Legendaries: Difference between revisions

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*'''Crystal Bow'''
*'''Crystal Bow'''
::-Has a 30% arrow recovery chance on arrows.
::-Has a 30% arrow recovery chance on arrows.
::-Deals 70 damage per arrow.
::-Deals 65 damage per arrow.
::-Uses special attack energy for its special ability.
::-Uses special attack energy for its special ability.
::-Special ability: Rapid fires three arrows. Using the ability does not consume one's arrows, but costs 150 mana. <span style="color:red;">You also need arrows to be activate the ability.</span>
::-Special ability: Rapid fires three arrows. Using the ability does not consume one's arrows, but costs 150 mana. <span style="color:red;">You also need arrows to be activate the ability.</span>

Revision as of 22:33, 11 September 2021

Legendary Weapons

Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.

There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects. Legendary items can only be found on floors four and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.

Most Legendary swords have a special effect which randomly activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy.

Gram
Name Damage Cost Effect Ultimate
Fire and Ice 60 15,000 gold Burns or freezes target. Critical hit that deals massive damage.
Body and Mind 40 15,000 gold Restores mana or HP. Increases maximum HP or mana by two and five points respectively. (Bonuses will be lost upon death.)
Light and Shadow 55 15,000 gold Heal yourself or blinds target. Massive self heal and critical hit to target.
Feast and Famine 45 15,000 gold Heal yourself or poisons target. Increases player size until you log off or die.*
War and Peace 70 15,000 gold Heals self or burns target. Does a stronger variant of the base effects.
Dragon Dagger (P++) 22 15,000 gold Every attack adds 12 poison to target. Uses special attack energy for its special ability. Special right click ability that deals several rapid hits.
Gram 60 Completion of a special boss fight. Swing speed of the vanilla sword. Critical hit that deals x10 base damage.

*Increased player size increases player damage, speed, reach and projectile size. HOWEVER, if you grow too much you will get a curse!

Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can't be dropped or traded, and it disappears on death.

  • Fire and Ice
  • Body and Mind
  • Light and Shadow
  • Feast and Famine
  • War and Peace
  • Dragon Dagger (P++)

Other Legendaries

Firework Launcher
  • Firework Launcher
-Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.
-Costs 12,000 gold.
Tricorder
  • Tricorder
-Scans players or items to show stats.
-Scanning a player shows the player's current inventory, as well as their BL_ID and current %HP.
-Scanning a weapon will show that weapon's damage.
-Costs 11,000 gold.
  • Archangel's Staff
-60% cost reduction on Light spells.
-Uses special attack energy for its special ability.
-Special ability: Creates a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects. The barrier lasts for ~3.5 seconds.
-Costs 25,000 gold.
  • Crystal Bow
-Has a 30% arrow recovery chance on arrows.
-Deals 65 damage per arrow.
-Uses special attack energy for its special ability.
-Special ability: Rapid fires three arrows. Using the ability does not consume one's arrows, but costs 150 mana. You also need arrows to be activate the ability.
-Costs 25,000 gold.
Archangel's Staff
Crystal Bow