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There are a variety of different common enemies that can be encountered, some floor specific, some reoccurring. As the player dives further into the dungeon, more enemies will spawn in each room.
Work in Progress


==Floor 1==
To do:
This floor is home to the Troll Boss. There are a total of 6 enemies that can spawn on floor 1.
*Get Pictures of different Monster types
 
*Get stats of monsters
{|class="wikitable"
::-Max health of monster types on each floor
|'''Enemy'''
::-Damage of monster types on each floor
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight [Forest]'''
|'''Notes'''
|-
|Bandit
|15 (ranged) 6 (melee)
|30-45 HP
|None
|10
|60
|
|-
|Bug
|15
|12-16 HP
|None
|30
|15
|
|-
|Big Bug
|30
|12-20 HP
|None
|20
|10
|
|-
|Guard Bug
|10
|14-26 HP
|25% + 5
|20
|10
|
|-
|Cicada
|15
|16-24 HP
|None
|20
|10
|
|-
|Goblin
|15 contact damage, 40 damage on heavy strike
|30-45 HP
|None
|1
|5
|
|}
 
<gallery mode="packed-hover" heights="180px">
File:Armorbug.png|Guard Bug
File:Bandit.png|Bandit
File:Bug.png|Bug
File:Cicada.png|Cicada
File:Goblin.png|Goblin
File:Heavybug.png|Big Bug
</gallery>
 
==Floor 2==
This floor is home to the Spider Boss. There are a total of 6 enemies that can spawn on floor 2, one of which is new, the spitter bug. The Bandit no longer spawns.
 
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Spawn Weight'''
|'''Notes'''
|-
|Bug
|???
|24-32 HP
|None
|10
|
|-
|Big Bug
|???
|24-40 HP
|None
|30
|
|-
|Cicada
|???
|32-48 HP
|None
|10
|
|-
|Guard Bug
|???
|28-52 HP
|25% + 5
|20
|
|-
|Goblin
|???
|45-60 HP
|None
|10
|
|-
|Bug Spitter
|???
|40-64 HP
|None
|20
|
|}
 
<gallery mode="packed-hover" heights="180px">
File:Bug2.png|Bug
File:Armorbug2.png|Guard Bug
File:Cicada2.png|Cicada
File:Goblin2.png|Goblin
File:Heavybug2.png|Big Bug
File:Spitterbug.png|Bug Spitter
</gallery>
''Rumor has it, the reason there are no human enemies is because the spider boss ate them all.''
 
==Floor 3==
This floor is home to the Cursed Knight. There are a total of 5 enemies on floor 3, one of which is new, the Outlaw. The cicada no longer spawns.
 
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Spawn Weight'''
|'''Spawn Weight [Vines]'''
|'''Notes'''
|-
|Big Bug
|???
|36-60 HP
|None
|10
|10
|
|-
|Guard Bug
|???
|42-78 HP
|25% + 5
|10
|10
|
|-
|Goblin
|???
|60-75 HP
|None
|20
|5
|
|-
|Bug Spitter
|???
|60-96 HP
|None
|20
|80
|
|-
|Outlaw
|???
|90-110 HP
|None
|10
|2
|
|}
<gallery mode="packed-hover" heights="180px">
File:Armorbug3.png|Guard Bug
File:Goblin3.png|Goblin
File:Heavybug3.png|Big Bug
File:Spitterbug2.png|Bug Spitter
File:Outlaw.png|Outlaw
</gallery>
==Floor 4==
This floor is home to the Excavator. There are a total of 7 enemies that spawn on floor 4, four of which are new, the spitter mite, the armored goblin, the Robber, and the Robber Deadeye. The guard bug does not spawn here. The Outlaw no longer spawns.
 
