Magic: Difference between revisions

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|Saves '''40%''' mana on '''Ice''' spells
|Saves '''40%''' mana on '''Ice''' spells
|-
|-
|Dragon's Fury
|[[Legendaries|Dragon's Fury Staff]]
|25000
|25000
|Saves '''50%''' mana on '''Fire''' spells
|Saves '''50%''' mana on '''Fire''' spells
|-
|-
|World Branch Staff
|[[Legendaries|World Tree Branch Staff]]
|25000
|25000
|Saves '''65%''' mana on '''Earth''' spells
|Saves '''65%''' mana on '''Earth''' spells
|-
|-
|Archangel's Staff
|[[Legendaries|Archangel's Staff]]
|25000
|25000
|Saves '''60%''' mana on '''Light''' spells
|Saves '''60%''' mana on '''Light''' spells
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==Channeling Items==
==Channeling Items==
Channeling items increase the user's mana regeneration rate whilst being used or held, with a 3x regeneration rate being applied when out of combat. ''Note that you'll be unable to perform actions or move whilst channeling.'' There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs. Orbs, whilst being expensive, have the ability to temporary overcharge the user's mana. The overcharge rate is based on the quality of the orb alongside the user's level. <span style="color:red">Channeling items can only be used when wearing mage-class armour.</span>
Channeling items increase the user's mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. ''Note that you'll be unable to perform actions or move whilst channeling.'' There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user's mana. The overcharge rate is based on the quality of the orb alongside the user's level. <span style="color:red">Channeling items can only be used when wearing mage-class armour.</span>
<!-- Missing data on Superior variants, missing info on mana crystal and prices for mana variants (Keep maximum rampup rate as inclusive of the 3x out of combat rate)
{|class="wikitable"
{|class="wikitable"
|'''Classification'''
|'''Classification'''
|'''Gold Cost'''
|'''Gold Cost'''
|'''Generation Rate'''
|'''Generation Stats'''
|-
|-
|style="color:blue";|Basic Variants
|style="color:blue";|Basic Crystal
|125/8000
|125
|0.05, ramps up to 30/0.5, ramps up to 120
|Base Bonus +0.1, scale factor 2, max bonus +25
|-
|-
|style="color:green";|Mana Variants
|style="color:green";|Mana Crystal
|???/???
|1500
|???/0.75, ramps up to 210
|Base Bonus +0.1, scale factor 2, max bonus +35
|-
|-
|style="color:red";|Superior Variants
|style="color:red";|Superior Crystal
|???/???
|8000
|???/???
|Base Bonus +0.1, scale factor 2, max bonus +45
|} -->
|-
|style="color:blue";|Basic Orb
|8000
|Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user's max mp
|-
|style="color:green";|Mana Orb
|16000
|Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user's max mp
|-
|style="color:red";|Superior Orb
|22000
|Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user's max mp
|}


