Legendaries: Difference between revisions

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(Added in placeholders for new legendaries. Modified section detailing about swords.)
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=='''Legendary Weapons'''==
=='''Legendary Weapons'''==
Most Legendary weapons in the game at the moment are swords, tailored toward the melee class. However, a legendary bow and a legendary staff do exist.
Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.


There are currently seven Legendary swords all with varying effects. They are ''''Fire and Ice', 'Body and Mind', 'Light and Shadow', 'Feast and Famine', 'War and Peace', 'Draggon Dagger (p++)', and 'Gram''''. All of the Legendary swords have a ~1.3 APS (attacks per second), compared to that of the basic swords that have a ~4 APS. The Legendary swords compensate for this by having higher damage and special effects.  
There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects.  
''Legendary items can only be found on floors '''four''' and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.''
''Legendary items can only be found on floors '''four''' and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.''


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|60
|60
|Completion of a special boss fight.
|Completion of a special boss fight.
|Same attack speed as basic swords.
|Swing speed of the vanilla sword.
|Critical hit that deals x10 base damage.
|Critical hit that deals x10 base damage.
|}
|}
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::-Costs 11,000 gold.
::-Costs 11,000 gold.
*'''Archangel's Staff'''
*'''Archangel's Staff'''
::-60% cost reduction on Light Spells.
::-60% cost reduction on Light spells.
::-Uses special attack energy for its special ability.
::-Uses special attack energy for its special ability.
::-Special ability: Creates a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects. ''The barrier lasts for ~3.5 seconds.''
::-Special ability: Creates a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects. ''The barrier lasts for ~3.5 seconds.''
::-Costs 25,000 gold.
::-Costs 25,000 gold.
<!-- *'''World Tree Branch'''
::-65% cost reduction on Earth spells.
::-Uses special attack energy for its special ability.
::-Special ability: Earthen Cleansing. Rapidly removes poison from the user while the ability is active. -->
<!-- *'''Sayonara Bow'''
::-[Placeholder] this place needs a goddamn cleanup -->
*'''Crystal Bow'''
*'''Crystal Bow'''
::-Has a 30% arrow recovery chance on arrows.
::-Has a 30% arrow recovery chance on arrows.

Revision as of 00:52, 15 July 2021

Legendary Weapons

Most Legendary weapons in the game are swords, tailored toward the melee class. However, other forms of legendary items do exist for other playstyles.

There are currently seven Legendary swords all with varying effects. Most of the Legendary swords have a ~1.3 APS (attacks per second), and lack the consistency of the basic weapons. The Legendary swords compensate for this by having higher damage and special effects. Legendary items can only be found on floors four and below on golden pedestals. The chances of finding a legendary item increases as you venture deeper into the dungeon.

Most Legendary swords have a special effect which randomly activates on hitting an enemy, and a "ultimate" ability that rarely activates on hitting an enemy.

Gram
Name Damage Cost Effect Ultimate
Fire and Ice 60 15,000 gold Burns or freezes target. Critical hit that deals massive damage.
Body and Mind 40 15,000 gold Restores mana or HP. Increases maximum HP or mana by two and five points respectively. (Bonuses will be lost upon death.)
Light and Shadow 55 15,000 gold Heal yourself or blinds target. Massive self heal and critical hit to target.
Feast and Famine 45 15,000 gold Heal yourself or poisons target. Increases player size until you log off or die.*
War and Peace 70 15,000 gold Heals self or burns target. Does a stronger variant of the base effects.
Dragon Dagger (P++) 22 15,000 gold Every attack adds 12 poison to target. Uses special attack energy for its special ability. Special right click ability that deals several rapid hits.
Gram 60 Completion of a special boss fight. Swing speed of the vanilla sword. Critical hit that deals x10 base damage.

*Increased player size increases player damage, damage resistance, speed, reach and projectile size. HOWEVER, if you grow too much you will get a curse!

Gram is obtained from a floating book, rather than a gold pedestal. Upon obtaining the Gram it is soulbound and can't be dropped or traded, and it disappears on death.

  • Fire and Ice
  • Body and Mind
  • Light and Shadow
  • Feast and Famine
  • War and Peace
  • Dragon Dagger (P++)

Other Legendaries

Firework Launcher
  • Firework Launcher
-Shoots harmless rockets that explode into various colors and sizes. Costs 25 mana per rocket shot.
-Costs 12,000 gold.
Tricorder
  • Tricorder
-Scans players or items to show stats.
-Scanning a player shows the player's current inventory, as well as their BL_ID and current %HP.
-Scanning a weapon will show that weapon's damage.
-Costs 11,000 gold.
  • Archangel's Staff
-60% cost reduction on Light spells.
-Uses special attack energy for its special ability.
-Special ability: Creates a barrier in front of the player. While the barrier is active, the player is invulnerable to all damage; however, the player is not immune to all negative effects. The barrier lasts for ~3.5 seconds.
-Costs 25,000 gold.
  • Crystal Bow
-Has a 30% arrow recovery chance on arrows.
-Deals 70 damage per arrow.
-Uses special attack energy for its special ability.
-Special ability: Rapid fires three arrows. Using the ability does not consume one's arrows, but costs 150 mana. You also need arrows to be activate the ability.
-Costs 25,000 gold.
Archangel's Staff
Crystal Bow