Prayer: Difference between revisions

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(healing prayer info added + prayer power heading)
(prayer information added)
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These prayers as <span style="color:orange;">Neutral</span> are '''2.3x cheaper''' than <span style="color:blue";>Lawful</span>, while these prayers as <span style="color:magenta";>Chaotic</span> are '''2.14x more expensive''' than <span style="color:blue";>Lawful</span>. Piety costs are as such:
These prayers as <span style="color:orange;">Neutral</span> are '''2.3x cheaper''' than <span style="color:blue";>Lawful</span>, while these prayers as <span style="color:magenta";>Chaotic</span> are '''2.14x more expensive''' than <span style="color:blue";>Lawful</span>. Piety costs are as such:


*<span style="color:blue";>Lawful</span>: 7 piety, 14 piety, 140 piety respectively
<span style="color:blue";>Lawful</span>: 7 piety, 14 piety, 140 piety respectively
*<span style="color:orange;">Neutral</span>: 3 piety, 6.1 piety, 60.8 piety respectively
 
*<span style="color:magenta";>Chaotic</span>: 15 piety, 30 piety, 299.6 piety respectively
<span style="color:orange;">Neutral</span>: 3 piety, 6.1 piety, 60.8 piety respectively
 
<span style="color:magenta";>Chaotic</span>: 15 piety, 30 piety, 299.6 piety respectively


=='''Food'''==
=='''Food'''==
Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. '''For the prayer to be successful, the player must have less than <span style="color:red;">90% HP</span>'''. This prayer uses 25% of the player's Prayer Power. The Food item is calculated as such:
#''If the player's piety is less than 15, they will be given a small food item.''
#''If the player's piety is less than 150, they will be given a medium food item.''
#''If the player's piety is greater than or equal to 150, they will be given a large food item.''
These prayers as <span style="color:orange;">Neutral</span> are '''3x cheaper''' than <span style="color:blue";>Lawful</span>, while these prayers as <span style="color:magenta";>Chaotic</span> are '''2x more expensive''' than <span style="color:blue";>Lawful</span>. Piety costs are as such:
<span style="color:blue";>Lawful</span>: 1.5 piety, 4.5 piety, 30 piety respectively
<span style="color:orange;">Neutral</span>: 0.5 piety, 1.5 piety, 10 piety respectively
<span style="color:magenta";>Chaotic</span>: 3 piety, 9 piety, 60 piety respectively


=='''Poison'''==
=='''Poison'''==
Praying for a cure for poison can mostly or entirely remove the player's poison stacks. This prayer uses 50% of the player's Prayer Power. Calculations are as such:
#''If the player's piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.''
#''If the player's piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.''
#''If the player's piety is greater than or equal to 100, they will be cured of 120 poison stacks.'''
These prayers as <span style="color:orange;">Neutral</span> are '''2.5x cheaper''' than <span style="color:blue";>Lawful</span>, while these prayers as <span style="color:magenta";>Chaotic</span> are '''2.2x more expensive''' than <span style="color:blue";>Lawful</span>. Piety costs are as such:
<span style="color:blue";>Lawful</span>: 5 piety, 15 piety, 100 piety respectively
<span style="color:orange;">Neutral</span>: 2 piety, 6 piety, 40 piety respectively
<span style="color:magenta";>Chaotic</span>: 11 piety, 33 piety, 220 piety respectively


=='''Curses'''==
=='''Curses'''==
Curses can be removed via prayers, but only by one at a time. This prayer uses 100% of the player's Prayer Power. Piety costs are as such:
<span style="color:blue";>Lawful</span>: 100 piety
<span style="color:orange;">Neutral</span>: 200 piety
<span style="color:magenta";>Chaotic</span>: 300 piety


=='''Crafting'''==
=='''Crafting'''==
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they're able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items.  
Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they're able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. This prayer uses 100% of the player's Prayer Power. Piety costs are as such:
 
<span style="color:blue";>Lawful</span>: 500 piety
 
<span style="color:orange;">Neutral</span>: 250 piety
 
<span style="color:magenta";>Chaotic</span>: 100 piety


Here are the following recipes that are ''known''.
Here are the following recipes that are ''known''.
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=='''Crowning'''==
=='''Crowning'''==
Crowns provide a strong passive effect at the cost of initial piety and piety drain. Crowns also take up one of the player's inventory slots.
<span style="color:blue";>Lawful</span>: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player's piety at a rate of 0.03 piety/second. Initial piety cost is 6000.
<span style="color:orange;">Neutral</span>: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player's piety at a rate of 0.02 piety/second. Initial piety cost is 4000.
<span style="color:magenta";>Chaotic</span>: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player's piety at a rate of 0.01 piety/second. Initial piety cost is 2000.


<!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will deal 150 damage, 3 times, and deducts 100 piety. No requirement needed -->
<!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed -->

Revision as of 18:41, 17 October 2022

There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing items or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.

The three deities are:

Sarmina, the deity of those who are Lawful. The goddess who ensures law and order in the world, Sarmina's appearance is "nondescript".

Sekhmet, the deity of those who are Neutral. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a "nyan-binary cat".