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Spawn Weight'''
|'''Notes'''
|-
|Big Bug
|???
|48-80 HP
|None
|10
|
|-
|Goblin
|???
|75-90 HP
|None
|20
|
|-
|Bug Spitter
|???
|80-128 HP
|None
|10
|
|-
|Armored Goblin
|???
|75-90 HP
|35% + 12
|10
|
|-
|Mite Spitter
|???
|56-80 HP
|None
|10
|
|-
|Robber(Deadeye)
|???
|110-130 HP
|None
|20 (10)
|
|}
<gallery mode="packed-hover" heights="180px">
File:Goblin4.png|Goblin
File:Heavybug4.png|Big Bug
File:Spitterbug3.png|Bug Spitter
File:Mite_spitter.png|Mite Spitter
File:armorgoblin.png|Armor Goblin
File:Robber.png|Robber
File:Robber Deadeye.png|Robber Deadeye
</gallery>
''Blue wasps can spawn on this floor, but only in wasp swarm rooms. Their hp can range from 13-20 HP.''
 
==Floor 5==
This floor is home to the Frost Fire Mage (Oathbreaker when FFM is out of commission). There are a total of 5 enemies on floor 5, two of which are new, the Hitman, and regularly the blue wasp. The Guard Bug makes a return on this floor. Big bug, goblin, bug spitter, Robber, and Robber Deadeye no longer spawn.
 
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Spawn Weight'''
|'''Notes'''
|-
|Guard Bug
|???
|70-130 HP
|25% + 5
|10
|
|-
|Armored Goblin
|???
|90-105 HP
|35% + 12
|20
|
|-
|Mite Spitter
|???
|70-100 HP
|None
|10
|
|-
|Hitman
|???
|140-160 HP
|35% + 5
|10
|
|-
|Blue Wasp
|???
|16-25 HP
|None
|20
|
|-
|}
 
<gallery mode="packed-hover" heights="180px">
File:Armorbug4.png|Guard Bug
File:Mite_spitter2.png|Mite Spitter
File:armorgoblin2.png|Armor Goblin
File:wasp.png|Blue Wasp
File:hitman.png|Hitman
</gallery>
 
==Floor 6==
This floor is home to <!-- t̶̨̜̯͇̤͍̪̰̭̫͕͍̫̝̓͊̑́̈́́̿̋̏̎̔̈̋̔͘̚͝h̵̨̢̝̣̺͚͇̼͈̺̦̭̻̭͒͗̇͘͜͜͠ę̵̼̳̫̜͍̩̣͓̘̟͌̋͆͂͆͑̊̌̈́͌͠͝͠ ̵̘̱̣̰̖͍͉̤̮̰͈͓̰̉̃͠͝ͅͅÄ̴̛̝́̑̍̈́͆͠b̸̡̮̭͖̮̜̜̦̘̹͉͓͙̤̓̌̅ͅy̵̨͔̙̘̲̲͔̺͚̖͍̫͂͌̃̄̓͗̅̾̎̾̈́͘͝ͅs̵͇̿͒̆̌͒̇͗͛̇͒̀̌̀͑̈͘s̶͙̙͚̪̳̺̗̉̈́̈́̾̆̈́̚͜͠͝?̵̡̨̻͎̖͕̍̓͗́̓͝?̴̙͉̤͍̈́̈́͒̉̆̌̀͋̄͗̒̔̎͝͠͠?̵̡̱͚͓̟̣͑̐͊̚͜͠ͅ?̷̲̫͖͇̺̥͎͎͙̝̇͑͑̇̓͗̀̎̈́͝  -->nothing. There are a total of 5 enemies on floor 6, two of which are new, the cultist and the jumping mite. The hitman and guard bug no longer spawn.
 
