Magic

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Revision as of 18:46, 11 January 2022 by Pecon (talk | contribs) (→‎Spells: Forgot to update sunburst values)
Magic Shop

Magic

Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.

A player's maximum mana can increase through leveling up or randomly while using the Body and Mind legendary sword. Alternatively, it can be decreased through curses.

There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you're wearing.

Staves

Spells can be cast with the command /cast or /c followed by the spell you would like to cast (e.g. /cast frostshards). This method cannot be used in combat. However, it is also possible to bind spells to a staff with the command /autocast followed by the spell you would like to cast (e.g. /autocast frostshards or /setautocast frostshards). This method can be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).

Magic Shop Interior

Most staves can be bought in at the magic shop in town.

Name Gold Cost Effect
Apprentice Staff 75 Saves 10% mana on all spells
Mage Staff 300 Saves 20% mana on all spells
Fire Staff 600 Saves 40% mana on Fire spells
Earth Staff 1000 Saves 40% mana on Earth spells
Light Staff 1500 Saves 30% mana on Light spells
Dark Staff 2000 Saves 50% mana on Dark spells
Ice Staff 2500 Saves 40% mana on Ice spells
Dragon's Fury 25000 Saves 50% mana on Fire spells
World Branch Staff 25000 Saves 65% mana on Earth spells
Archangel's Staff 25000 Saves 60% mana on Light spells

Channeling Items

Channeling items increase the user's mana regeneration rate whilst being used or held, with a 3x regeneration rate being applied when out of combat. Note that you'll be unable to perform actions or move whilst channeling. There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs. Orbs, whilst being expensive, have the ability to temporary overcharge the user's mana. The overcharge rate is based on the quality of the orb alongside the user's level. Channeling items can only be used when wearing mage-class armour.

Spells

Spells are divided into two classifications: combat-oriented or support-oriented.

Name Gold Cost Element Base Damage (direct hit) Mana Cost
Combat Spells
Frostshards 3000 Ice 35 (x 9 = 315) 30 Shoots nine projectiles in a small spread.
Shadowbolt 2000 Dark 120 12 Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.
Earthstrike 1000 Earth 30 (+ 70 radius) 20 Has a large AoE radius which makes it very effective on groups of enemies.
Flashfire 75 Fire 50 (+ 15 radius) 10 Causes enemies to burn on direct hit for 15 seconds doing 3 damage per second.
Sunburst 2000-3000 Light 500 (+ 1000 radius) (Extra damage often possible due to high knockback causing impact damage) N/A Only obtainable in scroll form from dungeon shops, Minibosses or chests.
Name Gold Cost Element Effect Mana Cost
Neutral Spells
Cauterize/ManaStitches/AuroraHealing 75/1500/20000 Light Heals 30%/45%/60% of recent damage taken 75/200/1500 ManaStitches is found as a rare boss drop or dungeon shop item.

AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.

Alchemy (Lesser/Normal/Greater) 300/2000/8000 Arcane Transforms item into 10%/20%/30% gold of its value 20/75/200 The normal variant can be found as a rare dungeon shop item or as a boss drop.

The greater variant can only found on legendary item pedestals.

Dash 4000 Arcane Propels the caster forwards for a moment. 20 Only found on legendary pedestals.
Recall 1 Arcane Teleports the caster back to town Free/Scroll Obtainable from prayers, dungeon shops, and in town.
Name Gold Cost Element Effect Mana Cost
Removed Spells
HealAlly (Normal/Greater) 100/1500 Light Heals 40/120 health to target ally 50/100
Heal (Lesser/Normal/Greater) 300/1500/8000 Light Heals 15/50/150 health 30/75/150 Greater variants only found on legendary pedestals or as a boss drop.
Piety Free Arcane Toggles the caster's ability to damage players without gaining player-killer status. 10 Only obtainable for lawful players from interacting with a Lawful shrine.

Visuals for each spell here

Magic Armor

Magic users trade their durability in combat for high damage output with spells, a true glass cannon.

Name Gold Cost Positives Negatives
Apprentice Robes 800 Increases Mana Regen by 20%

Increases Spell Damage by 15%

Increases damage taken by 10%
Mage Robes 8000 Increases Mana Regen by 50%

Increases Spell Damage by 30%

Increases damage taken by 20%
Magister Robes 20000 Increases Mana Regen by 100%

Increases Spell Damage by 75%

Increases damage taken by 30%