Melee: Difference between revisions

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(Confirmed addy SS base price)
(Fix information)
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|Dagger
|Dagger
|21
|21
|style="text-align:right;"|~9000
|style="text-align:right;"|9000
|-
|-
|Shortsword
|Shortsword
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|Battleaxe
|Battleaxe
|23
|23
|style="text-align:right;"|~9200
|style="text-align:right;"|9200
|-
|-
|Longsword
|Longsword
|24
|24
|style="text-align:right;"|~12000
|style="text-align:right;"|9300
|}
|}
''*Mithril and Adamantite isn't purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors.''
''*Mithril and Adamantite isn't purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors.''
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After the 1.2 update was released, all of the melees were reworked to have special abilities when ''used in conjunction with melee-type armour'' alongside having unique characteristics. These abilities do not tap into the player's "special attack energy".
After the 1.2 update was released, all of the melees were reworked to have special abilities when ''used in conjunction with melee-type armour'' alongside having unique characteristics. These abilities do not tap into the player's "special attack energy".


'''Dagger''' - Has the highest DPS and equip time, but lacks range.
'''Dagger''' - Has the highest DPS and fastest equip time, but lacks range.
:- Shoots 3 daggers. Damage is based on material tier.
:- Shoots 3 daggers. Damage is based on material tier.
   
   
'''Shortsword''' - still remains the same but has equip animation which lasts for ~1.5 seconds
'''Shortsword''' - still remains the same but has equip animation which lasts for ~1.5 seconds
:- Hold out a shield which will block all incoming projectiles.
:- Hold out a shield which will block all incoming projectiles, and slightly reduces incoming melee damage.


'''Battleaxe''' - Has a two swing combo that can push back enemies alongside hitting multiple targets at once.
'''Battleaxe''' - Wide swing deals lower damage but cleaves all enemies in a wide arc, pushing them away. Downswing hits only one enemy but deals much greater damage.
:- No special ability
:- Can dash forwards towards enemies.


'''Longsword''' - Has the longest equip time but also has the largest range.
'''Longsword''' - Has the longest equip time but also has the largest range.
:- No special ability
:- Attacking near the edge of its range will deal extra bonus damage.


Additionally, there are [[Legendaries|Legendary Swords]].
Additionally, there are [[Legendaries|Legendary Swords]].
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Can't cast spells
Can't cast spells
|-
|-
<!-- |Holy Knight Armor
|Holy Knight Armor
|Unknown*
|Crafted
|style="color:green;"|Decreases damage taken by '''35%'''
|style="color:green;"|Decreases damage taken by '''12+35%'''
Increases Spell Damage by '''5%'''
Increases Spell Damage by '''5%'''
|style="color:red;"|Decreases Mana Regen by '''10%'''
|style="color:red;"|Decreases Mana Regen by '''10%'''
|}
|}
''*After the altar rework, it is unknown how to obtain Holy Knight Armor'' -->
<!-- [[File:HKArmor.png|frame|left]] -->
<!-- [[File:HKArmor.png|frame|left]] -->
Most armours can be bought in the town shop or as drops from the various bosses. Heavy Plate Armour can only be earned from a legendary pedestal or as a rare boss drop.
Most armours can be bought in the town shop or as drops from the various bosses. Heavy Plate Armour can only be earned from a legendary pedestal or as a rare boss drop.

Revision as of 00:51, 25 December 2021

Melee

Melee1.png

There are five melee weapon tiers. Each scaling in strength, from weakest to strongest, there is Bronze, Iron, Steel, Mithril, and Adamantite.


All basic melee types and tiers can be purchased in town (except adamantite and mithril), they also all have the same reach and attack speed. But each has different damage...

Tier Type Damage Gold Cost
Bronze Dagger 5 1
Shortsword 6 60
Battleaxe 7 120
Longsword 8 200
Iron Dagger 9 300
Shortsword 10 450
Battleaxe 11 650
Longsword 12 800
Steel Dagger 13 1200
Shortsword 14 1500
Battleaxe 15 1800
Longsword 16 2200
Mithril* Dagger 17 4200
Shortsword 18 5100
Battleaxe 19 5200
Longsword 20 5300
Adamantite* Dagger 21 9000
Shortsword 22 9100
Battleaxe 23 9200
Longsword 24 9300

*Mithril and Adamantite isn't purchasable in town and is a rare drop from bosses/minibosses or shops on lower floors.

After the 1.2 update was released, all of the melees were reworked to have special abilities when used in conjunction with melee-type armour alongside having unique characteristics. These abilities do not tap into the player's "special attack energy".

Dagger - Has the highest DPS and fastest equip time, but lacks range.

- Shoots 3 daggers. Damage is based on material tier.

Shortsword - still remains the same but has equip animation which lasts for ~1.5 seconds

- Hold out a shield which will block all incoming projectiles, and slightly reduces incoming melee damage.

Battleaxe - Wide swing deals lower damage but cleaves all enemies in a wide arc, pushing them away. Downswing hits only one enemy but deals much greater damage.

- Can dash forwards towards enemies.

Longsword - Has the longest equip time but also has the largest range.

- Attacking near the edge of its range will deal extra bonus damage.

Additionally, there are Legendary Swords.

Melee Armor

Name Gold Cost Positives Negatives
Leather Armor 500 Decreases damage taken by 15% Lowers Mana Regen by 20%

Lowers Spell Damage by 20%

Cuirass Armor 1000 Decreases damage taken by 6+30% Lowers Mana Regen by 20%

Can't cast spells

Plate Armor 7000 Decreases damage taken by 10+40% Lowers Mana Regen by 30%

Can't cast spells

Heavy Plate Armor 20000 Decreases damage taken by 20+50% Lowers Mana Regen by 50%

Can't cast spells

Holy Knight Armor Crafted Decreases damage taken by 12+35%

Increases Spell Damage by 5%

Decreases Mana Regen by 10%

Most armours can be bought in the town shop or as drops from the various bosses. Heavy Plate Armour can only be earned from a legendary pedestal or as a rare boss drop.