<gallery mode="packed-hover">
File:Basiccrystal.png|Basic Crystal
File:Manacrystal.png|Mana Crystal
File:Superiorcrystal.png|Superior Crystal
File:Basicorb.png|Basic Channeling Orb
File:Manaorb.png|Mana Channeling Orb
File:Superiororb.png|Superior Channeling Orb
</gallery>
==Spells==
==Spells==
''Spells are divided into two classifications: combat-oriented or support-oriented.''
''Spells are divided into two classifications: combat-oriented or support-oriented.''
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|'''Mana Cost'''
|'''Mana Cost'''
|-
|-
|rowspan="10"|'''Combat Spells'''
|rowspan="11"|'''Combat Spells'''
|-
|-
|style="color:cyan";|Frostshards
|style="color:cyan";|Frostshards
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|-
|-
|style="color:orange";|Sunburst
|style="color:orange";|Sunburst
|2000-3000
|1500
|Light
|Light
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)
|500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage)
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|-
|-
|style="color:purple";|Shadowbomb
|style="color:purple";|Shadowbomb
|[[Crafting|Crafted]]
|[[Crafting|Crafted]] (25000)
|Dark
|Dark
|100 (+100 Radius)
|100 (+100 Radius)
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|-
|-
|style="color:DarkRed";|Bloodspray
|style="color:DarkRed";|Bloodspray
|N/A
|5000*
|Blood
|Blood
|20
|20
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|-
|-
|style="color:DarkRed";|Bloodbombs
|style="color:DarkRed";|Bloodbombs
|N/A
|5000*
|Blood
|Blood
|37 (+37 Radius)
|37 (+37 Radius)
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|-
|-
|style="color:DarkRed";|Oathbreakerlightning
|style="color:DarkRed";|Oathbreakerlightning
|N/A
|5000*
|Blood
|Blood
|Variable
|Variable
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|Target up to 5 nearby enemies. '''1 target, 300 Damage. 2 targets, 150 Damage. 3+ targets, 100 Damage.''' ''Requires 20% of the user's max mana to cast.''
|Target up to 5 nearby enemies. '''1 target, 300 Damage. 2 targets, 150 Damage. 3+ targets, 100 Damage.''' ''Requires 20% of the user's max mana to cast.''
Only obtainable as a drop from the Oathbreaker boss.
Only obtainable as a drop from the Oathbreaker boss.
|-
|style="color:Black";|Self Destruct
|100
|Arcane
|@>10%HP: 2000 @<10%HP: 3000
|N/A
|Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It's AoE if you survive is 64x Radius, if it kills you it is double. '''This is a last resort scroll'''
|}
|}
''*Only obtainable by special means.''
{|class="wikitable"
{|class="wikitable"
|
|
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|-
|-
|style="color:gold";|Alchemy (Lesser/Normal/Greater)
|style="color:gold";|Alchemy (Lesser/Normal/Greater)
|300/2000/8000
|300/2000/9000
|Arcane
|Arcane
|Transforms item into 10%/20%/30% gold of its value
|Transforms item into 10%/20%/30% gold of its value

Latest revision as of 18:56, 24 October 2022

Magic Shop

Magic[edit]

Magic uses the resource of mana which regenerates over time. Armour changes the generation rate and can be temporarily increased through the usage of channeling items. Additionally, there are mana potions that can be bought in town, found in dungeon shops, or as boss/miniboss drops.

A player's maximum mana can increase through leveling up or randomly while using the Body and Mind legendary sword. Alternatively, it can be decreased through curses.

There are also scroll variants of every spell, which costs no mana but are a one-time use per scroll. Scroll versions of a spell typically have an intrinsic boost to their spell damage, and ignore the spell damage modifier of any armor you're wearing.

Staves[edit]

Spells can be cast with the command /cast or /c followed by the spell you would like to cast (e.g. /cast frostshards). This method cannot be used in combat. However, it is also possible to bind spells to a staff with the command /autocast followed by the spell you would like to cast (e.g. /autocast frostshards or /setautocast frostshards). This method can be used in combat. When using a staff to cast a spell, the mana cost of the spell can be reduced depending on which staff you use. (e.g. Using the spell frostshards on an ice staff saves 40% of the mana cost).

Magic Shop Interior

Most staves can be bought in at the magic shop in town.

Name Gold Cost Effect
Apprentice Staff 75 Saves 10% mana on all spells
Mage Staff 300 Saves 20% mana on all spells
Fire Staff 600 Saves 40% mana on Fire spells
Earth Staff 1000 Saves 40% mana on Earth spells
Light Staff 1500 Saves 30% mana on Light spells
Dark Staff 2000 Saves 50% mana on Dark spells
Ice Staff 2500 Saves 40% mana on Ice spells
Dragon's Fury Staff 25000 Saves 50% mana on Fire spells
World Tree Branch Staff 25000 Saves 65% mana on Earth spells
Archangel's Staff 25000 Saves 60% mana on Light spells

Channeling Items[edit]

Channeling items increase the user's mana regeneration rate whilst being used or held, with a 2x regeneration rate for crystals (after 15s) and 3x regeneration rate for orbs (after 30s) being applied when out of combat. Note that you'll be unable to perform actions or move whilst channeling. There are two variants of channeling items: crystals and orbs. Crystals are cheaper compared to orbs, but have a lower capacity and regeneration rate compared to orbs but drain slowly while holding it instead of instantly. Orbs, whilst being expensive, have the ability to temporary overcharge the user's mana. The overcharge rate is based on the quality of the orb alongside the user's level. Channeling items can only be used when wearing mage-class armour.

