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=='''Legendary Weapons'''==
=='''Legendary Weapons'''==
The only Legendary weapons in the game at the moment are swords, tailored toward the melee class.
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.


There are currently 7 Legendary swords all with varying affects. They are ''''Fire and Ice', 'Body and Mind', 'Light and Shadow', 'Feast and Famine', 'War and Peace', 'Draggon Dagger (p++)', and 'Gram''''. All of the Legendary swords have a ~1.3 attack speed (attacks per second), compared to that of the basic swords that have a ~4 attack speed. The Legendary swords compensate for this by having higher damage and special effects.  
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects.  
'''All Legendaries are rarely found on Golden Pedestals on floor 3 and below.'''
''Legendary items can only be found on floors '''four''' and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.''


Most Legendary swords have a special effect which ''randomly'' activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy.
Most Legendary swords have a special effect which ''randomly'' activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy.
{|class="wikitable"
{|class="wikitable"
|'''Name'''
|'''Name'''
|'''Damage'''
|'''Damage'''
|'''Gold Cost'''
|'''Cost'''
|'''Effect'''
|'''Effect'''
|'''Ultimate'''
|'''Ultimate'''
Line 16: Line 15:
|Fire and Ice
|Fire and Ice
|60
|60
|15000
|20,000 gold
|Burns or freezes enemy
|Burns or freezes target.
|Critical hit that deals massive damage
|Critical hit that deals 1000 damage.
|-
|-
|Body and Mind
|Body and Mind
|40
|40
|15000
|20,000 gold
|Heals mana or hp
|Restores 20 mana or HP.
|Increases maximum hp or mana (until death)
|Increases maximum HP by 2 points or mana by five points. (Bonuses are lost upon death.)
|-
|-
|Light and Shadow
|Light and Shadow
|55
|55
|15000
|20,000 gold
|Heal yourself or blind enemy
|Heals for 30 HP or deals 30 bonus melee damage to the target (Blinds players).
|Massive self heal and critical hit to enemy
|Heals for 90 HP
|-
|-
|Feast and Famine
|Feast and Famine
|45
|45
|15000
|20,000 gold
|Heal yourself or poison enemy
|Heals for 20 HP or applies 6 stacks of poison to the target.
|Increases player size until you log off or die*
|Increases player scale by 2.5% until you log off or die.*
|-
|-
|War and Peace
|War and Peace
|70
|70
|15000
|20,000 gold
|Heal self or burn enemy
|Heals for 10HP or burns the target for 90 damage.
|Unknown
|Heals for 50HP
|-
|-
|Dragon Dagger (P++)
|Dragon Dagger (P++)
|22
|22
|15000
|20,000 gold
|Every attack adds 12 poison to enemy
|Every attack applies 3 stacks of poison to the target.
|Special right+click ability that deals several rapid hits
|''Uses special attack energy for its special ability.'' Special right click ability that deals several rapid hits.
|-
|-
|Gram
|Gram
|70
|60
|25000 -15 alignment and curse**
|Completion of a special boss fight.
|Same attack speed as basic swords
|Very fast attack speed compared to other swords
|Critical hit that deals massive damage
|Critical hit that deals 500 bonus melee damage.
|}
|}
''*Increased player size increases player damage, damage resistance, speed, reach and projectile size.''
''*Increased player size increases player damage, speed, reach and projectile size. '''HOWEVER''', if you grow too much you will get a [[Curses|curse]]!''


''**The curse takes up an inventory slot and lowers max hp by 350''
Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can't be dropped or traded, and it disappears on death.


