid room. If this fails, you are sent back to town.
‣ (Pecon) Significantly reduced the cooldown for opening doors in newly generated rooms, allowing faster dungeon traversal.
‣ (Pecon) Reworked dungeon shops.
—▷ Each shop now pulls from three separate tables: healing items (e.g., food, healing potions), general consumables (e.g., standard potions, scrolls), and gear (e.g., weapons, arrow mods, spell unlocks).
—▷ Every shop now guarantees one healing item, two consumables (which could also be healing items), and one gear item.
—▷ Less common shop items now have a visual sparkle indicating their rarity. Uncommon items have blue sparkles, rare items have golden sparkles, and super rare items have purple sparkles.
—▷ Shop items are now persistent across rooms and cannot be rerolled or respawned by waiting for the room to unload.
—▷ Removed an old mechanic where items could rarely 'upgrade' to a shop table for a lower floor while increasing the item price.
‣ (Pecon) Legendary pedestals now only spawn in 1x1 rooms. The overall quantity of these pedestals is unchanged, but this change makes them slightly harder to find.
‣ (Conan, Darksaber) Optimized bricks for the Void tileset, greatly reducing brickcount for all Void rooms.
‣ (Darksaber) Miniboss rooms that include other enemies (demon altar, Wraiths) now spawn half as many non-boss enemies.
‣ (Darksaber) Added new Fortress biome to the Magma Tubes.
‣ (Darksaber) Added new special rooms to the Void. Look to the stars and find your way...
Enemy Updates
‣ (Darksaber) Added new Lizard Soldier enemies to the Fortress biome.
—▷ They're clever, armored, and territorial. Don't let them flee, or they'll drink a health potion!
‣ (Darksaber) Low-level Skeleton Mages sometimes use ArcaneBolt instead of more powerful spells.
‣ (Darksaber) Increased Thunder Lizards' thunder debuff damage multiplier: 1% → 15%
‣ (Darksaber) Bug Fix: Human enemies (e.g., Bandits, Outlaws, Robbers) now have a maximum chase distance.
‣ (Darksaber) Bug Fix: Fixed Ice Lizards' frostbite debuff not stacking as intended. Once maxed out, you'll freeze solid!
‣ (Hologlaxer, Darksaber) Bug Fix: Fixed Lizard enemies getting decapitated when frozen or feared.
Boss Updates
‣ (Darksaber) Increased value of challenge mode boss rewards.
—▷ Challenge mode rewards now roll twice for each loot drop, keeping the higher-value item.
‣ (Darksaber) Adjusted the dynamic HP scaling of major floor bosses.
—▷ This prevents high-level players (level 70+) causing boss HP to scale out of control.
—▷ Boss fight HP with lower overall player level totals should be about the same, but boss HP will be more reasonable during fights where the whole server is involved.
‣ (Darksaber) Added dynamic HP scaling to all minibosses (similar to what major bosses use).
—▷ This prevents minibosses from spawning with unreasonably high HP when lots of high-level players are exploring the dungeon together, such as during expeditions to major boss rooms.
‣ (Darksaber) Added a new deadly miniboss exclusive to the Fortress biome.
‣ (Darksaber) Dark Wraith minibosses now regenerate some HP on successful melee attacks.
‣ (Darksaber, Queuenard) When something gets flattened by the Cursed Knight, it splats more.
‣ (Darksaber) Bug Fix: Various fixes and behavior adjustments to the Excavator.
‣ (Darksaber) Bug Fix: Various fixes and behavior adjustments to the Oathbreaker.
Miscellaneous Updates
‣ (Darksaber) Significantly decreased maximum death cost: 100,000 → 20,000
‣ (Darksaber, Irrel) Added new Mage Pistol and Mage Rifle weapons.
—▷ These are ranged weapons any class can use. They don't have special properties for any particular class but offer a consistent source of ranged damage without requiring resources.
—▷ They can be found occasionally in the dungeon as loot or shop items.
‣ (Darksaber) Added new Potion Satchel (small potion bag) item to dungeon shops.
‣ (Darksaber) Added new 'mega' potion size for all general potions.
—▷ These powerful potions can only be found in the dungeon.
‣ (Darksaber) Added new 'regen' potion type that grants a healing-over-time effect similar to food.
—▷ These can mostly be found in dungeon shops and chests.
‣ (Darksaber) Bug Fix: Fixed the Cleansing Waters potion not cleansing thunder and movement speed debuffs.
‣ (Hologlaxer) Compass now has a centerprint display that shows current coordinates and direction.
‣ (Pecon) Removed donor requirement from the Boombox.