Classification Gold Cost Generation Stats
Basic Crystal 125 Base Bonus +0.1, scale factor 2, max bonus +25
Mana Crystal 1500 Base Bonus +0.1, scale factor 2, max bonus +35
Superior Crystal 8000 Base Bonus +0.1, scale factor 2, max bonus +45
Basic Orb 8000 Base Bonus +0.5, scale factor 1.1, max bonus +50, overcharges by 30% user's max mp
Mana Orb 16000 Base Bonus +0.75, scale factor 1.1125, max bonus +80, overcharges by 50% user's max mp
Superior Orb 22000 Base Bonus +1, scale factor 1.125, max bonus +120, overcharges by 70% user's max mp

Spells[edit]

Spells are divided into two classifications: combat-oriented or support-oriented.

Name Gold Cost Element Base Damage (direct hit) Mana Cost
Combat Spells
Frostshards 3000 Ice 25 (+10 Radius) 30 Shoots ten projectiles in a small spread.
Shadowbolt 2000 Dark 120 22 Can cast without meeting the required mana, which will cause Mana burn. Unlike other spells, damage scales exponentially with spell damage.
Earthstrike 1000 Earth 30 (+70 radius) 20 Has a large AoE radius which makes it very effective on groups of enemies.
Flashfire 75 Fire 50 (+15 radius) 10 Causes enemies to burn on direct hit. Deals 48 fire damage over time.
Sunburst 1500 Light 500 (+1000 radius) (Extra damage often possible due to high knockback causing impact damage) N/A Only obtainable in scroll form from dungeon shops, Minibosses or chests.
Shadowbomb Crafted (25000) Dark 100 (+100 Radius) 70 Can cast without meeting the required mana, which will cause Mana burn. Has a very large AoE radius and a powerful knockback.
Bloodspray 5000* Blood 20 45 Similar to frostshards, fires 20 projectiles in a small spread.

Only obtainable as a drop from the Oathbreaker boss.

Bloodbombs 5000* Blood 37 (+37 Radius) 45 Fires 3 Bombs that have a massive knockback and AoE Radius.

Only obtainable as a drop from the Oathbreaker boss.

Oathbreakerlightning 5000* Blood Variable MaxMP% Target up to 5 nearby enemies. 1 target, 300 Damage. 2 targets, 150 Damage. 3+ targets, 100 Damage. Requires 20% of the user's max mana to cast.

Only obtainable as a drop from the Oathbreaker boss.

Self Destruct 100 Arcane @>10%HP: 2000 @<10%HP: 3000 N/A Self Destruct brings your health down to 1% of your max HP if your current HP is above 10%. Otherwise, it will kill you. It's AoE if you survive is 64x Radius, if it kills you it is double. This is a last resort scroll

*Only obtainable by special means.

Name Gold Cost Element Effect Mana Cost
Neutral Spells
Cauterize/ManaStitches/AuroraHealing 75/1500/20000 Light Heals 30%/45%/60% of recent damage taken 75/200/1500 ManaStitches is found as a rare boss drop or dungeon shop item.

AuroraHealing is a AoE healing spell that can only be found on legendary item pedestals.

Alchemy (Lesser/Normal/Greater) 300/2000/9000 Arcane Transforms item into 10%/20%/30% gold of its value 20/75/200 The normal variant can be found as a rare dungeon shop item or as a boss drop.

The greater variant can only found on legendary item pedestals.

Dash 4000 Arcane Propels the caster forwards for a moment. 20 Only found on legendary pedestals.
Recall 1 Arcane Teleports the caster back to town Free/Scroll Obtainable from prayers, dungeon shops, and in town.
Name Gold Cost Element Effect Mana Cost
Removed Spells
HealAlly (Normal/Greater) 100/1500 Light Heals 40/120 health to target ally 50/100
Heal (Lesser/Normal/Greater) 300/1500/8000 Light Heals 15/50/150 health 30/75/150 Greater variants only found on legendary pedestals or as a boss drop.
Piety Free Arcane Toggles the caster's ability to damage players without gaining player-killer status. 10 Only obtainable for lawful players from interacting with a Lawful shrine.

Visuals for each spell here

Magic Armor[edit]

Magic users trade their durability in combat for high damage output with spells, a true glass cannon.

Name Gold Cost Positives Negatives
Apprentice Robes 800 Increases Mana Regen by 20%

Increases Spell Damage by 15%

Increases damage taken by 10%
Mage Robes 8000 Increases Mana Regen by 50%

Increases Spell Damage by 30%

Increases damage taken by 20%
Magister Robes 20000 Increases Mana Regen by 100%

Increases Spell Damage by 75%

Increases damage taken by 30%