þamorik, the deity of those who are Chaotic. An "evil chaos mage in a tower somewhere with godlike power", þamorik main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage's and Dark Wraith's appearance in the dungeon.

Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player's alignment points. Sarmina prefers prayers regarding curse removal and has high alignment costs for crafting or "crowning". Sekhmet prefers requests for healing or food and has no general downside with prayers. þamorik prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else.


Prayer Power

Prayer Power is what allows players to successfully pray. When using an altar of any alignment, if the player's prayer power is less than 100%, they can pay a tithe to restore it to 100%. Each prayer has their own Prayer Power value.

Healing

Praying for healing will help the player in a pinch for instant health. Healing values varies on how much piety the player has. For the prayer to be successful, the player must have less than 50% HP. This prayer uses 75% of the player's Prayer Power. Healing is calculated as such:

  1. If the player's piety is less than 70, they will be healed for 50HP.
  2. If the player's piety is less than 700, they will be healed for 100HP.
  3. If the player's piety is greater than or equal to 700, they will be healed for 500HP.

These prayers as Neutral are 2.3x cheaper than Lawful, while these prayers as Chaotic are 2.14x more expensive than Lawful. Piety costs are as such:

Lawful: 7 piety, 14 piety, 140 piety respectively

Neutral: 3 piety, 6.1 piety, 60.8 piety respectively

Chaotic: 15 piety, 30 piety, 299.6 piety respectively

Food

Praying for food is more piety effective than healing, but requires the player to wait for the full healing. The Food item varies on how much the piety the player has. For the prayer to be successful, the player must have less than 90% HP. This prayer uses 25% of the player's Prayer Power. The Food item is calculated as such:

  1. If the player's piety is less than 15, they will be given a small food item.
  2. If the player's piety is less than 150, they will be given a medium food item.
  3. If the player's piety is greater than or equal to 150, they will be given a large food item.

These prayers as Neutral are 3x cheaper than Lawful, while these prayers as Chaotic are 2x more expensive than Lawful. Piety costs are as such:

Lawful: 1.5 piety, 4.5 piety, 30 piety respectively

Neutral: 0.5 piety, 1.5 piety, 10 piety respectively

Chaotic: 3 piety, 9 piety, 60 piety respectively

Poison

Praying for a cure for poison can mostly or entirely remove the player's poison stacks. This prayer uses 50% of the player's Prayer Power. Calculations are as such:

  1. If the player's piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.
  2. If the player's piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.
  3. If the player's piety is greater than or equal to 100, they will be cured of 120 poison stacks.'

These prayers as Neutral are 2.5x cheaper than Lawful, while these prayers as Chaotic are 2.2x more expensive than Lawful. Piety costs are as such:

Lawful: 5 piety, 15 piety, 100 piety respectively

Neutral: 2 piety, 6 piety, 40 piety respectively

Chaotic: 11 piety, 33 piety, 220 piety respectively

Curses

Curses can be removed via prayers, but only by one at a time. This prayer uses 100% of the player's Prayer Power. Piety costs are as such: Lawful: 100 piety

Neutral: 200 piety

Chaotic: 300 piety

Crafting

Whilst in the dungeon, players can come across various items through miniboss/boss drops. Serving no immediate purpose to the player, if they're able to keep a hold of it for long enough and has a combination of items in their inventory, they can combine multiple items to create substantially stronger items. This prayer uses 100% of the player's Prayer Power. Piety costs are as such:

Lawful: 500 piety

Neutral: 250 piety

Chaotic: 100 piety

Here are the following recipes that are known.

Name Materials Required Effect(s)
Poison Fang Golden Idol, Poison Bottle An amplified version of the normal Poison Bottle. Now deals 4 poison per arrow.
Wraithcutter Golden Idol, Gram, Sword Fragment. A soulbound item. Acts similarly to the sword Dark Wraith uses. Has a standard attack that can hit multiple targets with a slow swing speed. Has a special attack with a five second cooldown but extreme burst damage. Standard swing deals 250 damage up close, 100 damage on outer edge hits. Blade Vortex: 7 flurry slices that deal 100 damage each; the jab does 300 damage up close, 100 damage on outer edge hits. This special has an 8 second cooldown.
Holy Knight Armour Golden Idol, Mage Robes, Heavy Plate Armour Decreases damage taken by a flat 12 DMG alongside a 35% reduction. Decreases magic damage by 50%. Decreases mana regen by 60%. Has 20% knockback resistance.
Shadowbomb Golden Idol, Spell:Shadowbolt, Shadow Tome A dark spell with a large AoE radius and a powerful knockback. Uses 70 mana points and can be casted without meeting the required mana, which will cause mana burn.
Glass of Time Challenge Stone Extends the dungeon timer by 30 minutes.

Crowning

Crowns provide a strong passive effect at the cost of initial piety and piety drain. Crowns also take up one of the player's inventory slots.

Lawful: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player's piety at a rate of 0.03 piety/second. Initial piety cost is 6000.

Neutral: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player's piety at a rate of 0.02 piety/second. Initial piety cost is 4000.

Chaotic: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player's piety at a rate of 0.01 piety/second. Initial piety cost is 2000.