Monsters: Difference between revisions

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(bug added)
(health formulas added)
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<!--To do:
*Get Pictures of different Monster types
*Get stats of monsters
::-Max health of monster types on each floor
::-Damage of monster types on each floor
-->
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.


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|-
|-
|Bandit
|Bandit
|???
|15 (ranged) 6 (melee)
|30-45 HP
|30-45 HP
|None
|None
Line 29: Line 22:
|-
|-
|Bug
|Bug
|???
|15
|12-16 HP
|12-16 HP
|None
|None
Line 37: Line 30:
|-
|-
|Big Bug
|Big Bug
|???
|30
|12-20 HP
|12-20 HP
|None
|None
Line 45: Line 38:
|-
|-
|Guard Bug
|Guard Bug
|???
|10
|14-26 HP
|14-26 HP
|25% + 5
|25% + 5
Line 53: Line 46:
|-
|-
|Cicada
|Cicada
|???
|15
|16-24 HP
|16-24 HP
|None
|None
Line 61: Line 54:
|-
|-
|Goblin
|Goblin
|???
|15 contact damage, 40 damage on heavy strike
|30-45 HP
|30-45 HP
|None
|None
Line 404: Line 397:
File:Mite.png|Mite
File:Mite.png|Mite
</gallery>
</gallery>
==Health Range Formulas==
<spoiler>
Bandit: getrandom(10,25) + (%level * 20) <br>
outlaw: getrandom(30,50) + (%level * 20) <br>
robber: getrandom(30,50) + (%level * 20) <br>
robber deadeye: getrandom(30,50) + (%level * 20) <br>
hitman: getrandom(40,60) + (%level * 20) <br>
cultist: getrandom(60,70) + (%level * 20) <br>
goblin: getrandom(15,30) + (%level * 15) <br>
armored goblin: getrandom(15,30) + (%level * 15) <br>
bug: (%level / 2.5) * getrandom(30,40) <br>
big bug: (%level / 2.5) * getrandom(30,50) <br>
armored bug: (%level / 2.5) * getrandom(35,65) <br>
bug spitter: (%level / 2.5) * getrandom (50,80) <br>
cicada: (%level / 2.5) * getrandom(40,60) <br>
mite spitter: (%level / 2.5) * getrandom(35,50) <br>
wasp (%level / 3) * getrandom(10,15) <br>
jumping mite: (%level / 2.5) * getrandom(20,30) <br>
guard mite: (%level / 2.5) * getrandom(40,50)
</spoiler>


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Revision as of 06:22, 7 November 2022

There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.

Floor 1

This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.

Enemy Attack Damage Health Armor Spawn Weight Spawn Weight [Forest] Description
Bandit 15 (ranged) 6 (melee) 30-45 HP None 10 60
Bug 15 12-16 HP None 30 15
Big Bug 30 12-20 HP None 20 10
Guard Bug 10 14-26 HP 25% + 5 20 10
Cicada 15 16-24 HP None 20 10
Goblin 15 contact damage, 40 damage on heavy strike 30-45 HP None 1 5

Floor 2

This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.

Enemy Attack Damage Health Armor Spawn Weight Description
Bug ??? 24-32 HP None 10
Big Bug ??? 24-40 HP None 30
Cicada ??? 32-48 HP None 10
Guard Bug ??? 28-52 HP 25% + 5 20
Goblin ??? 45-60 HP None 10
Bug Spitter ??? 40-64 HP None 20

Rumor has it, the reason there are no human enemies is because the spider boss ate them all.

Floor 3

This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.

Enemy Attack Damage Health Armor Spawn Weight Spawn Weight [Vines] Description
Big Bug ??? 36-60 HP None 10 10
Guard Bug ??? 42-78 HP 25% + 5 10 10
Goblin ??? 60-75 HP None 20 5
Bug Spitter ??? 60-96 HP None 20 80
Outlaw ??? 90-110 HP None 10 2

Floor 4

This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4, four of which are new, the spitter mite, the armored goblin, the Robber, and the Robber Deadeye. The guard bug does not spawn here. The Outlaw no longer spawns.

Enemy Attack Damage Health Armor Spawn Weight Description
Big Bug ??? 48-80 HP None 10
Goblin ??? 75-90 HP None 20
Bug Spitter ??? 80-128 HP None 10
Armored Goblin ??? 75-90 HP 35% + 12 10
Mite Spitter ??? 56-80 HP None 10
Robber(Deadeye) ??? 110-130 HP None 20 (10)

Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.

Floor 5

This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 5 enemies on floor 5, two of which are new, the Hitman, and regularly the blue wasp. The Guard Bug makes a return on this floor. Big bug, goblin, bug spitter, Robber, and Robber Deadeye no longer spawn.

Enemy Attack Damage Health Armor Spawn Weight Description
Guard Bug ??? 70-130 HP None 10
Armored Goblin ??? 90-105 HP 35% + 12 20
Mite Spitter ??? 70-100 HP None 10
Hitman ??? 140-160 HP 35% + 5 10
Blue Wasp ??? 16-25 HP None 20

Floor 6

This floor is home to nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.

Enemy Attack Damage Health Armor Spawn Weight Description
Armored Goblin ??? 105-120 HP 35% + 12 10
Mite Spitter ??? 120-192 HP None 10
Cultist ??? 180-190 HP None 10
Blue Wasp ??? 20-30 HP None 10
Jumping Mite ??? 48-72 HP None 10

Misc/Removed Enemies

Enemy Attack Damage Health Armor Description
Mite ??? ??? HP None Only spawns in the spider boss room.
Guard Mite ??? ??? HP None An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.
Dummy 0 10000 HP None Can only be spawned in via command

Health Range Formulas