‣ (Darksaber) Some previously hidden music tracks have been unhidden from the Boombox.
‣ (Darksaber) Bug Fix: The Monolith now properly announces who received which effects.
‣ (Darksaber) The /coords and /saycoords commands now round coordinates to the nearest whole number for brevity.
‣ (Hologlaxer) Certain avatar parts now stay visible with hats that don't interfere with them.
‣ (Darksaber) Ported the Scarf hat from Hatmod_Jake. Also available in RedScarf and GreenScarf variations.
‣ (Avem) Added new Kabuto hat for the Rōnin armor set. The previous hat, Rōningasa, will still be available for donors.
‣ (Avem) Added new HunterTricorn hat for donors.
‣ (Darksaber) Decreased piety cost of divine crafting prayers.
—▷ Lawful: 500 → 300, Neutral: 250 → 200, Chaotic: 100 (unchanged)
Crown Updates
‣ (Darksaber) Crowns no longer consume piety while in town.
‣ (Darksaber) Added appropriate internal gold prices to crown items so they are unable to be lost on death.
(Darksaber) Reworked Crown of Storms
Instead of a projectile, chain lightning now instantly zaps up to 5 nearby targets.
—▷ Chain lightning no longer misses moving targets.
—▷ Bug Fix: Fixed chain lightning sticking to and constantly damaging a single target.
The crown's ultimate effect, the lightning strike, remains unchanged.
(Darksaber) Buffed Crown of Thorns
Reflected damage is now based on incoming damage before armor and shields.
Now halves incoming debuff duration and increases resistance to corruption and blood-curse buildup.
Bank Updates
‣ (Pecon) Doubled the bank's storage data limit and doubled the storage data limit for the rewards buffer.
‣ (Hologlaxer) You can now deposit an item by dropping it while looking at the bank chest.
‣ (Hologlaxer) You can now /withdraw items from the bank without having clicked the bank first. You still need to be near a bank chest, however.
‣ (Pecon) Donors of $10+ now get another additional bank slot for each additional $2 donated, equating to a max of 8 base bank slots at $20. As always, these increased base slots are additional to any slots you already purchased with gold.
VFX Updates
‣ (Darksaber) Added a glowing aura to the town portals.
‣ (Darksaber) Updated potion models.
—▷ This fixes the issue where the transparent glass bottles would be invisible when shaders were set to 'off'.
‣ (Pecon) Burning debuffs now use a persistent mounted image emitter in addition to spawning VFX explosions to make the visual more consistent. Reduced the quantity of VFX explosions generated for better performance.
‣ (Darksaber) Improved the floor 5 to floor 6 'stairs' tile.
‣ (Darksaber) Improved Dash spell VFX.
‣ (Darksaber) Reduced some particularly egregious camera shake effects.
‣ (Darksaber) Bug Fix: Normalized properties of billboarded particles. This should fix issues where certain particles and trails flicker or don't appear at all on lower graphics/particle settings.
‣ (Darksaber) Bug Fix: Fixed an issue where Musashi's last lightning strike was visually double the intended size.
Bug Fixes
‣ (Hologlaxer) Bug Fix: Fixed disconnected players dying in town if they were present during a dungeon reset.
‣ (Darksaber) Bug Fix: Fixed potion bags not dropping correctly when receiving a curse, which could cause unintended consequences.
‣ (Darksaber) Bug Fix: Fixed rare occurrence where players would sometimes lose their crowns when reconnecting in the dungeon.
‣ (Darksaber) Bug Fix: Fixed players who die from contact damage not getting a death message in chat.
‣ (Darksaber) Bug Fix: Fixed items dropped by dead players displaying an incorrect price in their shapename.
‣ (Hologlaxer) Bug Fix: Boss DPS contribution now tracks when each player actually began combat with that boss instead of when the boss spawned.
‣ (Darksaber) Bug Fix: Fixed issue where shield buffs would sometimes expire instantly.
‣ (Pecon) Bug Fix: Dungeon floors should now be properly soundproofed in most cases.
—▷ Additionally, fixed large vertical rooms and stairwells having unintended soundproofing between upper and lower sections of the same room.
‣ (Hologlaxer) Bug Fix: Fixed the Banker achievement triggering when failing to deposit an item.
‣ (Pecon) Bug Fix: Fixed leather armor preventing spell casting.
‣ (Darksaber) Bug Fix: Fixed solo players in a party/guild having a 1.5x EXP multiplier for no reason.
‣ (Darksaber) Bug Fix: Fixed enemy and player hands getting un-hidden on death.