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Spawn Weight'''
|'''Notes'''
|-
|Armored Goblin
|???
|105-120 HP
|35% + 12
|10
|
|-
|Mite Spitter
|???
|120-192 HP
|None
|10
|
|-
|Cultist
|???
|180-190 HP
|None
|10
|
|-
|Blue Wasp
|???
|20-30 HP
|None
|10
|
|-
|Jumping Mite
|???
|48-72 HP
|None
|10
|
|}
<gallery mode="packed-hover" heights="180px">
File:Mite_spitter3.png|Mite Spitter
File:armorgoblin3.png|Armor Goblin
File:wasp2.png|Blue Wasp
File:Cultist.png|Cultist
File:Jumping mite.png|Jumping Mite
</gallery>
 
==Misc/Removed Enemies==
{|class="wikitable"
|'''Enemy'''
|'''Attack Damage'''
|'''Health'''
|'''Armor'''
|'''Notes'''
|-
|Mite
|???
|??? HP
|None
|Only spawns in the spider boss room.
|-
|Guard Mite
|???
|??? HP
|None
|An enemy from v1.1 that would spawn on floors 5 and 6. Cannot be found in the dungeon.
|-
|Dummy
|0
|10000 HP
|None
|Can only be spawned in via command
|}
<gallery mode="packed-hover" heights="180px">
File:dummy (misc).png|Dummy
File:Guard_mite_(removed).png|Guard Mite
File:Mite.png|Mite
</gallery>
 
==Health Range Formulas==
<spoiler>
Bandit: getrandom(10,25) + (%level * 20) <br>
outlaw: getrandom(30,50) + (%level * 20) <br>
robber: getrandom(30,50) + (%level * 20) <br>
robber deadeye: getrandom(30,50) + (%level * 20) <br>
hitman: getrandom(40,60) + (%level * 20) <br>
cultist: getrandom(60,70) + (%level * 20) <br>
 
goblin: getrandom(15,30) + (%level * 15) <br>
armored goblin: getrandom(15,30) + (%level * 15) <br>
bug: (%level / 2.5) * getrandom(30,40) <br>
big bug: (%level / 2.5) * getrandom(30,50) <br>
armored bug: (%level / 2.5) * getrandom(35,65) <br>
bug spitter: (%level / 2.5) * getrandom (50,80) <br>
cicada: (%level / 2.5) * getrandom(40,60) <br>
mite spitter: (%level / 2.5) * getrandom(35,50) <br>
wasp (%level / 3) * getrandom(10,15) <br>
jumping mite: (%level / 2.5) * getrandom(20,30) <br>
guard mite: (%level / 2.5) * getrandom(40,50)
</spoiler>
 
<!--
==Floor 7 The Flooded Temple==
This floor is home to Jerry McLarry. The most nightmare fueling enemies dwell here. Nobody has yet successfully explored this floor and survived, be the first?
 
health values:
Bandit: getrandom(10,25) + (%level * 20)
outlaw: getrandom(30,50) + (%level * 20);
robber: getrandom(30,50) + (%level * 20)
robber deadeye: getrandom(30,50) + (%level * 20)
hitman: getrandom(40,60) + (%level * 20)
cultist: getrandom(60,70) + (%level * 20)
 
goblin: getrandom(15,30) + (%level * 15)
armored goblin: getrandom(15,30) + (%level * 15) | Armor value: 35% + 12
bug: (%level / 2.5) * getrandom(30,40);
big bug: (%level / 2.5) * getrandom(30,50);
armored bug: (%level / 2.5) * getrandom(35,65) | Armor value: 25% + 5
bug spitter: (%level / 2.5) * getrandom (50,80)
cicada: (%level / 2.5) * getrandom(40,60)
mite spitter: (%level / 2.5) * getrandom(35,50)
wasp (%level / 3) * getrandom(10,15)
jumping mite: (%level / 2.5) * getrandom(20,30)
guard mite: (%level / 2.5) * getrandom(40,50)
 
miniboss:
totallevel radius: 150TU
scorp: 150 * %level + ((20 + %level * 2) * %totallevels);
egg: %level * 20
mantis: 250 * %level + ((15 + %level * 2) * %totallevels)
mtg: 5000 + (80 * %totallevels)
wraith: 500 * %level + ((30 + %level * 3) * %totallevels);
mesmer: 750 + (30 * %totallevels)
mesmer clone: 200
-->
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