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<!--To do:
*Get Pictures of different Monster types
*Get stats of monsters
::-Max health of monster types on each floor
::-Damage of monster types on each floor
-->
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.


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|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Spawn Weight [Forest]'''
|'''Spawn Weight [Forest]'''
|'''Notes'''
|'''Description'''
|-
|-
|Bandit
|Bandit
|15 (ranged) 6 (melee)
|15 (ranged) 6 (ranged)
|30-45 HP
|30-45 HP
|None
|None
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|'''Armor'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Notes'''
|'''Description'''
|-
|-
|Bug
|Bug
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|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Spawn Weight [Vines]'''
|'''Spawn Weight [Vines]'''
|'''Notes'''
|'''Description'''
|-
|-
|Big Bug
|Big Bug
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|'''Armor'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Notes'''
|'''Description'''
|-
|-
|Big Bug
|Big Bug
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|'''Armor'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Notes'''
|'''Description'''
|-
|-
|Guard Bug
|Guard Bug
|???
|???
|70-130 HP
|70-130 HP
|25% + 5
|None
|10
|10
|
|
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File:hitman.png|Hitman
File:hitman.png|Hitman
</gallery>
</gallery>
==Floor 6==
==Floor 6==
This floor is home to <!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  -->nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.
This floor is home to <!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  -->nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.
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|'''Armor'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight'''
|'''Notes'''
|'''Description'''
|-
|-
|Armored Goblin
|Armored Goblin
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File:Jumping mite.png|Jumping Mite
File:Jumping mite.png|Jumping Mite
</gallery>
</gallery>
==Misc/Removed Enemies==
==Misc/Removed Enemies==
{|class="wikitable"
{|class="wikitable"
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|'''Health'''
|'''Health'''
|'''Armor'''
|'''Armor'''
|'''Notes'''
|'''Description'''
|-
|-
|Mite
|Mite
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File:Mite.png|Mite
File:Mite.png|Mite
</gallery>
</gallery>
==Health Range Formulas==
<spoiler>
Bandit: getrandom(10,25) + (%level * 20) <br>
outlaw: getrandom(30,50) + (%level * 20) <br>
robber: getrandom(30,50) + (%level * 20) <br>
robber deadeye: getrandom(30,50) + (%level * 20) <br>
hitman: getrandom(40,60) + (%level * 20) <br>
cultist: getrandom(60,70) + (%level * 20) <br>
goblin: getrandom(15,30) + (%level * 15) <br>
armored goblin: getrandom(15,30) + (%level * 15) <br>
bug: (%level / 2.5) * getrandom(30,40) <br>
big bug: (%level / 2.5) * getrandom(30,50) <br>
armored bug: (%level / 2.5) * getrandom(35,65) <br>
bug spitter: (%level / 2.5) * getrandom (50,80) <br>
cicada: (%level / 2.5) * getrandom(40,60) <br>
mite spitter: (%level / 2.5) * getrandom(35,50) <br>
wasp (%level / 3) * getrandom(10,15) <br>
jumping mite: (%level / 2.5) * getrandom(20,30) <br>
guard mite: (%level / 2.5) * getrandom(40,50)
</spoiler>


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