Gram is obtained from floating book, rather than a gold pedestal. Upon buying the Gram it is soulbound and can't be dropped or traded, and it dissapears on death.
<gallery mode="packed-hover">
File:Gram.png|Gram
File:FI.png|Fire and Ice
File:BM.png|Body and Mind
File:LS.png|Light and Shadow
File:FF.png|Feast and Famine
File:WP.png|War and Peace
File:DDP.png|Dragon Dagger (P++)
</gallery>
==Other Legendaries==
==Other Legendaries==
*'''Firework Launcher'''
Ranging from bows, staves, tools, to even a celebratory item, AoD features an assortment of other legendary items that players can obtain. ''Note that T3 armours also classify as legendaries!''
::-Shoots Harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot
{|class="wikitable"
::-Costs 12000 gold
|'''Name'''
*'''Tricorder'''
|'''Ability'''
::-Scans players or items to show stats
|'''Cost'''
::-Scanning a player shows the player's current inventory, as well as thier BL_ID and current %HP
|-
::-Scanning a weapon will show that weapon's damage
<!-- Firework launcher and tricorder are no longer legendary items, they are possible achievement rewards
::-Costs 11000 gold
|Firework Launcher
*'''Archangel's Staff'''
|Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.
::-60% cost reduction on Light Spells
|Costs 12,000 gold.
::-Special ability:Creates a barrier in front of the player for about 1 second. Unsure what this does
|-
|Tricorder
|Scans players or items to show stats. Scanning a player shows the player's current inventory, as well as their BL_ID and current %HP. Scanning a weapon will show that weapon's damage.
|Costs 11,000 gold.
|- -->
|Archangel's Staff
|60% cost reduction on Light spells. Uses special attack energy for its special ability. ''Special ability: Arcangel's Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects.'' '''The barrier lasts for at most ~3.5 seconds.'''
|Costs 25,000 gold.
|-
|World Tree Branch
|65% cost reduction on Earth spells. Uses special attack energy for its special ability. ''Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. <span style="color:red;">Note that you need to be prepared to take some damage as the poison decreases!</span>''
|Costs 25,000 gold.
|-
|Dragon's Fury
|50% cost reduction on Fire spells. Used special attack energy for its special ability. ''Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick.''
|Costs 25,000 gold.
|-
|Sayonara Bow
|Has a 10% arrow recovery chance on arrows. Deals 40 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. ''Special ability: Homing shot.''
|Costs 25,000 gold.
|-
|Crystal Bow
|Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. ''Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana.'' <span style="color:red;">You also need arrows to be activate the ability.</span>
|Costs 25,000 gold.
|}
<gallery mode="packed-hover">
File:Archangel.png|Archangel's Staff
File:Crystalbow.png|Crystal Bow
File:SayonaraBow.png|Sayonara Bow
File:worldTreeBranch.png|World Tree Branch
File:HPlateArmour.png|[[Melee|Heavy Plate Armour]]
File:RangerArmour.png|[[Ranged|Ranger Armour]]
File:MagisterRobes.png|[[Magic|Magister Robes]]
</gallery>

Revision as of 00:55, 29 August 2022

Legendary Weapons

Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.

There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects. Legendary items can only be found on floors four and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.

Most Legendary swords have a special effect which randomly activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy.

Name Damage Cost Effect Ultimate
Fire and Ice 60 20,000 gold Burns or freezes target. Critical hit that deals 1000 damage.
Body and Mind 40 20,000 gold Restores 20 mana or HP. Increases maximum HP by 2 points or mana by five points. (Bonuses are lost upon death.)
Light and Shadow 55 20,000 gold Heals for 30 HP or deals 30 bonus melee damage to the target (Blinds players). Heals for 90 HP
Feast and Famine 45 20,000 gold Heals for 20 HP or applies 6 stacks of poison to the target. Increases player scale by 2.5% until you log off or die.*
War and Peace 70 20,000 gold Heals for 10HP or burns the target for 90 damage. Heals for 50HP
Dragon Dagger (P++) 22 20,000 gold Every attack applies 3 stacks of poison to the target. Uses special attack energy for its special ability. Special right click ability that deals several rapid hits.
Gram 60 Completion of a special boss fight. Very fast attack speed compared to other swords Critical hit that deals 500 bonus melee damage.

*Increased player size increases player damage, speed, reach and projectile size. HOWEVER, if you grow too much you will get a curse!

Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can't be dropped or traded, and it disappears on death.

Other Legendaries

Ranging from bows, staves, tools, to even a celebratory item, AoD features an assortment of other legendary items that players can obtain. Note that T3 armours also classify as legendaries!

Name Ability Cost
Archangel's Staff 60% cost reduction on Light spells. Uses special attack energy for its special ability. Special ability: Arcangel's Embrace. Channel to create a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects. The barrier lasts for at most ~3.5 seconds. Costs 25,000 gold.
World Tree Branch 65% cost reduction on Earth spells. Uses special attack energy for its special ability. Special ability: Earthen Cleansing. While channeling, the player gains 90% resistance to poison damage and rapidly triggers their remaining poison stacks. Note that you need to be prepared to take some damage as the poison decreases! Costs 25,000 gold.
Dragon's Fury 50% cost reduction on Fire spells. Used special attack energy for its special ability. Special ability: Dragon Breath. Channel to produce a cone of fire in your aim direction. Anything caught in the cone is dealt 10 magic damage per channel tick. Costs 25,000 gold.
Sayonara Bow Has a 10% arrow recovery chance on arrows. Deals 40 damage per arrow, fires 3 at a time. Uses special attack energy for its special ability. Special ability: Homing shot. Costs 25,000 gold.
Crystal Bow Has a 30% arrow recovery chance on arrows. Greatly increases arrow modifiers for its arrows. Deals 65 damage per arrow. Uses special attack energy for its special ability. Special ability: Rapid fires three arrows which each deal 120 damage. Using this ability does not consume arrows, but costs 150 mana. You also need arrows to be activate the ability. Costs 25,000 gold.