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<!--To do:
*Get Pictures of different Monster types
*Get stats of monsters
::-Max health of monster types on each floor
::-Damage of monster types on each floor
-->
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.
There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.


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|-
|-
|Bandit
|Bandit
|15 (ranged) 6 (melee)
|???
|30-45 HP
|30-45 HP
|None
|None
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|-
|-
|Bug
|Bug
|15
|???
|12-16 HP
|12-16 HP
|None
|None
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|-
|-
|Big Bug
|Big Bug
|30
|???
|12-20 HP
|12-20 HP
|None
|None
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|-
|-
|Guard Bug
|Guard Bug
|10
|???
|14-26 HP
|14-26 HP
|25% + 5
|25% + 5
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|-
|-
|Cicada
|Cicada
|15
|???
|16-24 HP
|16-24 HP
|None
|None
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|-
|-
|Goblin
|Goblin
|15 contact damage, 40 damage on heavy strike
|???
|30-45 HP
|30-45 HP
|None
|None
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==Floor 2==
==Floor 2==
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.
This floor is home to the Spider Boss. There are a total of 5 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.


{|class="wikitable"
{|class="wikitable"
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<gallery mode="packed-hover" heights="180px">
<gallery mode="packed-hover" heights="180px">
File:Bug2.png|Bug
File:Armorbug2.png|Guard Bug
File:Armorbug2.png|Guard Bug
File:Cicada2.png|Cicada
File:Cicada2.png|Cicada
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</gallery>
</gallery>
''Rumor has it, the reason there are no human enemies is because the spider boss ate them all.''
''Rumor has it, the reason there are no human enemies is because the spider boss ate them all.''
==Floor 3==
==Floor 3==
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.
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File:Mite.png|Mite
File:Mite.png|Mite
</gallery>
</gallery>
==Health Range Formulas==
<spoiler>
Bandit: getrandom(10,25) + (%level * 20) <br>
outlaw: getrandom(30,50) + (%level * 20) <br>
robber: getrandom(30,50) + (%level * 20) <br>
robber deadeye: getrandom(30,50) + (%level * 20) <br>
hitman: getrandom(40,60) + (%level * 20) <br>
cultist: getrandom(60,70) + (%level * 20) <br>
goblin: getrandom(15,30) + (%level * 15) <br>
armored goblin: getrandom(15,30) + (%level * 15) <br>
bug: (%level / 2.5) * getrandom(30,40) <br>
big bug: (%level / 2.5) * getrandom(30,50) <br>
armored bug: (%level / 2.5) * getrandom(35,65) <br>
bug spitter: (%level / 2.5) * getrandom (50,80) <br>
cicada: (%level / 2.5) * getrandom(40,60) <br>
mite spitter: (%level / 2.5) * getrandom(35,50) <br>
wasp (%level / 3) * getrandom(10,15) <br>
jumping mite: (%level / 2.5) * getrandom(20,30) <br>
guard mite: (%level / 2.5) * getrandom(40,50)
</spoiler>


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