Magic

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Revision as of 02:43, 13 December 2019 by Drynium (talk | contribs) (→‎Magic Armor)
Wizard Shop from Old Town build

Magic

Magic uses the resource of mana, which regenerates over time. Armor changes the generation rate (See Magic Armor Below) and if you stand still for 10 seconds, your mana regeneration will double. Additionally, there are Mana Potions that can be bought in town, or found in dungeon shops and boss/miniboss drops.

A players maximum mana increases every level, and can also be raised by interacting with altars in the dungeon. Or by using the Legendary sword 'Body and Mind' (See Legendaries)

There are also Scroll Variants of every spell, which costs no mana but is a one-time use per scroll. There is a rare spell that can only be found in scroll form on lower floors, this spell is Sunburst.

Staves

Spells can be cast with the command /cast or /c followed by the spell you would like to cast (e.g. /cast frostshards). This method can not be used in combat and requires 100% of the mana cost. However, it is also possible to bind spells to a staff with the command /autocast followed by the spell you would like to cast (e.g. /autocast frostshards). This method can be used in combat, and decreases the cost of mana if you are using a staff of that spells element (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).

Old Staff shop

Staves can all be bought in spawn except Archangel's Staff (See Legendaries)

Name Gold Cost Affect
Apprentice Staff 75 Saves 10% mana on all spells
Mage Staff 300 Saves 20% mana on all spells
Fire Staff 600 Saves 40% mana on Fire spells
Earth Staff 1000 Saves 40% mana on Earth spells
Light Staff 1500 Saves 30% mana on Light spells
Dark Staff 2000 Saves 50% mana on Dark spells
Ice Staff 2500 Saves 40% mana on Ice spells

Spells

There are 10 spells in magic...

  • 5 Attack Spells
-FrostShards
-Shadowbolt
-Earthstrike
-Flashfire
-Sunburst
  • 4 Neutral Spells
-Self-Heal (Greater/Normal/Lesser)
- Alchemy (Greater/Normal/Lesser)
-Piety
-Dash
  • 1 Support Spell
-HealAlly (Greater/Normal)
Name Gold Cost Element Damage Mana Cost
Attack Spells
Frostshards 3000 Ice ~200 60 Shoots ~15 projectiles
Shadowbolt 2000 Dark ~50 30 Can be used after you run out of mana, but will drain health.
Earthstrike 1000 Earth ~60 20
Flashfire 75 Fire 30 10
Sunburst 2000-3000 Light 600-1000 Free/Scroll Only obtainable from dungeon shop or Minibosses
Name Gold Cost Element Affect Mana Cost
Neutral Spells
Heal(Lesser/Normal/Greater) 300/1500/8000 Light Heals 15/50/150 health 30/75/150 Greater only found on Legendary pedestal or Boss drop
Alchemy(Lesser/Normal/Grater) 300/2000/8000 Arcane Transforms item into 10%/20%/30% gold of it's value 20/75/200 Normal only found in Dungeon Shop

Grater only found on Legendary Pedestal

Piety Free Unknown (Likely Arcane) Toggles ability to damage non-playerkillers 10 Only obtainable for lawful players from Blue altars in dungeon
Dash 4000 Unknown Player gets instant velocity forward 20 Only found on Legendary Pedestal
Support Spell HealAlly (Normal/Greater) 100/1500 Light Heals 40/120 health to target ally 50/100

Magic Armor

Magic users take more damage, but can regenerate mana quickly and deal higher damage with spells.

Name Gold Cost Positives Negatives
Apprentice Robes 800 Increases Mana Regen by 20%

Increases Spell Damage by 10%

Increases damage taken by 20%
Mage Robes 3000 Increases Mana Regen by 50%

Increases Spell Damage by 20%

Increases damage taken by 30%
Magister Robes 11000 Increases Mana Regen by 100%

Increases Spell Damage by 50%

Increases damage taken by 40%
Holy Knight Armor Free* Decreases damage taken by 35%

Increases Spell Damage by 5%

Decreases Mana Regen by 10%

*Holy Knight Armor is only obtainable for lawful players. It is received from a blue altar in the dungeon when clicked and the player has Heavy Plate and Magister Robes in their inventory. One of the two armors will be replaced.

MagicArmor.png
HKArmor.png