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There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.
There are three entities that are prevalent over the dungeons in AoD. By currying favor with them by sacrificing [[items]] or paying tithes at their altars, players can tap into various forms of assistance by their deity in the dungeon.


The three deities are:
The three deities are:


<span style="color:blue;">Sarmina</span><!--or Sardomina (in v1.1)-->, the deity of those who are ''Lawful''. The goddess who ensures law and order in the world, Sarmina's appearance is "nondescript".
<span style="color:blue;">Sarmina</span>, the deity of those who are ''Lawful''. The goddess who ensures law and order in the world, Sarmina's appearance is "nondescript".


<span style="color:orange;">Sekhmet</span><!--or Gruthik (in v1.1)-->, the deity of those who are ''Neutral''. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a "nyan-binary cat".
<span style="color:orange;">Sekhmet</span>, the deity of those who are ''Neutral''. Referred to as a wanderer amongst worlds, Sekhmet oft takes the appearance of a "nyan-binary cat".


<span style="color:magenta;>þamorik</span><!--or þämôríç (in v1.1)-->, the deity of those who are ''Chaotic''. An "evil chaos mage in a tower somewhere with godlike power", þamorik's main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage's and Dark Wraith's appearance in the dungeon.
<span style="color:magenta;>þamorik</span>, the deity of those who are ''Chaotic''. An "evil chaos mage in a tower somewhere with godlike power", þamorik main objective with the dungeon is unknown, but seems to be the reason for FrostFire Mage's and Dark Wraith's appearance in the dungeon.


Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player's alignment points. <span style="color:blue;">Sarmina</span> prefers prayers regarding curse removal and has high alignment costs for crafting or "crowning". <span style="color:orange;">Sekhmet</span> prefers requests for healing or food and has no general downside with prayers. <span style="color:magenta;>þamorik</span> prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else.
Each deity has a preference when fulfilling certain prayers and will fulfill those prayers without using up more of the player's alignment points. Sarmina prefers prayers regarding curse removal and has high alignment costs for crafting or "crowning". Sekhmet prefers requests for healing or food and has no general downside with prayers. þamorik prefers prayers regarding crafting or crowning, but has high alignment costs for most everything else.


<!-- altar images go here [hi jerry] -->
<!-- altar images go here -->
<gallery mode="packed-hover" heights="180px">
<!-- I will take scuffed screenshots of altars :)))))))))))))))) + hi jerry-->
File:Lawful_Altar.png|Lawful Altar
File:Neutral_Altar.png|Neutral Altar
File:Chaotic_Altar.png|Chaotic Altar
</gallery>


=='''Prayer Power'''==
=='''Prayer Power'''==
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#''If the player's piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.''
#''If the player's piety is less than 15 and the player has less than or equal to 20 stacks of poison, they are cured of poison.''
#''If the player's piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.''
#''If the player's piety is less than 100 and the player has less than or equal to 40 stacks of poison, they are cured of poison.''
#''If the player's piety is greater than or equal to 100, they will be cured of 120 poison stacks.''
#''If the player's piety is greater than or equal to 100, they will be cured of 120 poison stacks.'''


These prayers as <span style="color:orange;">Neutral</span> are '''2.5x cheaper''' than <span style="color:blue";>Lawful</span>, while these prayers as <span style="color:magenta";>Chaotic</span> are '''2.2x more expensive''' than <span style="color:blue";>Lawful</span>. Piety costs are as such:
These prayers as <span style="color:orange;">Neutral</span> are '''2.5x cheaper''' than <span style="color:blue";>Lawful</span>, while these prayers as <span style="color:magenta";>Chaotic</span> are '''2.2x more expensive''' than <span style="color:blue";>Lawful</span>. Piety costs are as such:
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<gallery mode="packed-hover" heights="180px">
<gallery mode="packed-hover" heights="180px">
HKArmor.png|Holy Knight Armor
HKArmor.png
Wraithcutter.png| Wraithcutter
Wraithcutter.png
PoisonFang.png| Poison Fang
PoisonFang.png
GlassofTime.png| Glass of Time
GlassofTime.png
</gallery>
</gallery>


=='''Crowning'''==
=='''Crowning'''==
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player's inventory slots, and are soulbound.
Crowns provide a strong passive effect at the cost of initial piety and piety drain. (/pray crowning) Crowns also take up one of the player's inventory slots.
 
<span style="color:blue";>Lawful</span>: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player's piety at a rate of 0.03 piety/second. Initial piety cost is ~6200, but will only consume 6000.
 
<span style="color:orange;">Neutral</span>: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player's piety at a rate of 0.02 piety/second. Initial piety cost is ~4200, but will only consume 4000.


<span style="color:magenta";>Chaotic</span>: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player's piety at a rate of 0.01 piety/second. Initial piety cost is ~2200, but will only consume 2000.
<span style="color:blue";>Lawful</span>: Crown of Protection: Provides a 100HP shield that refreshes every 5 seconds. The shield is unaffected by armor. This crown drains the player's piety at a rate of 0.03 piety/second. Initial piety cost is 6000.


Crowns disappear if the player's piety drains to 0. Crowns may also disappear on death.
<span style="color:orange;">Neutral</span>: Crown of Thorns: Doubles and reflects any damage taken by the wearer. Additionally, when you heal, you gain a shield for 15 seconds equal to half the healing. The shield is unaffected by armor. This crown drains the player's piety at a rate of 0.02 piety/second. Initial piety cost is 4000.


Players may only possess one crown at a time.
<span style="color:magenta";>Chaotic</span>: Crown of Storms: Spawns an electric projectile, on kill, and will attempt to hit another nearby enemy. There is a rare chance for any of your attacks to summon a lightning strike. This crown drains the player's piety at a rate of 0.01 piety/second. Initial piety cost is 2000.
 
<gallery mode="packed-hover" heights="180px">
File:Lawful_Crown.png|Sarmina's Ultimate Gift
File:Neutral_Crown.png|Sekhmet's Ultimate Gift
File:Chaotic_crown.png|þamorik's Ultimate Gift
 
</gallery>


<!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed -->
<!-- DO NOT PRAY FOR JOHN DO NOT PRAY FOR JOHN!!!!! It will strike the player with a lightning strike that deals 150 damage, 3 times, and deducts 100 piety. No requirement needed -->
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